Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by friarsol » 23 Jul 2014, 17:19
Here's a few more things I've noticed:
Certain dialog boxes I'm unable to long-click to get the card detail info (Ante, Sideboard, I think others).
One time I sideboarded, but the card I sideboarded in, I couldn't find in the list of my main deck (while I was sideboarding). The count had increased by one, and the card ended up being anted, but I couldn't "undo" the sideboard. If I remember the next time I'm playing I'll try to repro this.
Is there any way to see/choose mana from your mana pool? I was just playing a quick game at lunch and tried to activate my Thornling with a Sol Ring (to give it +1/-1) the first activation was fine, and I knew I had an extra mana floating somewhere, but I couldn't actually see it when it was time to pay costs for the second activation. I was forced into nervously pressing auto in hopes that I wasn't mistaken.
Certain dialog boxes I'm unable to long-click to get the card detail info (Ante, Sideboard, I think others).
One time I sideboarded, but the card I sideboarded in, I couldn't find in the list of my main deck (while I was sideboarding). The count had increased by one, and the card ended up being anted, but I couldn't "undo" the sideboard. If I remember the next time I'm playing I'll try to repro this.
Is there any way to see/choose mana from your mana pool? I was just playing a quick game at lunch and tried to activate my Thornling with a Sol Ring (to give it +1/-1) the first activation was fine, and I knew I had an extra mana floating somewhere, but I couldn't actually see it when it was time to pay costs for the second activation. I was forced into nervously pressing auto in hopes that I wasn't mistaken.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by drdev » 23 Jul 2014, 20:55
The X mana icon on the tab row shows the total amount of mana in your pool, and if you click it, you'll get a panel with a breakdown by color you can tap on to pay costs directly from your mana pool.friarsol wrote:Is there any way to see/choose mana from your mana pool? I was just playing a quick game at lunch and tried to activate my Thornling with a Sol Ring (to give it +1/-1) the first activation was fine, and I knew I had an extra mana floating somewhere, but I couldn't actually see it when it was time to pay costs for the second activation. I was forced into nervously pressing auto in hopes that I wasn't mistaken.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by friarsol » 23 Jul 2014, 21:17
Ahh thanks. I could have sworn I remembered you saying it was somewhere but couldn't remember, and didn't notice the button. Part of me wants to suggest swapping to your mana pool during cost payment if you have mana floating, but I know that'd be very low on the scale of importance, and I'm not sure how useful it would actually be.drdev wrote:The X mana icon on the tab row shows the total amount of mana in your pool, and if you click it, you'll get a panel with a breakdown by color you can tap on to pay costs directly from your mana pool.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by friarsol » 24 Jul 2014, 18:48
Ok, I just repro'd this. It's during quest mode, but the sideboarding code shouldn't care about that.friarsol wrote:One time I sideboarded, but the card I sideboarded in, I couldn't find in the list of my main deck (while I was sideboarding). The count had increased by one, and the card ended up being anted, but I couldn't "undo" the sideboard. If I remember the next time I'm playing I'll try to repro this.
Basically what happens is when you send a card from sideboard to mainboard, it places it at the bottom of the mainboard list (as expected), updates the number in that deck section but doesn't refresh the (mainboard) list. When you send a card from mainboard to sideboard, both lists are properly refreshed, so the last row should be the card that's moving
So if I accidentally sideboard something in, the work around to remove it is the following:
0) Sideboard Pyroblast in (accidental)
1) Sideboard Counterspell out
1b) Lists refresh
2) Sideboard Counterspell in
3) Sideboard Pyroblast out
3b) Lists refresh
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by bduddy » 24 Jul 2014, 23:02
Opponent had Zur's Weirding in play, but even after clicking on their hand, the one card in it was still listed as "???".
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by drdev » 25 Jul 2014, 04:40
So I've made some progress on improving and simplifying the filters for card and deck managers.
As you can see, I've removed the padding between the color and type toggle buttons, which makes more room for a combo box that will allow selecting a format or one or more sets to filter on. Selecting any format in the drop down will filter on that format to show only cards or decks legal in that format (including reprints). Alternatively, you can select Choose Sets... to open a separate screen with a list of checkboxes for each Magic set, grouped by set type and sorted in reverse chronological order. If you select one set here, it will appear with its full name on the combo box and filter to show only cards and decks in that set (not including reprints). Selecting more than one set will appear as a comma-delimited string of set codes in the combo box and show only cards and decks in those sets.
Let me know if you have any questions or concerns about this new behavior. I'm hoping to release it soon.
Thanks.
-Dan
As you can see, I've removed the padding between the color and type toggle buttons, which makes more room for a combo box that will allow selecting a format or one or more sets to filter on. Selecting any format in the drop down will filter on that format to show only cards or decks legal in that format (including reprints). Alternatively, you can select Choose Sets... to open a separate screen with a list of checkboxes for each Magic set, grouped by set type and sorted in reverse chronological order. If you select one set here, it will appear with its full name on the combo box and filter to show only cards and decks in that set (not including reprints). Selecting more than one set will appear as a comma-delimited string of set codes in the combo box and show only cards and decks in those sets.
Let me know if you have any questions or concerns about this new behavior. I'm hoping to release it soon.
Thanks.
-Dan
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by Agetian » 25 Jul 2014, 05:47
Nice job on the filters! I like the idea!
By the way, reporting an unrelated issue: Morph cards appear as "1/1" on the battlefield in the mobile version (but when you zoom in on them, the details box shows 2/2 correctly). Might be related to a similar issue in the desktop version where Morph cards do not have any P/T listed on them on the battlefield.
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By the way, reporting an unrelated issue: Morph cards appear as "1/1" on the battlefield in the mobile version (but when you zoom in on them, the details box shows 2/2 correctly). Might be related to a similar issue in the desktop version where Morph cards do not have any P/T listed on them on the battlefield.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by drdev » 25 Jul 2014, 06:21
So I decided to take this opportunity to finally add support for sorting CardManagers since I had some available space under the new format/set combo box.
Since there are no table columns to click on, sorting is done via combo box the same as grouping and piling, with the exception that it's available from the list view as well. Although you can only select one sort option at a time, it will be smart enough to apply your last couple selections as secondary sorts, much as it would when clicking multiple table headers consecutively in the desktop game. The only true limitation here is not being able to reverse the sort direction, but given that all sort options are configured with the most desirable sort direction by default, I'm hoping this won't be an issue.
Note that I'm not adding sorting support for DeckManagers at this time since I didn't want to have to add an extra line for it and I wasn't sure how necessary it really was. That said, if you'd like me to add support for changing deck sorting, let me know and I'll find a way to add it.
With that, I'm ready to release what I've got once I finish a few more tests.
Since there are no table columns to click on, sorting is done via combo box the same as grouping and piling, with the exception that it's available from the list view as well. Although you can only select one sort option at a time, it will be smart enough to apply your last couple selections as secondary sorts, much as it would when clicking multiple table headers consecutively in the desktop game. The only true limitation here is not being able to reverse the sort direction, but given that all sort options are configured with the most desirable sort direction by default, I'm hoping this won't be an issue.
Note that I'm not adding sorting support for DeckManagers at this time since I didn't want to have to add an extra line for it and I wasn't sure how necessary it really was. That said, if you'd like me to add support for changing deck sorting, let me know and I'll find a way to add it.
With that, I'm ready to release what I've got once I finish a few more tests.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by drdev » 25 Jul 2014, 06:48
I just released 1.5.23.003 which contains the improved and simplified filter support and support for configuring the sort for card managers.
Note that as a result of the simplified filters, there is no longer a way to filter out cards based on CMC, power, or toughness. Please let me know if this is a concern for you and I will try to find a way to add back in a way to do such filtering, even if it's just special searches you can type into the text box like "3<=CMC<=6".
For those that have posted bug reports recently, please know that I've read them and will be investigating them next. I just wanted to finish up this enhancement first.
Note that as a result of the simplified filters, there is no longer a way to filter out cards based on CMC, power, or toughness. Please let me know if this is a concern for you and I will try to find a way to add back in a way to do such filtering, even if it's just special searches you can type into the text box like "3<=CMC<=6".
For those that have posted bug reports recently, please know that I've read them and will be investigating them next. I just wanted to finish up this enhancement first.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by treeko11 » 25 Jul 2014, 08:45
Is there a way to quickly download specific cards that are missing their art? I've downloaded the card art set but there are a bunch of cards in my decks that have no art.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by Agetian » 25 Jul 2014, 11:00
Personally I think that filtering by CMC is a rather important thing because advanced deckbuilding typically involves manipulating cards with specific CMCs to fill in particular CMC slots, and if you have a large enough collection it may become an issue if filtering is impossible. Not sure about power/toughness, but if it's not as hard to add once (and if) CMC filter is added, I guess it might come in handy as well.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by Agetian » 25 Jul 2014, 12:17
By the way, as a side note, I fixed the same issue in the desktop version in r26769. Not sure if similar code (or some variation thereof) can be applied to the mobile version, but maybe it'll be helpful in fixing this.batcha wrote:When scry, can't view the card or touch the image to see the card, only the question: 'Where you put Mountain TOP BOTTOM'.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by friarsol » 25 Jul 2014, 12:53
Do they appear as 1/1 or do they appear as the base P/T of the unmorphed creature?Agetian wrote:By the way, reporting an unrelated issue: Morph cards appear as "1/1" on the battlefield in the mobile version (but when you zoom in on them, the details box shows 2/2 correctly). Might be related to a similar issue in the desktop version where Morph cards do not have any P/T listed on them on the battlefield.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by drdev » 26 Jul 2014, 03:02
I went ahead and fixed this so when such a dialog is display for a card, an image of the card is display which can be tapped or long pressed to show the zoom/details view. Does that alleviate this concern?Agetian wrote:By the way, as a side note, I fixed the same issue in the desktop version in r26769. Not sure if similar code (or some variation thereof) can be applied to the mobile version, but maybe it'll be helpful in fixing this.batcha wrote:When scry, can't view the card or touch the image to see the card, only the question: 'Where you put Mountain TOP BOTTOM'.
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