Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by drdev » 05 Jan 2015, 14:20
This will eventually be implemented for the desktop game, but I'm starting with the mobile app. In the meantime, have you tried Quest mode?Mattias wrote:That looks sweet. I've been hoping for something to aim for/do with constructed decks other than just grind random matches, some way to track progress and to have a goal. I however play on PC, but its really sweet nonetheless and a step in the right direction
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by Agetian » 06 Jan 2015, 05:43
The latest screens look really interesting and awesome, Dan! I think this'll be a fun mode, keep it up!
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by jureidinim » 06 Jan 2015, 18:42
Reqular Quest mode is fun - but in reality it's just a grind of constructed matches against predefined decks.drdev wrote:This will eventually be implemented for the desktop game, but I'm starting with the mobile app. In the meantime, have you tried Quest mode?Mattias wrote:That looks sweet. I've been hoping for something to aim for/do with constructed decks other than just grind random matches, some way to track progress and to have a goal. I however play on PC, but its really sweet nonetheless and a step in the right direction
What you are proposing in this new game mode is much more exciting - the different match modes (planeschase, commander, etc), different actions and possible variant goals (outside of just win every match), a map to traverse... etc...
Count me in as one very excited to see this come to light
Oh - (belated) merry christmas and happy new years
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by Blitzdragoon » 11 Jan 2015, 05:05
Any chance you will be adding conspiracy or unglued/unhinged to playable cards. Might be fun to play them.
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by Blitzdragoon » 14 Jan 2015, 19:58
Now that fate reforged is completely spoiled, how soon will we have access to this. I would really like to practice drafting this.
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007
by drdev » 14 Jan 2015, 21:30
Most of the cards have already been scripted, so as soon as they're ready to release for the desktop game, I'll release an update for the app. Hopefully it will be in the next couple weeks.Blitzdragoon wrote:Now that fate reforged is completely spoiled, how soon will we have access to this. I would really like to practice drafting this.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001
by drdev » 16 Jan 2015, 23:33
I just released 1.5.33.001, which includes all scripted Fate Reforged cards. It also includes all non-UI fixes to the Beta released with 1.5.32 as well as some that haven't yet been released to the Beta, such as a fix to a pretty serious bug with Phasing.
I don't have any new updates on Planar Conquest at this time, as I've been pretty busy recently and haven't had much time to work on Forge. Hopefully I'll have some time to work on it soon.
I don't have any new updates on Planar Conquest at this time, as I've been pretty busy recently and haven't had much time to work on Forge. Hopefully I'll have some time to work on it soon.
Last edited by drdev on 17 Jan 2015, 16:43, edited 1 time in total.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001
by Blitzdragoon » 17 Jan 2015, 09:51
One problem i found with the latest update. Most of the fate reforged cards dont show any text when your sorting main deck. This is a problem when tryin to build a deck for sealed. It is repeatable, but doesn't show up as an error. But it did cause an error during a round. Not sure if i can repeat the error though.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001
by friarsol » 17 Jan 2015, 15:26
Not sure what revision Dan made his app from, but that's probably because the cards didn't have Oracle text yet. They do now, so the next release should fix that if that's what the issue was.
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002
by kestell » 17 Jan 2015, 21:26
Description: [used goblin boom keg on abzan sky captain, the sky captain card seems to be faulty in the graveyard]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.33.002
Operating System: Linux 3.4.5-2434847 armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Abzan Skycaptain
at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:117)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:448)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:328)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:305)
at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:265)
at forge.game.GameAction.checkStateEffects(GameAction.java:755)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:899)
at forge.game.GameAction.startGame(GameAction.java:1387)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002
by drdev » 17 Jan 2015, 21:30
This should be reported in the main Beta thread, as it does not look to be mobile specific.kestell wrote:Description: [used goblin boom keg on abzan sky captain, the sky captain card seems to be faulty in the graveyard]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.33.002
Operating System: Linux 3.4.5-2434847 armv7l
Java Version: 0 The Android Project
java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Abzan Skycaptain
at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:117)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:448)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:328)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:305)
at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:265)
at forge.game.GameAction.checkStateEffects(GameAction.java:755)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:899)
at forge.game.GameAction.startGame(GameAction.java:1387)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002
by Dahun » 18 Jan 2015, 07:50
I get the following error quite a bit while using the shop (specifically when selling cards). Thank you.
- ArrayIndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.5.33.002
Operating System: Linux 3.4.0+ armv7l
Java Version: 0 The Android Project
java.lang.ArrayIndexOutOfBoundsException: length=132; index=132
at java.util.Collections.sort(Collections.java:1888)
at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:178)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
at forge.itemmanager.ItemManager.updateView(ItemManager.java:904)
at forge.itemmanager.ItemManager.addItems(ItemManager.java:643)
at forge.quest.QuestSpellShop.sell(QuestSpellShop.java:298)
at forge.screens.quest.QuestSpellShopScreen$InventoryPage.activateItems(QuestSpellShopScreen.java:243)
at forge.screens.quest.QuestSpellShopScreen$SpellShopBasePage$3$1.run(QuestSpellShopScreen.java:134)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002
by Aquillion » 18 Jan 2015, 10:11
I'm having trouble entering X-values above 9 for mana costs when using the keyboard -- it appears for a split-second, then disappears, leaving me no way to type.
I'm using the default (Google) keyboard, and trying to cast Primordial Hydra.
I'm using the default (Google) keyboard, and trying to cast Primordial Hydra.
Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002
by drdev » 18 Jan 2015, 15:53
Have you tried tapping on the field again to make the keyboard come back up? Does this happen for any other text fields?Aquillion wrote:I'm having trouble entering X-values above 9 for mana costs when using the keyboard -- it appears for a split-second, then disappears, leaving me no way to type.
I'm using the default (Google) keyboard, and trying to cast Primordial Hydra.
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