Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 07-25-2014 Alpha 1.5.23.003
by Garryvalent » 26 Jul 2014, 09:30
How to use VPN to download? i think the problem my application wont start is because of the connection to server problem.
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by drdev » 26 Jul 2014, 14:44
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Re: Forge Android App: 07-21-2014 Alpha 1.5.23.002
by drdev » 26 Jul 2014, 16:37
I've now gone ahead and implemented a special dialog for sideboarding rather than using the DualListBox. This should make sideboarding much easier.friarsol wrote:Certain dialog boxes I'm unable to long-click to get the card detail info (Ante, Sideboard, I think others).
Let me know what you think.
Thanks.
-Dan
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.004
by drdev » 26 Jul 2014, 17:31
I just released 1.5.23.004 which contains the following fixes/enhancements:
- New sideboard dialog
- Ante dialog now shows card details and supports showing zoom/details overlay
- Scry 1 and other dialogs that ask you to make a decision about a single card now show a picture of that card on the dialog, with support for tapping/long pressing to open the zoom/details overlay
- Fix bug where the cards in your opponents' hands would be hidden even if an effect like Zur's Weirding would have your opponent play with their hand revealed
- Fix bug where Morph cards would display their face up P/T even when face down (instead of 2/2)
- Fix bug where sort options would sometimes be duplicated in combo box
- Add "Win Game" option to Dev menu
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.004
by drdev » 27 Jul 2014, 00:10
I am currently working on adding the Quest Preferences screen, which at the moment looks like this:
As you can see, I've made it so each group is collapsible, similar to the main settings screen. Also, although this screenshot doesn't show it, I've also broken the Difficulty Adjustments table from the desktop game into 5 groups, one for the few settings that apply to all difficulties, and 1 for each difficulty (Easy, Medium, Hard, Expert).
Let me know if you have any questions or concern about this. It should be ready to release with .005 sometime in the next couple hours.
Thanks.
-Dan
As you can see, I've made it so each group is collapsible, similar to the main settings screen. Also, although this screenshot doesn't show it, I've also broken the Difficulty Adjustments table from the desktop game into 5 groups, one for the few settings that apply to all difficulties, and 1 for each difficulty (Easy, Medium, Hard, Expert).
Let me know if you have any questions or concern about this. It should be ready to release with .005 sometime in the next couple hours.
Thanks.
-Dan
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.005
by Agetian » 27 Jul 2014, 04:35
Great job, Dan! Yes, the Scry 1 window works great now (as well as other similar windows)! Also, I like the quest preferences screen!
Going back to the issue we're experiencing with the performance drop on attaching a card to another card: since visually displaying a card underneath another card does not appear to cause any issues (e.g. lands stack in the same way and there is no unusual performance degradation), could it be that maybe it has something to do with the targeting arrow code that tries to fire for cards attached to other cards? (I know that at least for the desktop version, the code makes some checks to see if the owner of the aura is the same as the owner of the card the aura is attached to, and then it forgoes displaying a targeting arrow). I have very little idea about how the mobile UI works though, so it's just a hunch. However, I can confirm yet again that attached cards (auras, equipments) cause the biggest performance drop in the game that is comparable to no other event I have come across yet (effectively, three auras make the game become next to unplayable for me on older dual-core Android devices because I have to wait for nearly a minute for each turn to end).
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Going back to the issue we're experiencing with the performance drop on attaching a card to another card: since visually displaying a card underneath another card does not appear to cause any issues (e.g. lands stack in the same way and there is no unusual performance degradation), could it be that maybe it has something to do with the targeting arrow code that tries to fire for cards attached to other cards? (I know that at least for the desktop version, the code makes some checks to see if the owner of the aura is the same as the owner of the card the aura is attached to, and then it forgoes displaying a targeting arrow). I have very little idea about how the mobile UI works though, so it's just a hunch. However, I can confirm yet again that attached cards (auras, equipments) cause the biggest performance drop in the game that is comparable to no other event I have come across yet (effectively, three auras make the game become next to unplayable for me on older dual-core Android devices because I have to wait for nearly a minute for each turn to end).
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.005
by drdev » 28 Jul 2014, 01:01
So I've been working on a way to build a better fallback image for cards that you haven't downloaded the card pics for yet. This is what I've got right now:
It's very similar to the details view, except it uses the Forge logo as card art and splits the name/mana cost from the type and rarity symbol (which won't include a set code for space sake and since that set's art isn't represented).
Note that the 360x504 image shown above matches the actual dimensions of the texture that will be generated, which will then be scaled as needed. For reference, this is a higher resolution than the LQ images that you can download from Forge, which are usually around 250x350.
Let me know what you think. I should be ready to release an update with these fallback images shortly.
Thanks.
-Dan
It's very similar to the details view, except it uses the Forge logo as card art and splits the name/mana cost from the type and rarity symbol (which won't include a set code for space sake and since that set's art isn't represented).
Note that the 360x504 image shown above matches the actual dimensions of the texture that will be generated, which will then be scaled as needed. For reference, this is a higher resolution than the LQ images that you can download from Forge, which are usually around 250x350.
Let me know what you think. I should be ready to release an update with these fallback images shortly.
Thanks.
-Dan
Last edited by drdev on 28 Jul 2014, 04:57, edited 1 time in total.
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.005
by drdev » 28 Jul 2014, 03:22
Yeah, that should be doable. I'll try to get to it sometime in the next couple weeks.5enza wrote:Loving all these updates...especially the new sideboard dialog. Any chance that can make it into the desktop version too?
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Re: Forge Android App: 07-25-2014 Alpha 1.5.23.005
by 5enza » 28 Jul 2014, 03:29
Great! No rush, I see your working on stuff that is definitely more important than this. Appreciate all the hard work you've been putting in to make this app as good as its gotten!drdev wrote:Yeah, that should be doable. I'll try to get to it sometime in the next couple weeks.5enza wrote:Loving all these updates...especially the new sideboard dialog. Any chance that can make it into the desktop version too?
Re: Forge Android App: 07-25-2014 Alpha 1.5.23.005
by Agetian » 28 Jul 2014, 03:48
I really like the default card renderer for the no-pic situation. Great job!
+1 that the desktop version will also benefit from it.
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+1 that the desktop version will also benefit from it.
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Re: Forge Android App: 07-28-2014 Alpha 1.5.23.006
by drdev » 28 Jul 2014, 06:43
I just released 1.5.23.006, which includes the brand new fallback card image support. I ended up making it so it actually scales the font with the card to hopefully make it more readable at different sizes. Here's an example on the 320x480 resolution test screen, but cards should look even better on an actual device.
Note that the card text is the actual Oracle text, so it may not match up with what's printed on the actual card for older cards. It also won't be an exact match for the details view in some cases (since it doesn't account for modifiers and dynamically added abilities for instance).
Please let me know if you encounter any problems with these new fallback images. Hopefully this will make the game more playable out of the box without having to download card images, as well as make waiting for card images for newer sets less painful.
Thanks.
-Dan
Note that the card text is the actual Oracle text, so it may not match up with what's printed on the actual card for older cards. It also won't be an exact match for the details view in some cases (since it doesn't account for modifiers and dynamically added abilities for instance).
Please let me know if you encounter any problems with these new fallback images. Hopefully this will make the game more playable out of the box without having to download card images, as well as make waiting for card images for newer sets less painful.
Thanks.
-Dan
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Re: Forge Android App: 07-28-2014 Alpha 1.5.23.006
by KrazyTheFox » 28 Jul 2014, 12:04
Fantastic work, thank you!drdev wrote:I just released 1.5.23.006, which includes the brand new fallback card image support. I ended up making it so it actually scales the font with the card to hopefully make it more readable at different sizes. Here's an example on the 320x480 resolution test screen, but cards should look even better on an actual device.FallbackCardImages.png
Note that the card text is the actual Oracle text, so it may not match up with what's printed on the actual card for older cards. It also won't be an exact match for the details view in some cases (since it doesn't account for modifiers and dynamically added abilities for instance).
Please let me know if you encounter any problems with these new fallback images. Hopefully this will make the game more playable out of the box without having to download card images, as well as make waiting for card images for newer sets less painful.
Thanks.
-Dan
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