Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by DougShell » 16 Feb 2015, 00:00
Actually, a more direct question I would like to ask is would donations speed up the release of netplay
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by Buckminsterfullerene » 16 Feb 2015, 05:20
On my copy of 1.5.36.001, suspend doesn't seem to function correctly. I can pay suspend costs, and the cards will be exiled, but the counters don't get removed on my upkeeps.
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by timmermac » 17 Feb 2015, 03:54
This error has also been reported in the desktop version of Forge.Buckminsterfullerene wrote:On my copy of 1.5.36.001, suspend doesn't seem to function correctly. I can pay suspend costs, and the cards will be exiled, but the counters don't get removed on my upkeeps.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by jureidinim » 03 Mar 2015, 13:28
Any updates on the new game mode?
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by drdev » 03 Mar 2015, 18:14
I've been moving to a new house in the last few weeks, so I haven't had any time to work on Forge sadly. Hopefully I'll have time to work on it in the next couple weeks.jureidinim wrote:Any updates on the new game mode?
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by triskelion » 08 Mar 2015, 00:41
So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- NoClassDefFoundError | Open
- Code: Select all
Forge Version: 1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version: 0 The Android Project
java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
at forge.game.Game.onPlayerLost(Game.java:532)
at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by drdev » 08 Mar 2015, 03:28
This might be the result of a ProGuard optimization gone wrong, or it might be a known issue with Triggers perhaps?triskelion wrote:So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]
- NoClassDefFoundError | Open
- Code: Select all
Forge Version: 1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version: 0 The Android Project
java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
at forge.game.Game.onPlayerLost(Game.java:532)
at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by naphazzard07 » 08 Mar 2015, 08:20
Downloaded the new update and now it freezes when I try to edit or make a new deck in constructed :/ disappointing, love the app!
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by M1RaCIe » 08 Mar 2015, 10:47
Getting this when trying to play Constructed with the new update:
- ExceptionInInitializerError | Open
- Code: Select all
Forge Version: 1.5.37.002
Operating System: Linux 3.4.0-Code_Blue-L armv7l
Java Version: 0 The Android Project
java.lang.ExceptionInInitializerError
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:148)
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:144)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:405)
at forge.game.card.CardFactory.getCard(CardFactory.java:227)
at forge.game.card.CardFactory.getCard(CardFactory.java:222)
at forge.game.card.Card.fromPaperCard(Card.java:6386)
at forge.game.Match.preparePlayerLibrary$1f6125ee(Match.java:187)
at forge.game.Match.startGame(Match.java:84)
at forge.match.HostedMatch$2.run(HostedMatch.java:223)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:818)
Caused by: java.lang.RuntimeException: No constructor found that would take Map as 1st parameter in class forge.game.trigger.TriggerSpellAbilityCast
at forge.game.trigger.TriggerType.findConstructor(TriggerType.java:91)
at forge.game.trigger.TriggerType.<init>(TriggerType.java:79)
at forge.game.trigger.TriggerType.<clinit>(TriggerType.java:15)
... 12 more
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by FantomF600 » 08 Mar 2015, 15:47
Description: This has happened many times now since the update. I was trying to do a constructed game but I cannot even get the other game types to load. When I go to edit or view a deck the app as a whole freezes. Really disappointing because I am loving this app.
- ExceptionInInitializerError | Open
- Code: Select all
Forge Version: 1.5.37.002
Operating System: Linux 3.10.20+ armv7l
Java Version: 0 The Android Project
java.lang.ExceptionInInitializerError
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:148)
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:144)
at forge.game.card.CardFactory.readCardFace(CardFactory.java:405)
at forge.game.card.CardFactory.getCard(CardFactory.java:227)
at forge.game.card.CardFactory.getCard(CardFactory.java:222)
at forge.game.card.Card.fromPaperCard(Card.java:6386)
at forge.game.Match.preparePlayerLibrary$1f6125ee(Match.java:187)
at forge.game.Match.startGame(Match.java:84)
at forge.match.HostedMatch$2.run(HostedMatch.java:223)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
Caused by: java.lang.RuntimeException: No constructor found that would take Map as 1st parameter in class forge.game.trigger.TriggerSpellAbilityCast
at forge.game.trigger.TriggerType.findConstructor(TriggerType.java:91)
at forge.game.trigger.TriggerType.<init>(TriggerType.java:79)
at forge.game.trigger.TriggerType.<clinit>(TriggerType.java:15)
... 12 more
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by Kwaiden » 08 Mar 2015, 16:57
I had to go back to the previous version of forge because the whole app kept freezing every time I attempted to build a new deck, or edit any of my current decks.
Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by friarsol » 08 Mar 2015, 17:56
The only recent issue with Triggers I just fixed the other day, so I'm leaning towards ProGuard super optimization issues.drdev wrote:This might be the result of a ProGuard optimization gone wrong, or it might be a known issue with Triggers perhaps?triskelion wrote:So I got the new version (.37?) and I no longer seem to be able to start commander games, lol. I keep getting an error message.
Description: [describe what you were doing when the crash occurred]
- NoClassDefFoundError | Open
- Code: Select all
Forge Version: 1.5.37.001
Operating System: Linux 3.4.0-660648 armv7l
Java Version: 0 The Android Project
java.lang.NoClassDefFoundError: forge/game/trigger/TriggerType
at forge.game.Game.onPlayerLost(Game.java:532)
at forge.game.GameAction.checkGameOverCondition(GameAction.java:982)
at forge.player.PlayerControllerHuman.concede(PlayerControllerHuman.java:1761)
at forge.match.AbstractGuiGame.concede(AbstractGuiGame.java:168)
at forge.screens.match.views.VGameMenu$1$1.run(VGameMenu.java:28)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
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Re: Forge Android App: 2-14-2015 Alpha 1.5.36.001
by drdev » 08 Mar 2015, 21:45
I apologize to everyone who has experienced problems with the new version. It does appear my ProGuard solution has some flaws I need to work out. In the meantime, please re-install the stable 1.5.36.001 version that's still linked on the first post of this thread.
I'll post an all-clear once I've resolved these issue. Thanks for your patience.
I'll post an all-clear once I've resolved these issue. Thanks for your patience.
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Re: Forge Android App: 3-8-2015 Alpha 1.5.37.003
by drdev » 08 Mar 2015, 22:58
Alright, I figured out the ProGuard issue and just released 1.5.37.003, which should resolve the issues people have been seeing.
In addition, I'm excited to share that I had some time to revamp the modal dialogs in the app to be more mobile-friendly. They now pop up from the bottom with buttons in the bottom corners instead of appearing in the center of the screen with buttons in different places based on the size of the dialog. This also allows these new dialogs to take up the full width of the screen, which makes certain dialogs more usable.
More importantly, these new dialogs support swiping down from above them to temporarily hide them and be able to see the screen behind them. You can even two-finger zoom, pan, and long press zoom on cards while the dialog is hidden. This allows you to view your hand and field before making a decision on the modal. When you're ready, simply swipe up to show the dialog again and act on it.
Let me know if you have any questions or concerns with this new behavior, or if you still see ProGuard-related crashes.
Thanks.
-Dan
EDIT: Just released 1.5.37.004, which contains a few minor bug fixes for the sizing of certain dialogs.
In addition, I'm excited to share that I had some time to revamp the modal dialogs in the app to be more mobile-friendly. They now pop up from the bottom with buttons in the bottom corners instead of appearing in the center of the screen with buttons in different places based on the size of the dialog. This also allows these new dialogs to take up the full width of the screen, which makes certain dialogs more usable.
More importantly, these new dialogs support swiping down from above them to temporarily hide them and be able to see the screen behind them. You can even two-finger zoom, pan, and long press zoom on cards while the dialog is hidden. This allows you to view your hand and field before making a decision on the modal. When you're ready, simply swipe up to show the dialog again and act on it.
Let me know if you have any questions or concerns with this new behavior, or if you still see ProGuard-related crashes.
Thanks.
-Dan
EDIT: Just released 1.5.37.004, which contains a few minor bug fixes for the sizing of certain dialogs.
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Re: Forge Android App: 3-8-2015 Alpha 1.5.37.004
by jwilkes99999 » 09 Mar 2015, 16:44
The newest update still won't let me go into quest mode though everything else seems to be working. Is there a place I can still go back and get the .36 revision?
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