Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by sesimo » 11 Feb 2016, 17:29
I just updated to the latest version but the bug remains the same as in the last 2 updates. The thing is Kiln Fiend and Nivix Cyclops pumping ability will trigger but invthe end they won't get any +3/+0 bonus nor Nivix Cyclop will lose defender
Thnx and keep it up!
Thnx and keep it up!
Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by drdev » 11 Feb 2016, 18:29
You might want to post this in the main Beta thread since this would be an issue in both versions.sesimo wrote:I just updated to the latest version but the bug remains the same as in the last 2 updates. The thing is Kiln Fiend and Nivix Cyclops pumping ability will trigger but invthe end they won't get any +3/+0 bonus nor Nivix Cyclop will lose defender
Thnx and keep it up!
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by friarsol » 11 Feb 2016, 19:04
It works fine for me. Maybe it's a display issue?drdev wrote:You might want to post this in the main Beta thread since this would be an issue in both versions.sesimo wrote:I just updated to the latest version but the bug remains the same as in the last 2 updates. The thing is Kiln Fiend and Nivix Cyclops pumping ability will trigger but invthe end they won't get any +3/+0 bonus nor Nivix Cyclop will lose defender
Thnx and keep it up!
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by timmermac » 13 Feb 2016, 00:24
How do you activate Charm of Vim? And also, I don't seem to be able to define a custom format for a new quest.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by lazylockie » 15 Feb 2016, 18:41
I had the same problem as well. I solved it by creating a quest on desktop and synchronizing the save filestimmermac wrote:And also, I don't seem to be able to define a custom format for a new quest.
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by timmermac » 15 Feb 2016, 18:47
That'll have to wait until I have a functional desktop. My current one still has a failing hard drive.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by lazylockie » 16 Feb 2016, 17:54
I could create a quest with the parameters you want (sets, quest preferences) and send it to you if you wanttimmermac wrote:That'll have to wait until I have a functional desktop. My current one still has a failing hard drive.
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by timmermac » 16 Feb 2016, 18:13
Thanks, lazylockie. I'd like to use these quest preferences and start in the main world with 4th Edition and Fallen Empires and the ability to unlock new sets.
- Code: Select all
BOOSTER_COMMONS=11
BOOSTER_UNCOMMONS=3
BOOSTER_RARES=1
BOOSTER_FORMAT=Legacy
SPECIAL_BOOSTERS=1
PENALTY_LOSS=1000000
CURRENT_QUEST=quest.dat
CURRENT_DECK=deck
REWARDS_BASE=25000
REWARDS_UNDEFEATED=250000
REWARDS_WINS_MULTIPLIER=0.35
REWARDS_POISON=50000
REWARDS_MILLED=40000
REWARDS_ALTERNATIVE=10000
REWARDS_MULLIGAN0=50000
REWARDS_TURN15=5000
REWARDS_TURN10=50000
REWARDS_TURN5=250000
REWARDS_TURN1=1500000
STARTING_SNOW_LANDS=5
STARTING_POOL_COLOR_BIAS=75
STARTING_COMMONS_EASY=82
STARTING_COMMONS_MEDIUM=80
STARTING_COMMONS_HARD=78
STARTING_COMMONS_EXPERT=150
STARTING_UNCOMMONS_EASY=40
STARTING_UNCOMMONS_MEDIUM=36
STARTING_UNCOMMONS_HARD=32
STARTING_UNCOMMONS_EXPERT=150
STARTING_RARES_EASY=20
STARTING_RARES_MEDIUM=18
STARTING_RARES_HARD=16
STARTING_RARES_EXPERT=150
STARTING_CREDITS_EASY=250
STARTING_CREDITS_MEDIUM=200
STARTING_CREDITS_HARD=150
STARTING_CREDITS_EXPERT=999999999
WINS_NEW_CHALLENGE=10
WINS_NEW_DRAFT=5
WINS_ROTATE_DRAFT=15
WINS_BOOSTER_EASY=1
WINS_BOOSTER_MEDIUM=1
WINS_BOOSTER_HARD=2
WINS_BOOSTER_EXPERT=1
WINS_RANKUP_EASY=3
WINS_RANKUP_MEDIUM=4
WINS_RANKUP_HARD=5
WINS_RANKUP_EXPERT=25
WINS_MEDIUMAI_EASY=20
WINS_MEDIUMAI_MEDIUM=15
WINS_MEDIUMAI_HARD=12
WINS_MEDIUMAI_EXPERT=75
WINS_HARDAI_EASY=40
WINS_HARDAI_MEDIUM=30
WINS_HARDAI_HARD=25
WINS_HARDAI_EXPERT=150
WINS_EXPERTAI_EASY=80
WINS_EXPERTAI_MEDIUM=60
WINS_EXPERTAI_HARD=50
WINS_EXPERTAI_EXPERT=200
WINS_UNLOCK_SET=20
SHOP_MAX_PACKS=7
SHOP_MIN_PACKS=3
SHOP_SINGLES_COMMON=7
SHOP_SINGLES_UNCOMMON=3
SHOP_SINGLES_RARE=1
SHOP_WINS_FOR_ADDITIONAL_PACK=10
SHOP_STARTING_PACKS=5
SHOP_MAX_SELLING_PRICE=1000000
SHOP_WINS_FOR_NO_SELL_LIMIT=50
PLAYSET_SIZE=4
PLAYSET_ANY_NUMBER_SIZE=500
PLAYSET_BASIC_LAND_SIZE=50
ITEM_LEVEL_RESTRICTION=0
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by RedDevil13 » 17 Feb 2016, 20:52
I noticed Herald of Kozilek seems to reduce the costs of all spells, not just colorless? May be an ongoing issue, but I just noticed it today. Anyone else use the card and notice an issue?
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by Vernon » 17 Feb 2016, 21:12
@timmermac:
Check your messages. Your comp problems may be over sooner than later.
@RedDevil
Based on card text, it appears to be bugged. Are you still encountering issues?
Check your messages. Your comp problems may be over sooner than later.
@RedDevil
Based on card text, it appears to be bugged. Are you still encountering issues?
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001
by 1mrlee » 19 Feb 2016, 03:00
ive noticed that when i tap the tron lands (with tron assembled), it doesn't show the colourless mana it has produced.
Although I can still spend it with clicking Auto.
Edit: this is for forge mobile.
Although I can still spend it with clicking Auto.
Edit: this is for forge mobile.
Re: Forge Android App: 02-20-2016 Alpha 1.5.49.002
by drdev » 20 Feb 2016, 19:22
I just released 1.5.49.002, which should fix the issues with floating colorless mana.1mrlee wrote:ive noticed that when i tap the tron lands (with tron assembled), it doesn't show the colourless mana it has produced.
Although I can still spend it with clicking Auto.
Edit: this is for forge mobile.
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Importing decks to tablet
by knightowl71 » 21 Feb 2016, 05:27
I have been playing Forge on my PC and have built and saved a few constructed decks. I would like to import these decks to my Android tablet. I can find the deck files on my PC and I can find the folder for the deck files on my tablet. However, when I connect my tablet to my PC to drag the deck files, I can not locate the folder on my tablet. What am I missing when my tablet is connected to my PC? I dont know why I can not find the Forge folder when I explore through the PC. Any help is appreciated. Chris
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Re: Importing decks to tablet
by drdev » 21 Feb 2016, 21:02
If you go under Settings > File, it should show the path to the image folder, as well as allow you to configure that if you choose.knightowl71 wrote:I have been playing Forge on my PC and have built and saved a few constructed decks. I would like to import these decks to my Android tablet. I can find the deck files on my PC and I can find the folder for the deck files on my tablet. However, when I connect my tablet to my PC to drag the deck files, I can not locate the folder on my tablet. What am I missing when my tablet is connected to my PC? I dont know why I can not find the Forge folder when I explore through the PC. Any help is appreciated. Chris
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Re: Forge Android App: 02-20-2016 Alpha 1.5.49.002
by drdev » 21 Feb 2016, 22:03
A quick Planar Conquest update. I've overhauled the AEther screen a bit to make it look nicer and to prevent it being just a glorified card lookup for cards to unlock. I wanted there to be a bit of RNG involved, but still give some filtering tools so you can improve your odds of getting a card you want.
Here's a gif showing what I came up with:
Basically, I've narrowed the filters down to just 4 card properties: color, card type, rarity, and CMC. Within these properties, I've grouped similar options (like artifacts, enchantments, and planeswalker, as well as instants and sorceries), and used ranges for CMC in order to prevent being able to filter down to just a card or two most of the time. Also note that for color filters, you can only select one color, and the card will always contain that color (along with possibly others). You'll also only receive lands whose color identity includes that color.
Narrowing down the filters also had the added benefit of making it much simpler to come up with a fair pricing model. There's now a flat 25% additional markup added on to the base 50% markup for each filter applied, with the exception of rarity since that already directly affects the shard cost. Like the base 50% markup, the 25% markup for color, type, and CMC filters is configurable in preferences. With the defaults, selecting all three types of filters will apply a 125% markup to the average value of all cards within the filtered pool (i.e. cost = average value * 2.25).
The other nice thing about this new screen arrangement is the ability to have the pulled card animate into view from the deep horizon of the AEther, which I think better captures the flavor of pulling something from the AEther.
Let me know what you think and stay tuned for more updates. I may not hit my goal of the end of the month for the initial release at this point, but I am getting closer.
Thanks.
-Dan
Here's a gif showing what I came up with:
Basically, I've narrowed the filters down to just 4 card properties: color, card type, rarity, and CMC. Within these properties, I've grouped similar options (like artifacts, enchantments, and planeswalker, as well as instants and sorceries), and used ranges for CMC in order to prevent being able to filter down to just a card or two most of the time. Also note that for color filters, you can only select one color, and the card will always contain that color (along with possibly others). You'll also only receive lands whose color identity includes that color.
Narrowing down the filters also had the added benefit of making it much simpler to come up with a fair pricing model. There's now a flat 25% additional markup added on to the base 50% markup for each filter applied, with the exception of rarity since that already directly affects the shard cost. Like the base 50% markup, the 25% markup for color, type, and CMC filters is configurable in preferences. With the defaults, selecting all three types of filters will apply a 125% markup to the average value of all cards within the filtered pool (i.e. cost = average value * 2.25).
The other nice thing about this new screen arrangement is the ability to have the pulled card animate into view from the deep horizon of the AEther, which I think better captures the flavor of pulling something from the AEther.
Let me know what you think and stay tuned for more updates. I may not hit my goal of the end of the month for the initial release at this point, but I am getting closer.
Thanks.
-Dan
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