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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby drdev » 04 Aug 2015, 02:33

I just released 1.5.43.002, which contains an enhancement for creature type selection:

- Easier creature type selection -
Now, when prompted to select a creature type for a card like Obelisk of Urd, creature types present in your deck will appear on top, sorted from most to least frequent, followed by all other creature types.
This should make it so, more often than not, you can just accept the dialog without searching.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby lanshark079 » 05 Aug 2015, 12:56

Recently, I've been running into a problem where the below error will pop up randomly in a game. What's more odd is that it just started out of the blue without change to my tablet or the software version (right before 1.5.43.002). For reference, here's my tablet info:

Dell Venue 10 7040 32MB Version
Android 5.1

Unfortunately, the game is unplayable now. Anyone else run into this?

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.43.002
Operating System: Linux 3.10.62-x86_64_moor-g91cc342 x86_64
Java Version:     0 The Android Project

java.lang.IllegalArgumentException: No element named Battlefield,Command in enum Zone
   at forge.game.zone.ZoneType.smartValueOf(ZoneType.java:44)
   at forge.game.zone.ZoneType.listValueOf(ZoneType.java:50)
   at forge.game.player.Player.canPlayLand(Player.java:1444)
   at forge.game.player.Player.canPlayLand(Player.java:1436)
   at forge.ai.AiController$1.apply(AiController.java:357)
   at forge.ai.AiController$1.apply(AiController.java:347)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:647)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:229)
   at forge.ai.AiController.getLandsToPlay(AiController.java:347)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1109)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:394)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:917)
   at forge.game.GameAction.startGame(GameAction.java:1447)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:818)
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby Vulgard » 05 Aug 2015, 23:02

Multiplayer is completely bugged. I mean, the very beginning(shuffling, drawing hands, mulligan etc.) are fine, but after that it's broken. One of the players gets only two phases - beginning of combat and after combat, every turn. Besides, when one of the players has to make a choice(scry, for example), the menu will appear at the wrong side of the screen, for the enemy to read.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby MAMUGI1492 » 06 Aug 2015, 00:19

How do you play online? What URL should get? I'm lost ...
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby drdev » 06 Aug 2015, 01:55

Online play is currently not working on Android. Hopefully I'll get it fixed soon.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby Vulgard » 06 Aug 2015, 18:12

How about the multiplayer on one phone, which I wrote about three posts above? Is it one of your priorities now or is it not going to be implemented anytime soon?
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby drdev » 06 Aug 2015, 19:22

Vulgard wrote:How about the multiplayer on one phone, which I wrote about three posts above? Is it one of your priorities now or is it not going to be implemented anytime soon?
You're talking about the Head-to-Head mode where the half the screen appears upside down for a second person? Sorry, I thought you were referring to online multiplayer as well. I'll have to look into that, as it's been awhile since I've worked on that mode.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby Vulgard » 07 Aug 2015, 00:53

Thank you, and yes, that was what I was talking about from the start. Sorry if it wasn't clear.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby Smurgledorf » 15 Aug 2015, 05:56

Having a bizarre problem. In quest mode in the event I make it to the second match and am making the final attack that would finish my opponent and give me the win, the game hangs at "waiting for opponent" sometime around damage calculation. Thought it was a funny fluke but it has happened at least 4 times now over the course of 3 updates. Is anyone else having this issue? The computer can still win both matches if it makes a difference to know. Running on a phone current to this year.
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby Aquillion » 17 Aug 2015, 09:32

DragonSix wrote:I found out why it's so slow, I've put the data on the SD Card to save space, and the transfer is of course not as fast as your usual internal memory. The option to hide deck build pictures would help for those of us with tight main storage.

edit: sorry for the double post.
Please do add this, yes! I have the same issue. An option to hide pictures in situations where a huge number of them are displayed at once (like the deck builder or quest mode shops) would make it more feasible to run the game with the image files on your SD card.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby timmermac » 17 Aug 2015, 13:24

Or perhaps just show card pics in a zoomed-in view.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby Vulgard » 19 Aug 2015, 02:10

For some reason I never get a second main lately.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby friarsol » 19 Aug 2015, 02:48

Vulgard wrote:For some reason I never get a second main lately.
Did you disable the stop? Green means stop, red means skip. Tap on the appropriate phase indicator to toggle it.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby bevryde » 22 Aug 2015, 14:03

Hi Drdev,

Forge does not remember the deck filtering over sessions.

What I usually do.
- I start a constructed match
- I choose "Custom User Deck"
- Modern Format, Green, White, Multicolor
- I tap "Random" and play with that random deck.
Same for AI.

After a new start of Forge the filter is forgotton, but it would be more convenient if it remembers my filter.

Thx for consideration :-D

Also, still a bunch of net decks download 0 files.

BTW. The deck import works just fine with Decked Builder. Tested a few and they all got imported perfectly. Great!
I made a suggestion to Decked Builder developer so he allows easier export by copy to clipboard. It just has some kind of "Send To" (but not clipboard). So what I do there is send it to mailer, copy to clipboard from there and then import to Forge.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002

Postby drdev » 22 Aug 2015, 17:13

bevryde wrote:Hi Drdev,

Forge does not remember the deck filtering over sessions.

What I usually do.
- I start a constructed match
- I choose "Custom User Deck"
- Modern Format, Green, White, Multicolor
- I tap "Random" and play with that random deck.
Same for AI.

After a new start of Forge the filter is forgotton, but it would be more convenient if it remembers my filter.

Thx for consideration :-D

Also, still a bunch of net decks download 0 files.

BTW. The deck import works just fine with Decked Builder. Tested a few and they all got imported perfectly. Great!
I made a suggestion to Decked Builder developer so he allows easier export by copy to clipboard. It just has some kind of "Send To" (but not clipboard). So what I do there is send it to mailer, copy to clipboard from there and then import to Forge.
Thanks for the feedback. I can definitely look into saving deck filters between sessions, at least for the Deck Manager. I assume that's what you're referring to, right?
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