Forge Beta: 03-28-2014 ver 1.5.15
by mtgrares
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by rot » 19 Apr 2014, 08:54
I was able to play the Day part of Night // Day with 1W even though the card reads 2W.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Andy9973 » 19 Apr 2014, 09:32
Another bug report.
AI attacked me with Viridian Emissary and Treacherous Pit-Dweller
In the declare attacker step I cast a Lightning Bolt on Treacherous Pit-Dweller. When it died the ability triggered and I gained control of it. But in the declare blockers step I couldn't block the Viridian Emissary with it probably because Forge still treated it as an attacker on AI's side (the attack symbol was still showing up on it). When I clicked on the Pit-Dweller to assign as a blocker for the Emissary I got the message "Select a creature to block Treacherous Pit-Dweller".
AI attacked me with Viridian Emissary and Treacherous Pit-Dweller
In the declare attacker step I cast a Lightning Bolt on Treacherous Pit-Dweller. When it died the ability triggered and I gained control of it. But in the declare blockers step I couldn't block the Viridian Emissary with it probably because Forge still treated it as an attacker on AI's side (the attack symbol was still showing up on it). When I clicked on the Pit-Dweller to assign as a blocker for the Emissary I got the message "Select a creature to block Treacherous Pit-Dweller".
Re: Forge Beta: 03-28-2014 ver 1.5.15
by rot » 19 Apr 2014, 09:50
When the computer played Natural Selection (I think it was that card), I was displayed the top three cards of its library. Does the opponent (me) really see the cards if the spell reads "Look at the top three cards of your library"?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by gos » 19 Apr 2014, 11:25
I suspended Riftwing Cloudskate. When it was cast from exile, it gained haste (of course). I decided to bounce itself back to my hand for later use. When I cast it from my hand on the next round, it still had haste.
I died later, and was returned directly to the battlefield by Reveillark. It had lost haste at that point.
I died later, and was returned directly to the battlefield by Reveillark. It had lost haste at that point.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Marek14 » 19 Apr 2014, 17:13
Best typo evergos wrote:I died later, and was returned directly to the battlefield by Reveillark.
Re: Forge Beta: 03-28-2014 ver 1.5.15
by ProphetSword » 19 Apr 2014, 19:51
I noticed that in the recent build that the damage for Megrim fires on the wrong turn. My opponent discards cards from his hand at the end of his turn, but doesn't take damage until after the Upkeep of my turn. Was that an intentional change?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Suraisa » 19 Apr 2014, 20:11
Can you help me, please ? I have this error :
Description: [describe what you were doing when the crash occurred]
1 Beast Hunt
1 Blunt the Assault
1 Celestial Flare
1 Choking Fumes
1 Death-Hood Cobra
1 Disciple of Law
1 Dismantling Blow
1 Elspeth Tirel
9 Forest
1 Fyndhorn Druid
1 Great Defender
1 Horizon Spellbomb
1 Hurricane
1 Indestructible Aura
1 Llanowar Elves
1 Loyal Sentry
1 Molimo, Maro-Sorcerer
1 Norwood Archers
1 Odric, Master Tactician
1 Palisade Giant
1 Pallid Mycoderm
1 Peace Strider
11 Plains
1 Primordial Sage
1 Scatter the Seeds
1 Selfless Cathar
1 Serra's Blessing
1 Silver Myr
1 Solidarity
1 Soltari Lancer
1 Suntail Hawk
1 Swords to Plowshares
1 Thran Weaponry
1 Tranquil Thicket
1 Tundra Wolves
1 Vigilance
1 Wild Aesthir
1 Witchstalker
1 Woodland Guidance
1 Worship
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.15-r25277
Operating System: Windows 8.1 6.3 amd64
Java Version: 1.8.0-ea Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.views.VCombat.updateCombat(VCombat.java:109)
at forge.gui.match.controllers.CCombat.update(CCombat.java:52)
at forge.gui.match.CMatchUI.showCombat(CMatchUI.java:300)
at forge.control.FControlGameEventHandler$2.run(FControlGameEventHandler.java:80)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
1 Beast Hunt
1 Blunt the Assault
1 Celestial Flare
1 Choking Fumes
1 Death-Hood Cobra
1 Disciple of Law
1 Dismantling Blow
1 Elspeth Tirel
9 Forest
1 Fyndhorn Druid
1 Great Defender
1 Horizon Spellbomb
1 Hurricane
1 Indestructible Aura
1 Llanowar Elves
1 Loyal Sentry
1 Molimo, Maro-Sorcerer
1 Norwood Archers
1 Odric, Master Tactician
1 Palisade Giant
1 Pallid Mycoderm
1 Peace Strider
11 Plains
1 Primordial Sage
1 Scatter the Seeds
1 Selfless Cathar
1 Serra's Blessing
1 Silver Myr
1 Solidarity
1 Soltari Lancer
1 Suntail Hawk
1 Swords to Plowshares
1 Thran Weaponry
1 Tranquil Thicket
1 Tundra Wolves
1 Vigilance
1 Wild Aesthir
1 Witchstalker
1 Woodland Guidance
1 Worship
Last edited by Suraisa on 19 Apr 2014, 21:48, edited 1 time in total.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Adam00 » 19 Apr 2014, 21:41
Hi everybody, Suraisa is a friend of mine, from France (me too).
I've seen his screen, this error message appears each time he presses the spacebar to move to next phase.
Nothing special, he's just playing, but maybe it's a specific card that causes this, I've some "bugs" with spacebar when I use the blue familiar, when I don't use his ability, spacebar doesn't work...
Suraisa, please can you list your deck cards, or post a pic ?
I've seen his screen, this error message appears each time he presses the spacebar to move to next phase.
Nothing special, he's just playing, but maybe it's a specific card that causes this, I've some "bugs" with spacebar when I use the blue familiar, when I don't use his ability, spacebar doesn't work...
Suraisa, please can you list your deck cards, or post a pic ?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by rot » 20 Apr 2014, 06:29
After playing a quest duel, the list of quest duel opponents did not update, that is the same opponents are still there. This was the sixth duel I played. After the first five duels the list was updated. I won all of the six duels. But the last one was the only one I did not receive a random rare for. I play in expert difficulty. When are you supposed to receive a random rare?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Midori » 20 Apr 2014, 13:07
I just encountered two bugs.
1. I was casting Nighthowler on my 2/2 Boneyard Wurm . The AI countered Nighthowler with Negate, but my Boneyard Wurm stayed 2/2. When i checked my Graveyard, Nighthowler was in there as an Enchantment - Aura which was no creature.
2. I was sacrificing a 1/2 Spider token to Jarad, Golgari Lich Lord . On the Stack it stated: [...]opponent loses 1 life[...].
In response to its own ability, i sacrificed another 1/2 Spider token. But now the Stack stated: [...]opponent loses 2 life[...]. And after sacrificing another 1/2 spider token the stack stated: [...]opponent loses 3 life[...]. On the resolution the opponent lost a total of 6 life.
Also, it appears that creatures lose all cipher abilities when they become the copy of an other creature. This happens to me, when Artisan of Forms copies another creature due to its own heroic ability, while it has Hidden Strings encoded on it.
1. I was casting Nighthowler on my 2/2 Boneyard Wurm . The AI countered Nighthowler with Negate, but my Boneyard Wurm stayed 2/2. When i checked my Graveyard, Nighthowler was in there as an Enchantment - Aura which was no creature.
2. I was sacrificing a 1/2 Spider token to Jarad, Golgari Lich Lord . On the Stack it stated: [...]opponent loses 1 life[...].
In response to its own ability, i sacrificed another 1/2 Spider token. But now the Stack stated: [...]opponent loses 2 life[...]. And after sacrificing another 1/2 spider token the stack stated: [...]opponent loses 3 life[...]. On the resolution the opponent lost a total of 6 life.
Also, it appears that creatures lose all cipher abilities when they become the copy of an other creature. This happens to me, when Artisan of Forms copies another creature due to its own heroic ability, while it has Hidden Strings encoded on it.
i found two bugs, in Forge 1.5.15
by Aranea » 20 Apr 2014, 17:01
good evening,
first i'm german, so please excuse my bad english, i try to make myself understood ^^
second, i don't know where to post this, so please move this topic to where it belongs..
i found this game yesterday and build my own deck, which i play in reallife and then played a few matches Commander with it.
it's about Merieke Ri Berit
when i play and tap it, i gain control of opponents Creature, this works ^^
but when i untap Merieke for the second time in one Game it creats two Triggers,
from which the first, from the first time untapped should not appear...
so i made a screenshot for you to understand better i hope ^^
(here look at the Screenshot "trigger stack" )
so every time i untap Merieke it should create one trigger on the stack.
this picture was the third time i untapped Merieke and the two creatures from earlier where already in opponents graveyard.
Second Bug, same card, same effect:
so when i untap Merieke for more than one time per match a popup windows opens to sort the triggers, as it does for other trigger when there are more than one on the stack.
but in case of Merieke the triggers i can sort have no words...
(here look at the Screenshot "selecting trigger order" )
i mean there i three times nothing to read,
in this case i makes no diffrence, but if another trigger would react to Merieke i could not sort the triggers, because i can not read which is which ^^
this is all for now, the game itself is brillant and smooth to play, makes much fun
keep on with this great work
Greetings from Germany,
Aranea
first i'm german, so please excuse my bad english, i try to make myself understood ^^
second, i don't know where to post this, so please move this topic to where it belongs..
i found this game yesterday and build my own deck, which i play in reallife and then played a few matches Commander with it.
it's about Merieke Ri Berit
when i play and tap it, i gain control of opponents Creature, this works ^^
but when i untap Merieke for the second time in one Game it creats two Triggers,
from which the first, from the first time untapped should not appear...
so i made a screenshot for you to understand better i hope ^^
(here look at the Screenshot "trigger stack" )
so every time i untap Merieke it should create one trigger on the stack.
this picture was the third time i untapped Merieke and the two creatures from earlier where already in opponents graveyard.
Second Bug, same card, same effect:
so when i untap Merieke for more than one time per match a popup windows opens to sort the triggers, as it does for other trigger when there are more than one on the stack.
but in case of Merieke the triggers i can sort have no words...
(here look at the Screenshot "selecting trigger order" )
i mean there i three times nothing to read,
in this case i makes no diffrence, but if another trigger would react to Merieke i could not sort the triggers, because i can not read which is which ^^
this is all for now, the game itself is brillant and smooth to play, makes much fun
keep on with this great work
Greetings from Germany,
Aranea
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Stampedo » 20 Apr 2014, 17:37
Emrakul, the Aeons Torn "When you cast Emrakul, take an extra turn after this one".
Does it mean it doesn't work with Show and Tell and Sneak Attack?
Does it mean it doesn't work with Show and Tell and Sneak Attack?
Re: Forge Beta: 03-28-2014 ver 1.5.15
by KrazyTheFox » 20 Apr 2014, 18:00
When you're using those two cards, you're not casting Emrakul, just putting him onto the battlefield. Note that the trigger isn't when Emrakul enters the battlefield. So no, it doesn't work like that. On the plus side, you're getting a 3-4 drop Emrakul anyway.Stampedo wrote:Emrakul, the Aeons Torn "When you cast Emrakul, take an extra turn after this one".
Does it mean it doesn't work with Show and Tell and Sneak Attack?
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Xyx » 20 Apr 2014, 19:22
I found a funny one!
I attack with a bunch of 3/3 Beast tokens. My opponent blocks with two Tarmogoyfs and a Dark Confidant. Goyfs are 2/3 at this point and there are no creatures in the graveyards. Expected result is all his creatures die (state-based actions are supposed to happen all at once, if I'm not mistaken). Instead, he's left with one 3/4 Tarmogoyf.
I was able to reproduce this.
I attack with a bunch of 3/3 Beast tokens. My opponent blocks with two Tarmogoyfs and a Dark Confidant. Goyfs are 2/3 at this point and there are no creatures in the graveyards. Expected result is all his creatures die (state-based actions are supposed to happen all at once, if I'm not mistaken). Instead, he's left with one 3/4 Tarmogoyf.
I was able to reproduce this.
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