Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by Flameustc » 22 Oct 2014, 08:38
Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.
beank wrote:Couple of things after updating to .11
1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....
2. I can see my opponents hand as well as both libraries even with Developer mode off....
Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by Flameustc » 22 Oct 2014, 08:47
In planechase variant, if there are multiple cards with flashback in your graveyard, sometimes one of them can't be shown in the external activation zone.
Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by krishkrush » 22 Oct 2014, 11:58
The 2. is also happening for me.beank wrote:Couple of things after updating to .11
1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....
2. I can see my opponents hand as well as both libraries even with Developer mode off....
Also, the thing mentioned some pages ago about the achievements not saving is also still happening. Each time i load up the app, all achievements are reset.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by drdev » 22 Oct 2014, 15:13
Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.krishkrush wrote:Also, the thing mentioned some pages ago about the achievements not saving is also still happening. Each time i load up the app, all achievements are reset.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by friarsol » 22 Oct 2014, 15:31
Yea, the same thing happens with card prices. I haven't notice any card scripts not load, so I'm not sure why it's the case for these two files.drdev wrote:Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by drdev » 22 Oct 2014, 16:03
I wonder if there's a bug in the XML reader that's Android specific? The card scripts aren't in XML, so maybe that's why they load ok. That might explain why achievements load fine when I run forge-gui-mobile-dev on my desktop, but fail when I run on an Android device.friarsol wrote:Yea, the same thing happens with card prices. I haven't notice any card scripts not load, so I'm not sure why it's the case for these two files.drdev wrote:Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by beank » 22 Oct 2014, 16:39
I have him set as my commander.... I wondered if the code was somehow set to the amount of commander tax paid instead of total mana paid....Flameustc wrote:Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.
But the card ivy elemental in the same commander deck worked fine....
Maybe it has something to do with him being played from the command zone?
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by drdev » 23 Oct 2014, 00:16
I thought I already fixed this issue, which should have gone out with .011. I can't reproduce right now at any rate.Flameustc wrote:Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.beank wrote:Couple of things after updating to .11
1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011
by beank » 23 Oct 2014, 03:32
Here is a crash log from one of the games where I play Marathon and it dies instantly:drdev wrote:I thought I already fixed this issue, which should have gone out with .011. I can't reproduce right now at any rate.
Description: [played marath, died instantly... But still triggered graft and the counter ended up on him in the command zone]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.29.011
Operating System: Linux 3.4.0-g03485a6 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
at forge.game.card.CardView.getText(CardView.java:524)
at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Forge.render(Forge.java:241)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by friarsol » 24 Oct 2014, 02:17
A very small issue I noticed when downloading 29.011 the other day. This is much more noticeable on a slow connection. The download/loading dialog actually displays seconds up to 60, instead of rolling that 60 to the next minute.
So if the estimated time is 3 minutes, it'll display as 2:60. I'd guess that there's some rounding here. Obviously very low priority, but figured you'd like to know.
So if the estimated time is 3 minutes, it'll display as 2:60. I'd guess that there's some rounding here. Obviously very low priority, but figured you'd like to know.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by Flameustc » 24 Oct 2014, 15:18
Always crash when quiting a commander game.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.30.001
Operating System: Linux 3.10.30-00049-g3d2aa89 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
at forge.game.card.CardView.getText(CardView.java:524)
at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Forge.render(Forge.java:241)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249)
Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by friarsol » 24 Oct 2014, 15:26
Dan,
Is there a way to force reload of the 80 MB download? (Or check to see if the resources downloaded matches the app version?) I have a tendency to get distracted during the 3.5 minutes it takes to download the resource (compounded with the fact that the loading screen doesn't prevent my screensaver from coming on). Giving me a typical scenario of downloads being stopped some percentage of the way in when my low timed threshold screensaver pops in.
Is there a way to force reload of the 80 MB download? (Or check to see if the resources downloaded matches the app version?) I have a tendency to get distracted during the 3.5 minutes it takes to download the resource (compounded with the fact that the loading screen doesn't prevent my screensaver from coming on). Giving me a typical scenario of downloads being stopped some percentage of the way in when my low timed threshold screensaver pops in.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by drdev » 24 Oct 2014, 17:52
If you restart and it doesn't prompt you for download, then your downloaded resources should match up. If you want to force download, you can delete version.txt in the Forge folder, and that should make it prompt you when you then restart.friarsol wrote:Dan,
Is there a way to force reload of the 80 MB download? (Or check to see if the resources downloaded matches the app version?) I have a tendency to get distracted during the 3.5 minutes it takes to download the resource (compounded with the fact that the loading screen doesn't prevent my screensaver from coming on). Giving me a typical scenario of downloads being stopped some percentage of the way in when my low timed threshold screensaver pops in.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001
by triskelion » 26 Oct 2014, 03:26
Description: [describe what you were doing when the crash occurred]
EDIT and any time I press the back button the screen rotates clockwise 90 degrees
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.30.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
at forge.game.card.CardView.getText(CardView.java:524)
at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Forge.render(Forge.java:241)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
EDIT and any time I press the back button the screen rotates clockwise 90 degrees
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