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Forge Beta: 05-25-2014 ver 1.5.18

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby Xyx » 27 May 2014, 19:19

I double-blocked my opponent's fatty in an attempt to trade, and one of my blockers had Oppressive Rays cast on it that it turned out I couldn't pay for. In paper Magic, that would mean the block is illegal and the game backs up to declaring blockers. In Forge, I end up chumping.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby psillusionist » 28 May 2014, 00:54

Hi guys. I know I haven't been here in the forums for quite some time now, but I just decided this morning that I would like to play Forge again. That said, I have a question regarding the folders and directories. I can't seem to find the pics folder under the res directory. Can somebody tell me where I can find the LQ pics in Windows?

P.S. It's great to see people are still doing great work in Forge. :)

EDIT: Never mind. Found the answer in the FAQ section.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby correioalternativo » 29 May 2014, 03:34

When I cast Hurkyl's Recall using Omniscience, all artifacts are affected instead of only AI artifacts.

*

Suggestions to card details:

Gray Merchant of Asphodel - current devotion to black: X.
Hellkite Tyrant - you control X artifacts.
Epic Struggle - you control X creatures.
Mortal Combat - there are X creatures in your graveyard.

Etc.

*

Born of the Gods HQ http://www.mediafire.com/download/h7xpq ... BNG_HQ.zip
Commander 2013 Edition HQ http://www.mediafire.com/download/tsqkf ... C13_HQ.zip
Duel Decks: Jace vs. Vraska LQ http://www.mediafire.com/download/4t2um ... 74/DDM.zip
Journey into Nyx LQ http://www.mediafire.com/download/0uwds ... 1z/JOU.zip

https://www.mediafire.com/folder/h7xpqq ... 4j8/shared

Sources: http://magiccards.info and viewforum.php?f=15

*

Thank you for Forge.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby Midori » 29 May 2014, 15:36

Epochrasite is still buggy when it dies due to damage after returning through suspend.
Epochtasite 1.JPG
Turn 17 Main Phase 2: Still damaged in exile. And it has two instances of suspend...

Epochtasite 2.JPG
Turn 21 Upkeep: Died instantly after returning. Damage remains as well as its abilities.

Epochtasite 3.JPG
Turn 21 Upkeep: In Exile again, with damage... and haste... and three instances of suspend.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby InkfathomBiomage » 29 May 2014, 22:54

I don't think Biomass Mutation works properly. When I cast it, the highest-power creature I have has X added on to its power, rather than having its power become x.

Meddling Mage doesn't seem to work properly either: twice I named Terminus with it and both times my opponent was still able to cast terminus (once miracled, once not).
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby Xyx » 29 May 2014, 23:24

InkfathomBiomage wrote:I don't think Biomass Mutation works properly. When I cast it, the highest-power creature I have has X added on to its power, rather than having its power become x.
Did your highest-power creature perhaps have a bunch of +1/+1 counters? A big hydra, perhaps? Because of the way the layer system works, counters are added on top of any effects that "set" power and toughness.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby runequester » 30 May 2014, 05:02

When selecting a draft for the Innistrad block, it looks like it is leaving out one of the three sets.

The forum wouldn't let me add a URL with the screenshot, but the options given is:

DKA/DKA/DKA
DKA/DKA/ISD
DKA/ISD/ISD
ISD/DKA/DKA
ISD/ISD/DKA
ISD/ISD/ISD


This is the Linux version, in case that makes any difference.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby Xyx » 30 May 2014, 10:22

runequester wrote:When selecting a draft for the Innistrad block, it looks like it is leaving out one of the three sets.
Perhaps this is because AVR is a stand-alone set that is supposed to be drafted AVR-AVR-AVR. Would still be nice to have the option to do differently, of course.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby bailey556 » 30 May 2014, 14:19

I don't seem to be able to gain life via extort or via debt to the deathless. there isn't an error code or game crash involved, my health just doesn't go up. Lifelink works as normal
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby Xyx » 30 May 2014, 16:51

bailey556 wrote:I don't seem to be able to gain life via extort
I can confirm that this sometimes does not work. My opponent will be at 19 and I will be at 20 after extorting.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby runequester » 30 May 2014, 17:22

As far as I can tell Mana Flare plain doesn't do anything. Tested twice on a Fireball and a Disintegrate and neither got any benefit.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby friarsol » 30 May 2014, 18:55

runequester wrote:As far as I can tell Mana Flare plain doesn't do anything. Tested twice on a Fireball and a Disintegrate and neither got any benefit.
The extra mana is probably in your mana pool (sitting in your player panel).
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby runequester » 30 May 2014, 19:40

hm, I'll give it a check.
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby timmermac » 31 May 2014, 14:37

Homelands, Fallen Empires and Arabian Nights booster boxes should contain 60 packs.
Last edited by timmermac on 31 May 2014, 14:39, edited 1 time in total.
Reason: added Homelands
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 05-25-2014 ver 1.5.18

Postby friarsol » 31 May 2014, 15:23

timmermac wrote:Homelands, Fallen Empires and Arabian Nights booster boxes should contain 60 packs.
A bunch of the early sets are wrong. I'll fix these all up in a bit, and add Chronicles as well.
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