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Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby drdev » 05 Jan 2015, 14:20

Mattias wrote:That looks sweet. I've been hoping for something to aim for/do with constructed decks other than just grind random matches, some way to track progress and to have a goal. I however play on PC, but its really sweet nonetheless and a step in the right direction :)
This will eventually be implemented for the desktop game, but I'm starting with the mobile app. In the meantime, have you tried Quest mode?
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby Agetian » 06 Jan 2015, 05:43

The latest screens look really interesting and awesome, Dan! I think this'll be a fun mode, keep it up! :)

- Agetian
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby jureidinim » 06 Jan 2015, 18:42

drdev wrote:
Mattias wrote:That looks sweet. I've been hoping for something to aim for/do with constructed decks other than just grind random matches, some way to track progress and to have a goal. I however play on PC, but its really sweet nonetheless and a step in the right direction :)
This will eventually be implemented for the desktop game, but I'm starting with the mobile app. In the meantime, have you tried Quest mode?
Reqular Quest mode is fun - but in reality it's just a grind of constructed matches against predefined decks.

What you are proposing in this new game mode is much more exciting - the different match modes (planeschase, commander, etc), different actions and possible variant goals (outside of just win every match), a map to traverse... etc...

Count me in as one very excited to see this come to light :-)

Oh - (belated) merry christmas and happy new years :-)
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby Blitzdragoon » 11 Jan 2015, 05:05

Any chance you will be adding conspiracy or unglued/unhinged to playable cards. Might be fun to play them.
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby Blitzdragoon » 14 Jan 2015, 19:58

Now that fate reforged is completely spoiled, how soon will we have access to this. I would really like to practice drafting this.
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Re: Forge Android App: 12-14-2014 Alpha 1.5.32.007

Postby drdev » 14 Jan 2015, 21:30

Blitzdragoon wrote:Now that fate reforged is completely spoiled, how soon will we have access to this. I would really like to practice drafting this.
Most of the cards have already been scripted, so as soon as they're ready to release for the desktop game, I'll release an update for the app. Hopefully it will be in the next couple weeks.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001

Postby drdev » 16 Jan 2015, 23:33

I just released 1.5.33.001, which includes all scripted Fate Reforged cards. It also includes all non-UI fixes to the Beta released with 1.5.32 as well as some that haven't yet been released to the Beta, such as a fix to a pretty serious bug with Phasing.

I don't have any new updates on Planar Conquest at this time, as I've been pretty busy recently and haven't had much time to work on Forge. Hopefully I'll have some time to work on it soon.
Last edited by drdev on 17 Jan 2015, 16:43, edited 1 time in total.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001

Postby Blitzdragoon » 17 Jan 2015, 09:51

One problem i found with the latest update. Most of the fate reforged cards dont show any text when your sorting main deck. This is a problem when tryin to build a deck for sealed. It is repeatable, but doesn't show up as an error. But it did cause an error during a round. Not sure if i can repeat the error though.
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Re: Forge Android App: 1-16-2015 Alpha 1.5.33.001

Postby friarsol » 17 Jan 2015, 15:26

Not sure what revision Dan made his app from, but that's probably because the cards didn't have Oracle text yet. They do now, so the next release should fix that if that's what the issue was.
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby drdev » 17 Jan 2015, 17:44

I just released 1.5.33.002, which should include the Oracle text for Fate Reforged cards.
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby kestell » 17 Jan 2015, 21:26

Description: [used goblin boom keg on abzan sky captain, the sky captain card seems to be faulty in the graveyard]
RuntimeException | Open
Code: Select all
Forge Version:    1.5.33.002
Operating System: Linux 3.4.5-2434847 armv7l
Java Version:     0 The Android Project

java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Abzan Skycaptain
   at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:117)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:448)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:328)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:305)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:265)
   at forge.game.GameAction.checkStateEffects(GameAction.java:755)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:899)
   at forge.game.GameAction.startGame(GameAction.java:1387)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:202)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby drdev » 17 Jan 2015, 21:30

kestell wrote:Description: [used goblin boom keg on abzan sky captain, the sky captain card seems to be faulty in the graveyard]
RuntimeException | Open
Code: Select all
Forge Version:    1.5.33.002
Operating System: Linux 3.4.5-2434847 armv7l
Java Version:     0 The Android Project

java.lang.RuntimeException: AbilityFactory : getAbility -- no Cost in Abzan Skycaptain
   at forge.game.ability.AbilityFactory.parseAbilityCost(AbilityFactory.java:117)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:110)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:448)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:328)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:305)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:265)
   at forge.game.GameAction.checkStateEffects(GameAction.java:755)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:899)
   at forge.game.GameAction.startGame(GameAction.java:1387)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:202)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
This should be reported in the main Beta thread, as it does not look to be mobile specific.
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby Dahun » 18 Jan 2015, 07:50

I get the following error quite a bit while using the shop (specifically when selling cards). Thank you.

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.33.002
Operating System: Linux 3.4.0+ armv7l
Java Version:     0 The Android Project

java.lang.ArrayIndexOutOfBoundsException: length=132; index=132
   at java.util.Collections.sort(Collections.java:1888)
   at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:178)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
   at forge.itemmanager.ItemManager.updateView(ItemManager.java:904)
   at forge.itemmanager.ItemManager.addItems(ItemManager.java:643)
   at forge.quest.QuestSpellShop.sell(QuestSpellShop.java:298)
   at forge.screens.quest.QuestSpellShopScreen$InventoryPage.activateItems(QuestSpellShopScreen.java:243)
   at forge.screens.quest.QuestSpellShopScreen$SpellShopBasePage$3$1.run(QuestSpellShopScreen.java:134)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby Aquillion » 18 Jan 2015, 10:11

I'm having trouble entering X-values above 9 for mana costs when using the keyboard -- it appears for a split-second, then disappears, leaving me no way to type.

I'm using the default (Google) keyboard, and trying to cast Primordial Hydra.
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Re: Forge Android App: 1-17-2015 Alpha 1.5.33.002

Postby drdev » 18 Jan 2015, 15:53

Aquillion wrote:I'm having trouble entering X-values above 9 for mana costs when using the keyboard -- it appears for a split-second, then disappears, leaving me no way to type.

I'm using the default (Google) keyboard, and trying to cast Primordial Hydra.
Have you tried tapping on the field again to make the keyboard come back up? Does this happen for any other text fields?
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