Forge Beta: 04-25-2014 ver 1.5.17
by mtgrares
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Nekoatl » 18 May 2014, 23:06
The rules that govern continuous effect resolution are somewhat complex, but unless I'm misunderstanding something, in your example Humility should have the oldest timestamp, followed by Moat, Elspeth, your emblem, and finally Akroma's Memorial as the most recent. Moat's effect is dependent on whether or not creatures have flying, so it bypasses timestamp order and applies after the last effect that modifies whether creatures have flying. Otherwise, the most recently played card / emblem should be the final word. Therefore, as soon as you played the emblem, your creatures should have been 3/3 flyers with the ability to attack.Bundy wrote:I play Humility and Moat. Then i cast Elspeth, Sun's Champion and create an emblem. I still can't attack because my creatures do not get flying. When i play Akroma's Memorial after i play humility my creatures get flying. Is this a bug with the emblem of Elspeth, or do emblems work different?
Re: Forge Beta: 04-25-2014 ver 1.5.17
by aetolius » 19 May 2014, 04:14
For some reason, Journey into Nyx cards are not appearing in the list on the deck building tab.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 19 May 2014, 07:00
Great Whale only allows you to untap lands you control (might affect other cards with the mechanic as well).
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Riotlung » 19 May 2014, 07:07
Some of the new items in the spell shop like the Arabian Nights booster boxes don't have pictures. Where can I get them?
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Snowstorm » 19 May 2014, 08:08
Utopia Sprawl is forcing me to choose a color each time I tap the enchanted forest despite that fact that you only choose a color when it enters the battlefield.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 19 May 2014, 12:16
Hm, are you sure you don't also have something else (like Fertile Ground) on the same forest?Snowstorm wrote:Utopia Sprawl is forcing me to choose a color each time I tap the enchanted forest despite that fact that you only choose a color when it enters the battlefield.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 19 May 2014, 16:11
Suspend rules say:
"If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes."
However, when I took Errant Ephemeron with Control Magic, it didn't lose haste.
"If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes."
However, when I took Errant Ephemeron with Control Magic, it didn't lose haste.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by sublockdown » 20 May 2014, 03:17
So, this takes the cake... I was playing a game, and a crash happened, but I was able to hit continue and go on. A little while longer, I shut my laptop for a minute or so, and when it loaded back up, Forge was gone. Now when I click on it, it gets to "about to load current quest and then crashes...
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 20 May 2014, 08:40
AI doesn't cast Ancestral Vision when suspend runs out.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by TalpanianEmperor » 20 May 2014, 08:55
Temporal Extortion asked me to pay life equal to half my opponent's life, not mine.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
-- Doran, The Siege Tower.
-- Doran, The Siege Tower.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 20 May 2014, 08:56
Got another nice one, entirely reproducible:
AI blocks my 3/3 trample carrying Umezawa's Jitte with two 1/1s. I assign 1 damage to each 1/1 and 1 to the AI. Umezawa's Jitte triggers three times, but should only trigger once.
AI blocks my 3/3 trample carrying Umezawa's Jitte with two 1/1s. I assign 1 damage to each 1/1 and 1 to the AI. Umezawa's Jitte triggers three times, but should only trigger once.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by lazylockie » 20 May 2014, 10:52
this one has been around since Jitte was implemented on ForgeXyx wrote:Got another nice one, entirely reproducible:
AI blocks my 3/3 trample carrying Umezawa's Jitte with two 1/1s. I assign 1 damage to each 1/1 and 1 to the AI. Umezawa's Jitte triggers three times, but should only trigger once.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by sublockdown » 20 May 2014, 14:54
I may be wrong.... but I think Forge is just taking the card too literal. In that instance, your card is technically dealing damage three times.Xyx wrote:Got another nice one, entirely reproducible:
AI blocks my 3/3 trample carrying Umezawa's Jitte with two 1/1s. I assign 1 damage to each 1/1 and 1 to the AI. Umezawa's Jitte triggers three times, but should only trigger once.
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Re: Forge Beta: 04-25-2014 ver 1.5.17
by Marek14 » 20 May 2014, 17:50
Nope. There are three instances of "object A deals damage to object B", but only one instance of "object A deals damage".sublockdown wrote:I may be wrong.... but I think Forge is just taking the card too literal. In that instance, your card is technically dealing damage three times.Xyx wrote:Got another nice one, entirely reproducible:
AI blocks my 3/3 trample carrying Umezawa's Jitte with two 1/1s. I assign 1 damage to each 1/1 and 1 to the AI. Umezawa's Jitte triggers three times, but should only trigger once.
Re: Forge Beta: 04-25-2014 ver 1.5.17
by Xyx » 20 May 2014, 21:13
Yes, the creature only deals damage once, albeit to three different things at the same time.
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