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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby DougShell » 16 Feb 2015, 00:00

Actually, a more direct question I would like to ask is would donations speed up the release of netplay
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby Buckminsterfullerene » 16 Feb 2015, 05:20

On my copy of 1.5.36.001, suspend doesn't seem to function correctly. I can pay suspend costs, and the cards will be exiled, but the counters don't get removed on my upkeeps.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby timmermac » 17 Feb 2015, 03:54

Buckminsterfullerene wrote:On my copy of 1.5.36.001, suspend doesn't seem to function correctly. I can pay suspend costs, and the cards will be exiled, but the counters don't get removed on my upkeeps.
This error has also been reported in the desktop version of Forge.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby jureidinim » 03 Mar 2015, 13:28

Any updates on the new game mode?
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby drdev » 03 Mar 2015, 18:14

jureidinim wrote:Any updates on the new game mode?
I've been moving to a new house in the last few weeks, so I haven't had any time to work on Forge sadly. Hopefully I'll have time to work on it in the next couple weeks.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby triskelion » 08 Mar 2015, 00:41

So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]

NoClassDefFoundError | Open
Code: Select all
Forge Version:    1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version:     0 The Android Project

java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
   at forge.game.Game.onPlayerLost(Game.java:532)
   at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
   at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
   at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
   at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby drdev » 08 Mar 2015, 03:28

triskelion wrote:So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]

NoClassDefFoundError | Open
Code: Select all
Forge Version:    1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version:     0 The Android Project

java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
   at forge.game.Game.onPlayerLost(Game.java:532)
   at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
   at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
   at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
   at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
This might be the result of a ProGuard optimization gone wrong, or it might be a known issue with Triggers perhaps?
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby naphazzard07 » 08 Mar 2015, 08:20

Downloaded the new update and now it freezes when I try to edit or make a new deck in constructed :/ disappointing, love the app!
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby M1RaCIe » 08 Mar 2015, 10:47

Getting this when trying to play Constructed with the new update:

ExceptionInInitializerError | Open
Code: Select all
Forge Version: 1.5.37.002
Operating System: Linux 3.4.0-Code_Blue-L armv7l
Java Version: 0 The Android Project

java.lang.ExceptionInInitializerError
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:148)
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:144)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:405)
at forge.game.card.CardFactory.getCard(CardFactory.java:227)
at forge.game.card.CardFactory.getCard(CardFactory.java:222)
at forge.game.card.Card.fromPaperCard(Card.java:6386)
at forge.game.Match.preparePlayerLibrary$1f6125ee(Match.java:187)
at forge.game.Match.startGame(Match.java:84)
at forge.match.HostedMatch$2.run(HostedMatch.java:223)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:818)
Caused by: java.lang.RuntimeException: No constructor found that would take Map as 1st parameter in class forge.game.trigger.TriggerSpellAbilityCast
at forge.game.trigger.TriggerType.findConstructor(TriggerType.java:91)
at forge.game.trigger.TriggerType.<init>(TriggerType.java:79)
at forge.game.trigger.TriggerType.<clinit>(TriggerType.java:15)
... 12 more
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby FantomF600 » 08 Mar 2015, 15:47

Description: This has happened many times now since the update. I was trying to do a constructed game but I cannot even get the other game types to load. When I go to edit or view a deck the app as a whole freezes. Really disappointing because I am loving this app.

ExceptionInInitializerError | Open
Code: Select all
Forge Version:    1.5.37.002
Operating System: Linux 3.10.20+ armv7l
Java Version:     0 The Android Project

java.lang.ExceptionInInitializerError
   at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:148)
   at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:144)
   at forge.game.card.CardFactory.readCardFace(CardFactory.java:405)
   at forge.game.card.CardFactory.getCard(CardFactory.java:227)
   at forge.game.card.CardFactory.getCard(CardFactory.java:222)
   at forge.game.card.Card.fromPaperCard(Card.java:6386)
   at forge.game.Match.preparePlayerLibrary$1f6125ee(Match.java:187)
   at forge.game.Match.startGame(Match.java:84)
   at forge.match.HostedMatch$2.run(HostedMatch.java:223)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.RuntimeException: No constructor found that would take Map as 1st parameter in class forge.game.trigger.TriggerSpellAbilityCast
   at forge.game.trigger.TriggerType.findConstructor(TriggerType.java:91)
   at forge.game.trigger.TriggerType.<init>(TriggerType.java:79)
   at forge.game.trigger.TriggerType.<clinit>(TriggerType.java:15)
   ... 12 more
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby Kwaiden » 08 Mar 2015, 16:57

I had to go back to the previous version of forge because the whole app kept freezing every time I attempted to build a new deck, or edit any of my current decks.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby friarsol » 08 Mar 2015, 17:56

drdev wrote:
triskelion wrote:So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]

NoClassDefFoundError | Open
Code: Select all
Forge Version:    1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version:     0 The Android Project

java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
   at forge.game.Game.onPlayerLost(Game.java:532)
   at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
   at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
   at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
   at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
This might be the result of a ProGuard optimization gone wrong, or it might be a known issue with Triggers perhaps?
The only recent issue with Triggers I just fixed the other day, so I'm leaning towards ProGuard super optimization issues.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001

Postby drdev » 08 Mar 2015, 21:45

I apologize to everyone who has experienced problems with the new version. It does appear my ProGuard solution has some flaws I need to work out. In the meantime, please re-install the stable 1.5.36.001 version that's still linked on the first post of this thread.

I'll post an all-clear once I've resolved these issue. Thanks for your patience.
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Re: Forge Android App: 3-8-2015 Alpha 1.5.37.003

Postby drdev » 08 Mar 2015, 22:58

Alright, I figured out the ProGuard issue and just released 1.5.37.003, which should resolve the issues people have been seeing.

In addition, I'm excited to share that I had some time to revamp the modal dialogs in the app to be more mobile-friendly. They now pop up from the bottom with buttons in the bottom corners instead of appearing in the center of the screen with buttons in different places based on the size of the dialog. This also allows these new dialogs to take up the full width of the screen, which makes certain dialogs more usable.

More importantly, these new dialogs support swiping down from above them to temporarily hide them and be able to see the screen behind them. You can even two-finger zoom, pan, and long press zoom on cards while the dialog is hidden. This allows you to view your hand and field before making a decision on the modal. When you're ready, simply swipe up to show the dialog again and act on it.

NewDialogs.png

Let me know if you have any questions or concerns with this new behavior, or if you still see ProGuard-related crashes.

Thanks.
-Dan

EDIT: Just released 1.5.37.004, which contains a few minor bug fixes for the sizing of certain dialogs.
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Re: Forge Android App: 3-8-2015 Alpha 1.5.37.004

Postby jwilkes99999 » 09 Mar 2015, 16:44

The newest update still won't let me go into quest mode though everything else seems to be working. Is there a place I can still go back and get the .36 revision?
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