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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby drdev » 03 Aug 2016, 04:57

Updated first post with latest install link and updated thread title with latest release date and version. Thanks Agetian for releasing the update.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby gecktrix » 07 Aug 2016, 06:58

do you plan to allow the draft tournament without going into quest mode? that would be rad if possible..
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby jrrkein » 09 Aug 2016, 02:28

Is there something wrong with forge android.
-> I can't make a new deck in forge
-> I also can't play forge because the screen hangs itself after coin toss session.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby drdev » 09 Aug 2016, 21:14

jrrkein wrote:Is there something wrong with forge android.
-> I can't make a new deck in forge
-> I also can't play forge because the screen hangs itself after coin toss session.
Are you getting any errors when this happens? Forge/data/forge.log should hopefully have some useful information if you could provide it.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby Zataos » 09 Aug 2016, 23:07

Game is crashing if I try to click on load game from. The main Screen

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.56.001
Operating System: Linux 3.10.61-8273934 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to get length of null array
   at forge.screens.planarconquest.LoadConquestScreen$4.run(LoadConquestScreen.java:97)
   at java.lang.Thread.run(Thread.java:818)
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby Theicecube12 » 11 Aug 2016, 19:16

I'm still having trouble downloading all the images on my phone, any help?
Attachments
Screenshot_2016-08-11-14-05-04.png
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby goonjamin » 12 Aug 2016, 19:56

Has anyone else noticed an increase in crashes in the chaos realm of planar conquest in the newest version?

I have just had it crash twice when opening the 3rd booster after winning and also when fighting one of the red decks. I played a lot on older versions and never saw a crash?

Will collect the log files if I can and post later.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby jrrkein » 15 Aug 2016, 01:53

apparently, there's no error at all and I will check log though. It's just on Xioami phone making it unplayable
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby goonjamin » 18 Aug 2016, 17:21

On the most recent version I receive the following error when clicking ok to go to open the 3rd pack after beating the opponent in the chaos realm.

Code: Select all
Description: [describe what you were doing when the crash occurred]

[spoiler=IllegalArgumentException][code]
Forge Version:    1.5.56.001
Operating System: Linux 3.10.65+ aarch64
Java Version:     0 The Android Project

java.lang.IllegalArgumentException: n <= 0: 0
   at java.util.Random.nextInt(Random.java:182)
   at forge.util.Aggregates.randomInt(Aggregates.java:165)
   at forge.planarconquest.ConquestAwardPool$BoosterPool.rewardCard(ConquestAwardPool.java:66)
   at forge.planarconquest.ConquestController.awardBooster(ConquestController.java:214)
   at forge.screens.planarconquest.ConquestMultiverseScreen$AwardBoosterHelper.run(ConquestMultiverseScreen.java:196)
   at forge.screens.planarconquest.ConquestRewardDialog$RevealDialog$1.handleEvent(ConquestRewardDialog.java:173)
   at forge.toolbox.FButton.tap(FButton.java:157)
   at forge.Forge$MainInputProcessor.tap(Forge.java:590)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1583)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
[/spoiler]/code]
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby jrrkein » 22 Aug 2016, 01:50

log.txt
(2.97 KiB) Downloaded 213 times

Here's the log
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby lazylockie » 22 Aug 2016, 15:02

Is there something wrong with Tamiyo, Field Researcher emblem? After activating her ultimate I'm prompted to cast a spell without paying mana cost on Forge Desktop but not on Android version.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby jwilkes99999 » 25 Aug 2016, 15:39

In the latest update, Marath, Will of the Wild enters from the command zone and dies to being 0/0 rather than getting the counters. For further testing, I cast it multiple times and commander tax did not affect the insta-death. The deck I was building also runs Ulasht, the Hate Seed and it is working correctly when cast from the hand if that helps. After typing that it gave me an idea - I added command beacon to the deck and mulligan'd until it was in my opening hand. Once I moved Marath to my hand and cast it, it entered with the 3 +1/+1 counters so it appears the problem is with being cast as a commander, wherever that bug may lie.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby Hanmac » 25 Aug 2016, 16:19

@jwilkes99999: yeah that is a known bug in the releases and is fixed in trunk.
it will be fixed in the next release of the app.
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby sethd » 01 Sep 2016, 22:43

When i try to make a tiny leaders deck it saves itself to the commander folder and i cant use it
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Re: Forge Android App: 08-02-2016 Alpha 1.5.56.001

Postby skobvs » 05 Sep 2016, 02:41

Is there a way to change where the app stores its card images? Storing them on the phone's internal storage is chewing up the free space on my device. If not, I'll just use the app without card images.

Thanks!
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