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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby Flameustc » 22 Oct 2014, 08:38

Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.

beank wrote:Couple of things after updating to .11

1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....

2. I can see my opponents hand as well as both libraries even with Developer mode off....
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby Flameustc » 22 Oct 2014, 08:47

In planechase variant, if there are multiple cards with flashback in your graveyard, sometimes one of them can't be shown in the external activation zone.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby krishkrush » 22 Oct 2014, 11:58

beank wrote:Couple of things after updating to .11

1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....

2. I can see my opponents hand as well as both libraries even with Developer mode off....
The 2. is also happening for me.

Also, the thing mentioned some pages ago about the achievements not saving is also still happening. Each time i load up the app, all achievements are reset.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby drdev » 22 Oct 2014, 15:13

krishkrush wrote:Also, the thing mentioned some pages ago about the achievements not saving is also still happening. Each time i load up the app, all achievements are reset.
Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby friarsol » 22 Oct 2014, 15:31

drdev wrote:Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.
Yea, the same thing happens with card prices. I haven't notice any card scripts not load, so I'm not sure why it's the case for these two files.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby drdev » 22 Oct 2014, 16:03

friarsol wrote:
drdev wrote:Yeah, I've noticed this as well, but haven't been able to figure it out yet. If you go to the files, it looks like the achievements are being saved properly, but the values in the file are just failing to load properly the next time you run the app for some reason.
Yea, the same thing happens with card prices. I haven't notice any card scripts not load, so I'm not sure why it's the case for these two files.
I wonder if there's a bug in the XML reader that's Android specific? The card scripts aren't in XML, so maybe that's why they load ok. That might explain why achievements load fine when I run forge-gui-mobile-dev on my desktop, but fail when I run on an Android device.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby beank » 22 Oct 2014, 16:39

Flameustc wrote:Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.
I have him set as my commander.... I wondered if the code was somehow set to the amount of commander tax paid instead of total mana paid....

But the card ivy elemental in the same commander deck worked fine....

Maybe it has something to do with him being played from the command zone?
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby drdev » 23 Oct 2014, 00:16

Flameustc wrote:Actually all cards with "amount of mana spent to cast it" in the description have the same issue, that is sometimes the value is wrongly evaluated as 0. I only used them in commander game so I'm not sure what the case will be in other variants.

beank wrote:Couple of things after updating to .11

1. Marath, Will of the Wild dies instantly after casting.... other cards with 0/0 that enter with counters work properly.....
I thought I already fixed this issue, which should have gone out with .011. I can't reproduce right now at any rate.
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Re: Forge Android App: 10-20-2014 Alpha 1.5.29.011

Postby beank » 23 Oct 2014, 03:32

drdev wrote:I thought I already fixed this issue, which should have gone out with .011. I can't reproduce right now at any rate.
Here is a crash log from one of the games where I play Marathon and it dies instantly:
Description: [played marath, died instantly... But still triggered graft and the counter ended up on him in the command zone]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.29.011
Operating System: Linux 3.4.0-g03485a6 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
   at forge.game.card.CardView.getText(CardView.java:524)
   at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
   at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
   at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
   at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
   at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Forge.render(Forge.java:241)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby drdev » 24 Oct 2014, 00:55

I just released 1.5.30.001, which finally fixes the issue where achievements wouldn't load.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby friarsol » 24 Oct 2014, 02:17

A very small issue I noticed when downloading 29.011 the other day. This is much more noticeable on a slow connection. The download/loading dialog actually displays seconds up to 60, instead of rolling that 60 to the next minute.

So if the estimated time is 3 minutes, it'll display as 2:60. I'd guess that there's some rounding here. Obviously very low priority, but figured you'd like to know.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby Flameustc » 24 Oct 2014, 15:18

Always crash when quiting a commander game.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.30.001
Operating System: Linux 3.10.30-00049-g3d2aa89 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
   at forge.game.card.CardView.getText(CardView.java:524)
   at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
   at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
   at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
   at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
   at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Forge.render(Forge.java:241)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1532)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1249)
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby friarsol » 24 Oct 2014, 15:26

Dan,

Is there a way to force reload of the 80 MB download? (Or check to see if the resources downloaded matches the app version?) I have a tendency to get distracted during the 3.5 minutes it takes to download the resource (compounded with the fact that the loading screen doesn't prevent my screensaver from coming on). Giving me a typical scenario of downloads being stopped some percentage of the way in when my low timed threshold screensaver pops in.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby drdev » 24 Oct 2014, 17:52

friarsol wrote:Dan,

Is there a way to force reload of the 80 MB download? (Or check to see if the resources downloaded matches the app version?) I have a tendency to get distracted during the 3.5 minutes it takes to download the resource (compounded with the fact that the loading screen doesn't prevent my screensaver from coming on). Giving me a typical scenario of downloads being stopped some percentage of the way in when my low timed threshold screensaver pops in.
If you restart and it doesn't prompt you for download, then your downloaded resources should match up. If you want to force download, you can delete version.txt in the Forge folder, and that should make it prompt you when you then restart.
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Re: Forge Android App: 10-23-2014 Alpha 1.5.30.001

Postby triskelion » 26 Oct 2014, 03:26

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.30.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.game.card.CardFactoryUtil.getCommanderInfo(CardFactoryUtil.java:2034)
   at forge.game.card.CardView.getText(CardView.java:524)
   at forge.card.CardImageRenderer.drawTextBox(CardImageRenderer.java:273)
   at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:145)
   at forge.card.CardRenderer.drawCard(CardRenderer.java:526)
   at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:539)
   at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:368)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:308)
   at forge.Graphics.draw(Graphics.java:144)
   at forge.toolbox.FContainer.draw(FContainer.java:59)
   at forge.Forge.render(Forge.java:241)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:414)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Happened twice now after a commander game. I was using my new elf deck with the black green elf North as my commander. My screen turned to its side as if I tilted it, but was now a much smaller box.

EDIT and any time I press the back button the screen rotates clockwise 90 degrees
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