Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 9-26-2015 Alpha 1.5.46.004
by Agetian » 29 Sep 2015, 16:30
I fixed the issue with Archenemy, Planechase and Vanguard being broken in mobile Forge, please take a look if my fix was correct (I think it should be).
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Re: Forge Android App: 9-29-2015 Alpha 1.5.46.005
by drdev » 29 Sep 2015, 23:04
Thanks, it looked good to me. I just released 1.5.46.005 with that fix, along with pulling in your changes for determining the Add Basic Lands dialog's default land set for the constructed and quest deck editors. It should now factor in the sets in your deck or quest pool for determining that default and be consistent with the behavior of the new Add Basic Lands dialog for the desktop version.Agetian wrote:I fixed the issue with Archenemy, Planechase and Vanguard being broken in mobile Forge, please take a look if my fix was correct (I think it should be).
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Re: Forge Android App: 9-29-2015 Alpha 1.5.46.005
by ABrighterShadow » 30 Sep 2015, 15:19
Bug report: All Is Dust destroys Herald of Kozilek. This shouldn't be happening, as Herald of Kozilek has Devoid (This card has no color.)
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Re: Forge Android App: 9-29-2015 Alpha 1.5.46.005
by Tavarde » 01 Oct 2015, 04:44
Just throwing this out there, why does my phone have to be flooded with 200+ random pictures for this app to work? Then with each update they get bumped to the front of my gallery so if I want to link or post any pictures from my phone I have to first scroll through all of these images. Isn't there some way I can get them out of my gallery but still have this app work?
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Re: Forge Android App: 9-29-2015 Alpha 1.5.46.005
by friarsol » 01 Oct 2015, 13:23
Looks like this can be accomplished by adding a file called .nomedia into the folder with the images.Tavarde wrote:Just throwing this out there, why does my phone have to be flooded with 200+ random pictures for this app to work? Then with each update they get bumped to the front of my gallery so if I want to link or post any pictures from my phone I have to first scroll through all of these images. Isn't there some way I can get them out of my gallery but still have this app work?
http://android.stackexchange.com/questi ... be-removed
Should be a small enough fix to get drdev to handle adding it in I think (and would be nice to avoid the clutter)
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Re: Forge Android App: 9-29-2015 Alpha 1.5.46.005
by drdev » 01 Oct 2015, 13:46
Sure, that should be no problem. Didn't know about that Gallery issue before.friarsol wrote:Looks like this can be accomplished by adding a file called .nomedia into the folder with the images.Tavarde wrote:Just throwing this out there, why does my phone have to be flooded with 200+ random pictures for this app to work? Then with each update they get bumped to the front of my gallery so if I want to link or post any pictures from my phone I have to first scroll through all of these images. Isn't there some way I can get them out of my gallery but still have this app work?
http://android.stackexchange.com/questi ... be-removed
Should be a small enough fix to get drdev to handle adding it in I think (and would be nice to avoid the clutter)
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by drdev » 03 Oct 2015, 19:36
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Re: Forge Android App: 10-03-2015 Alpha 1.5.47.001
by drdev » 04 Oct 2015, 01:46
FYI, this should be fixed in 1.5.47.001.ABrighterShadow wrote:Bug report: All Is Dust destroys Herald of Kozilek. This shouldn't be happening, as Herald of Kozilek has Devoid (This card has no color.)
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by Jambarama » 04 Oct 2015, 05:57
Description: I get this error anytime I press "load" on the left side of the screen. By default, it tries to load quest mode, but if I press another mode after pressing load, I get this error and can go no further. I can create and play new games, even new quest modes, just fine. This error has persisted for the last several builds, I'm not sure what to make of it. Corrupted quest file or something else?
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.47.001
Operating System: Linux 3.4.0-g8aa6344 armv7l
Java Version: 0 The Android Project
java . lang . RuntimeException: java . io . EOFException
at forge . quest . io . QuestDataIO . loadData(QuestDataIO . java:138)
at forge . screens . quest . LoadQuestScreen$4 . run(LoadQuestScreen . java:106)
at java . lang . Thread . run(Thread . java:818)
Caused by: java . io . EOFException
at java . util . zip . InflaterInputStream . read(InflaterInputStream . java:169)
at java . util . zip . GZIPInputStream . read(GZIPInputStream . java:140)
at java . io . InputStreamReader . read(InputStreamReader . java:231)
at java . io . Reader . read(Reader . java:141)
at forge . quest . io . QuestDataIO . loadData(QuestDataIO . java:112)
... 2 more
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by Arcady » 05 Oct 2015, 15:53
I used the "Download LQ Card Pictures" option and it skipped 1483 items out of 15,579. Why does it skip files?
Also, it would be handy to remove the need to start the download after it scans your current images. It seems like it should be one of those things where you decide to do it and put the phone down until it's done. Instead, I decide to do it, put the phone down for 15 minutes while it scans all of my images and then have to pick it up again to tell it to go ahead and do it.
Also, it would be handy to remove the need to start the download after it scans your current images. It seems like it should be one of those things where you decide to do it and put the phone down until it's done. Instead, I decide to do it, put the phone down for 15 minutes while it scans all of my images and then have to pick it up again to tell it to go ahead and do it.
Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by drdev » 05 Oct 2015, 17:14
If it skipped files, that's usually because the image hasn't been upload for the card/set combination being requested.Arcady wrote:I used the "Download LQ Card Pictures" option and it skipped 1483 items out of 15,579. Why does it skip files?
Also, it would be handy to remove the need to start the download after it scans your current images. It seems like it should be one of those things where you decide to do it and put the phone down until it's done. Instead, I decide to do it, put the phone down for 15 minutes while it scans all of my images and then have to pick it up again to tell it to go ahead and do it.
As for auto-starting after the scan is complete, I think the idea of making you press Start was to give the user the ability to look if there's anything to download before actually starting the download. Most other download UIs do this. I suppose we could add a setting to skip this step, but I don't think we'd want to change from the current behavior by default.
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by KrazyTheFox » 06 Oct 2015, 00:39
It shouldn't be skipping any files. Last I checked it had every card image. I'll go through this again when I have time to see what might be going on here.Arcady wrote:I used the "Download LQ Card Pictures" option and it skipped 1483 items out of 15,579. Why does it skip files?
Also, it would be handy to remove the need to start the download after it scans your current images. It seems like it should be one of those things where you decide to do it and put the phone down until it's done. Instead, I decide to do it, put the phone down for 15 minutes while it scans all of my images and then have to pick it up again to tell it to go ahead and do it.
That is indeed a corrupted quest file. There should be .bak files in the quest save directory that aren't corrupted. Delete the .dat files and remove the .bak from the backups and you should be good to go.Jambarama wrote:Description: I get this error anytime I press "load" on the left side of the screen. By default, it tries to load quest mode, but if I press another mode after pressing load, I get this error and can go no further. I can create and play new games, even new quest modes, just fine. This error has persisted for the last several builds, I'm not sure what to make of it. Corrupted quest file or something else?Also the forum wouldn't let me submit this as is, said it looks too spammy for a new user and I should remove offsite URLs, though the post has none. So I added spaces in the code that don't belong to fool the spam filter into accurately thinking they're not URLs.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.47.001
Operating System: Linux 3.4.0-g8aa6344 armv7l
Java Version: 0 The Android Project
java . lang . RuntimeException: java . io . EOFException
at forge . quest . io . QuestDataIO . loadData(QuestDataIO . java:138)
at forge . screens . quest . LoadQuestScreen$4 . run(LoadQuestScreen . java:106)
at java . lang . Thread . run(Thread . java:818)
Caused by: java . io . EOFException
at java . util . zip . InflaterInputStream . read(InflaterInputStream . java:169)
at java . util . zip . GZIPInputStream . read(GZIPInputStream . java:140)
at java . io . InputStreamReader . read(InputStreamReader . java:231)
at java . io . Reader . read(Reader . java:141)
at forge . quest . io . QuestDataIO . loadData(QuestDataIO . java:112)
... 2 more
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by chris200x9 » 06 Oct 2015, 16:12
I just want to say tank you, this is awesome!
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Re: Forge Android App: 10-3-2015 Alpha 1.5.47.001
by timmermac » 06 Oct 2015, 21:46
Interesting. I just started a new quest on a new phone (LG Volt 2) and my inventory seems to be 4 of every card printed. Is that supposed to happen?
Edit: I think I know what happened. I had the every card in available sets option checked.
Edit: I think I know what happened. I had the every card in available sets option checked.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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