Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by Aquillion » 01 Feb 2015, 07:06
Although, related to that: The game seems to have trouble loading large numbers of card images from my SD card. If I try to enter a shop or the deck editor with the images loaded from my SD card, it takes a while to load them; if I try to scroll downwards, it will sometimes lock up entirely.
I believe that the heavy load may have contributed to issues I had with my last SD card (it eventually died, although I don't know if that's connected - my Moto X kept losing the card's mount without warning, which I think is an Android bug rather than a Forge bug, and I suspect that losing the mount at the wrong time damaged the card.) The new card, though, is having problems, too, particularly when I try to load lots of images at once, and it still locks up.
Is there anything to be done? The huge amount of space taken up by the card images is a pain; I wish the game had the option to use just the image in the image box with the oracle text -- this would presumably reduce the size of the images (and the amount of loading) dramatically.
Alternatively, could there be an option to never show images in the list or card display in the deck builder, card shop and other places where large numbers of cards are shown, with images used only in play or as something you can flick to while viewing individual cards? That is, currently it shows the image for all cards and lets you flick to the oracle text; could there be an option to reverse this everywhere except in play? That would avoid the heavy read hit to the SD card every time one of those screens is viewed.
I believe that the heavy load may have contributed to issues I had with my last SD card (it eventually died, although I don't know if that's connected - my Moto X kept losing the card's mount without warning, which I think is an Android bug rather than a Forge bug, and I suspect that losing the mount at the wrong time damaged the card.) The new card, though, is having problems, too, particularly when I try to load lots of images at once, and it still locks up.
Is there anything to be done? The huge amount of space taken up by the card images is a pain; I wish the game had the option to use just the image in the image box with the oracle text -- this would presumably reduce the size of the images (and the amount of loading) dramatically.
Alternatively, could there be an option to never show images in the list or card display in the deck builder, card shop and other places where large numbers of cards are shown, with images used only in play or as something you can flick to while viewing individual cards? That is, currently it shows the image for all cards and lets you flick to the oracle text; could there be an option to reverse this everywhere except in play? That would avoid the heavy read hit to the SD card every time one of those screens is viewed.
Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by timmermac » 01 Feb 2015, 11:06
Are you using hq or lq pics? It must be hq, as the lq set pics download is ~700 megs. You may want to switch to that to save your SD card.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by Aquillion » 01 Feb 2015, 13:14
I'm using the LQ pics. My SD card has lots of room; the problem seems to be that accessing so many files so rapidly causes something to break.
Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by markthema3 » 02 Feb 2015, 18:17
Weird ass bug. Downloaded a large number of decks (almost 1000), this happened when I tapped constructed.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by drdev » 03 Feb 2015, 04:19
Could you share the contents of Forge/data/forge.log?markthema3 wrote:Weird ass bug. Downloaded a large number of decks (almost 1000), this happened when I tapped constructed.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by kestell » 03 Feb 2015, 04:21
I duplicated a commander net deck.
- Code: Select all
Forge Version: 1.5.34.004
Operating System: Linux 3.4.5-2434847 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFont.getMultiLineBounds(BitmapFont.java:392)
at com.badlogic.gdx.graphics.g2d.BitmapFont.getMultiLineBounds(BitmapFont.java:383)
at forge.assets.FSkinFont.getMultiLineBounds(FSkinFont.java:106)
at forge.screens.TabPageScreen$TabPage$Tab.draw(TabPageScreen.java:295)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:59)
at forge.Forge.render(Forge.java:249)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:416)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by DougShell » 08 Feb 2015, 03:48
How far away is net play?
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by archon1000 » 11 Feb 2015, 17:06
Hi, I wanted to thank you for making such an amazing app. It's a dream come true to have on android and I've had a ton of fun with it over the past few months.
One question, is there anything I'm doing to cause the autoplay glitch that happens (seemingly randomly)? I tend to click through prompts quickly, I'm not sure if that's the cause or not. I imagine you're aware of the problem, but I'm referring to when the game takes for both players and finishes the game on its own. This is how about 1/5 of my games end. Thanks!
One question, is there anything I'm doing to cause the autoplay glitch that happens (seemingly randomly)? I tend to click through prompts quickly, I'm not sure if that's the cause or not. I imagine you're aware of the problem, but I'm referring to when the game takes for both players and finishes the game on its own. This is how about 1/5 of my games end. Thanks!
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by BermudaRhombus » 11 Feb 2015, 23:58
I've been having a problem lately where the game won't let me take my turn. It just quickly skips through every phase and goes straight to the computer's turn. I've tried updating and reinstalling, but nothing works. I'm playing on a Galaxy S4.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by drdev » 12 Feb 2015, 05:29
Did you somehow disable all your phase stops?BermudaRhombus wrote:I've been having a problem lately where the game won't let me take my turn. It just quickly skips through every phase and goes straight to the computer's turn. I've tried updating and reinstalling, but nothing works. I'm playing on a Galaxy S4.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by BermudaRhombus » 12 Feb 2015, 05:46
Not that I'm aware of. I looked through my settings many times and I haven't noticed any option to enable or disable phase stops.drdev wrote:Did you somehow disable all your phase stops?BermudaRhombus wrote:I've been having a problem lately where the game won't let me take my turn. It just quickly skips through every phase and goes straight to the computer's turn. I've tried updating and reinstalling, but nothing works. I'm playing on a Galaxy S4.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by friarsol » 12 Feb 2015, 13:12
Phase stops aren't in the settings. They are the red/green phase indicators right next to the battlefield. If they are red, then the phase will auto-pass priority for you.BermudaRhombus wrote:Not that I'm aware of. I looked through my settings many times and I haven't noticed any option to enable or disable phase stops.
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Re: Forge Android App: 1-25-2015 Alpha 1.5.34.004
by Agetian » 12 Feb 2015, 18:12
I actually came across a similar glitch before, although a more interesting version of it: after a rare concurrent exception that seems to randomly happen (if I catch it again I'll report it - the first time I clicked "Continue" instead), the AI will take over full control of the game and will play for the human player too (and it won't be possible to regain the control of the game until there's a certain outcome - win/loss). In that case the game auto-skips all phases and the AI makes decisions in every phase both for you and for your opponent. Weird stuff. Only happened to me a couple times though.
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