Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by bevryde » 23 Aug 2015, 17:46
Would be good there as well. What I mean is when I create a new constructed match, then from there a Custom User Deck.drdev wrote:I can definitely look into saving deck filters between sessions, at least for the Deck Manager. I assume that's what you're referring to, right?
Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by drdev » 25 Aug 2015, 04:24
Just a heads up that I'm working on some Deck Editor enhancements to bring the app in-line with the type of support the desktop application has. First up is advanced search, where you can filter on things like CMC, power, and toughness, as well as build boolean expressions to apply multiple filters at once. Here's what the UI for this will look like. I've spent a lot of time trying to design the most touch-screen friendly UI I could for this.
Once I get this pushed out (hopefully in the next week or so), the next thing I'd be looking to add is Deck Statistics.
Once I get this pushed out (hopefully in the next week or so), the next thing I'd be looking to add is Deck Statistics.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by bevryde » 25 Aug 2015, 18:29
This looks very interesting! E.g. I often wished to filter for (black AND green) decks, which is currently impossible. I can only find (black or green or both).
Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by TheDarkLordOfCheese » 25 Aug 2015, 23:20
So I uninstalled the application after it froze a couple times, and when i went to reinstall it after redownloading it, i couldn't open the file, And I could use some help, I went into Android File Transfer and deleted the Forge file itself, but still nothing.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by livingguildpact » 26 Aug 2015, 22:25
Hello! I've installed the latest version (8/5) and I've now got a black screen when I boot it up. Same phone that I had previous versions except I'm on Lollipop now. HTC One M7
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by drdev » 28 Aug 2015, 00:07
Can you see what Forge\data\forge.log says?livingguildpact wrote:Hello! I've installed the latest version (8/5) and I've now got a black screen when I boot it up. Same phone that I had previous versions except I'm on Lollipop now. HTC One M7
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by Traldar » 28 Aug 2015, 02:06
Hi there, Dan!drdev wrote:Just a heads up that I'm working on some Deck Editor enhancements to bring the app in-line with the type of support the desktop application has. First up is advanced search, where you can filter on things like CMC, power, and toughness, as well as build boolean expressions to apply multiple filters at once. Here's what the UI for this will look like. I've spent a lot of time trying to design the most touch-screen friendly UI I could for this.AdvancedSearch.png
Once I get this pushed out (hopefully in the next week or so), the next thing I'd be looking to add is Deck Statistics.
Any chance you will get back to Planar Conquest anytime soon?
Cheers,
-Traldar
Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by Vulgard » 28 Aug 2015, 02:38
There is a bug with Infernal Scarring.
When I played it on my Elvish Visionary in limited, I drew two cards when it died. There were no other similar effects present. I should have drawn one card, true to the card text.
I bet it happens with all other creatures too.
When I played it on my Elvish Visionary in limited, I drew two cards when it died. There were no other similar effects present. I should have drawn one card, true to the card text.
I bet it happens with all other creatures too.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by friarsol » 28 Aug 2015, 13:00
This wouldn't be anything related to the Android version, I believe this was fixed a while back, so you're probably on an old version.Vulgard wrote:There is a bug with Infernal Scarring.
When I played it on my Elvish Visionary in limited, I drew two cards when it died. There were no other similar effects present. I should have drawn one card, true to the card text.
I bet it happens with all other creatures too.
Edit: Ah, I didn't notice the release date. That may have been fixed after the most recent Android app was published, but I'm pretty sure it's fixed in the latest beta.
Last edited by friarsol on 28 Aug 2015, 14:45, edited 1 time in total.
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by drdev » 28 Aug 2015, 14:21
Yes, that's on my list too. I just wanted to tackle some outstanding missing features before allowing myself to work on a brand new game mode.Traldar wrote:Hi there, Dan!drdev wrote:Just a heads up that I'm working on some Deck Editor enhancements to bring the app in-line with the type of support the desktop application has. First up is advanced search, where you can filter on things like CMC, power, and toughness, as well as build boolean expressions to apply multiple filters at once. Here's what the UI for this will look like. I've spent a lot of time trying to design the most touch-screen friendly UI I could for this.AdvancedSearch.png
Once I get this pushed out (hopefully in the next week or so), the next thing I'd be looking to add is Deck Statistics.
Any chance you will get back to Planar Conquest anytime soon?
Cheers,
-Traldar
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by livingguildpact » 29 Aug 2015, 00:13
Here ya go!
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by drdev » 29 Aug 2015, 14:32
It's possible your skin got corrupted based on that message. Could you try deleting the Forge/res/ folder and restarting?livingguildpact wrote:Here ya go!
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Re: Forge Android App: 8-03-2015 Alpha 1.5.43.002
by MAMUGI1492 » 29 Aug 2015, 21:16
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.43.002
Operating System: Linux 3.4.0-gfe3bd61 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'boolean java.lang.String.isEmpty()' on a null object reference
at forge.assets.TextRenderer.updatePieces(TextRenderer.java:80)
at forge.assets.TextRenderer.setProps(TextRenderer.java:420)
at forge.assets.TextRenderer.getWrappedBounds(TextRenderer.java:442)
at forge.screens.match.views.VPrompt$MessageLabel.tap(VPrompt.java:86)
at forge.Forge$MainInputProcessor.tap(Forge.java:551)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
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Re: Forge Android App: 9-06-2015 Alpha 1.5.45.001
by drdev » 06 Sep 2015, 05:40
I realize it's been a long time since I last released an update, but hopefully the new advanced search functionality rolling out with 1.5.45.001 will make it worth the wait.
The first thing you'll notice is that on deck and card managers, instead of seeing two "view" buttons (one for list view and one for image view), you'll now see a search button and a single view button. The view button now displays the icon for the active view, and when clicked will display a menu with all view options. The search button displays a menu with two options when clicked: Advanced Search and Reset Filters.
First off, Reset Filters is a handy way to quickly clear any search, color, or type filters you have active, as well as a way to quickly clear your new advanced search.
Finally, Advanced Search is going to provide you with every tool you could want for filter down to specific subsets of your decks or card pool, with numerous properties to filter against, several choices of operators for each, and pre-configured options for filters like card subtype or rarity. The user interface also makes it very easy to string together a Boolean expression of multiple filters using AND, OR, NOT, and grouping parentheses.
Below are some screenshots showcasing a few scenarios for the new Advanced Search functionality.
Please let me know if there are other filter options you'd want under Advanced Search or if any of the current ones aren't working quite right. Note that one I do have planned is to filter decks that contain 1 or more copies of a specific card.
Thanks.
-Dan
The first thing you'll notice is that on deck and card managers, instead of seeing two "view" buttons (one for list view and one for image view), you'll now see a search button and a single view button. The view button now displays the icon for the active view, and when clicked will display a menu with all view options. The search button displays a menu with two options when clicked: Advanced Search and Reset Filters.
First off, Reset Filters is a handy way to quickly clear any search, color, or type filters you have active, as well as a way to quickly clear your new advanced search.
Finally, Advanced Search is going to provide you with every tool you could want for filter down to specific subsets of your decks or card pool, with numerous properties to filter against, several choices of operators for each, and pre-configured options for filters like card subtype or rarity. The user interface also makes it very easy to string together a Boolean expression of multiple filters using AND, OR, NOT, and grouping parentheses.
Below are some screenshots showcasing a few scenarios for the new Advanced Search functionality.
- Deck Filter Options | Open
- Card Filter Options | Open
- Devotion Deck Search | Open
- Here's a search you might run when building a devotion deck where you need mono-color cards that have no generic part of their cost. It showcases the use of "AND" to string multiple filters together.
- WU Flyers and Soldiers | Open
- Here's a search you might run when building a WU deck where you want flyers for offense and soldiers for support. It showcases the use of the grouping parentheses to evaluate part of the expression first, then evaluate that part against the rest.
Please let me know if there are other filter options you'd want under Advanced Search or if any of the current ones aren't working quite right. Note that one I do have planned is to filter decks that contain 1 or more copies of a specific card.
Thanks.
-Dan
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Re: Forge Android App: 9-06-2015 Alpha 1.5.45.002
by drdev » 06 Sep 2015, 20:10
I just released 1.5.45.002, which contains some updates for Advanced Search:
- Made it easier to read and select operators for numeric filters
- Added advanced search and reset filters options to card picker dialogs
- Added new deck filters to allow filtering down to decks containing specific cards (or a certain number of copies of those cards)
Note that this treats all versions of a card the same, so no matter what version you select for the filter (only option one is available per card), decks containing any version of that card will be shown.
As you can see in the final screenshot above, I also made a tweak so consecutive filters of the same type with the same chosen operator will have their captions merged to reduce wordiness and improve readability.
I'm going to let this new Advanced Search support simmer for a bit on the Android app before adding it to the desktop application, though I do plan to do so at some point. Any feedback provided in the meantime is most welcome.
Thanks.
-Dan
- Made it easier to read and select operators for numeric filters
- Added advanced search and reset filters options to card picker dialogs
- Added new deck filters to allow filtering down to decks containing specific cards (or a certain number of copies of those cards)
Note that this treats all versions of a card the same, so no matter what version you select for the filter (only option one is available per card), decks containing any version of that card will be shown.
As you can see in the final screenshot above, I also made a tweak so consecutive filters of the same type with the same chosen operator will have their captions merged to reduce wordiness and improve readability.
I'm going to let this new Advanced Search support simmer for a bit on the Android app before adding it to the desktop application, though I do plan to do so at some point. Any feedback provided in the meantime is most welcome.
Thanks.
-Dan
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