It is currently 24 Apr 2024, 03:05
   
Text Size

Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 3-19-2015 Alpha 1.5.38.005

Postby yengman » 21 Mar 2015, 08:55

Amazing work so far! I just made an account to express my gratitude and marvel.
I noticed,however, that I can't seem to use the multiple abilities of certain lands like Eldrazi Temple (unless I'm missing something).
Again, amazing work!
yengman
 
Posts: 4
Joined: 21 Mar 2015, 08:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 3-19-2015 Alpha 1.5.38.005

Postby Aquillion » 22 Mar 2015, 05:39

5enza wrote:Description: getting this crash when trying to zoom in on card images.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.38.005
Operating System: Linux 3.10.20-00001-ge40db9e x86_64
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.card.CardZoom.drawOverlay(CardZoom.java:171)
   at forge.toolbox.FContainer.draw(FContainer.java:70)
   at forge.Forge.render(Forge.java:271)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:416)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1537)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1251)
I am having this issue as well.
Aquillion
 
Posts: 160
Joined: 25 Apr 2013, 07:30
Has thanked: 1 time
Been thanked: 10 times

Re: Forge Android App: 3-19-2015 Alpha 1.5.38.005

Postby Traldar » 22 Mar 2015, 18:48

Hello there!

The new DTK cards are not yet available on the mobile port, right?

Cheers,
Traldar
Traldar
 
Posts: 36
Joined: 24 Feb 2014, 02:39
Has thanked: 5 times
Been thanked: 3 times

Re: Forge Android App: 3-19-2015 Alpha 1.5.38.005

Postby drdev » 22 Mar 2015, 18:54

Traldar wrote:Hello there!

The new DTK cards are not yet available on the mobile port, right?

Cheers,
Traldar
I've got a publish for 1.5.38.006 ready to go that includes them, as well as a fix for the card zoom crash, but I'm having trouble connecting to the FTP server to release it since I'm at the airport. Agetian, if you're around and could run the release script, that would be great. Otherwise, I should be able to release it later tonight.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 3-19-2015 Alpha 1.5.38.005

Postby Agetian » 22 Mar 2015, 19:20

Ok, I ran the release script - I think 1.5.38.006 should be pushed to the FTP now. :) Please check to see if everything's alright.

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby drdev » 22 Mar 2015, 19:24

Looks good. So with that, 1.5.38.006 is released, which includes the card zoom fix and the new Dragons of Tarkir set.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby Sirspud » 23 Mar 2015, 14:47

Dan,

Is there any way to enable "Define Custom Format" for Quest mode? I noticed it's not enabled, but the functionality is similar to filters in place for sorting based on sets. Is there a way to enable this by messing with any of the preference or xml files or will you need to create a new UI screen for it?

Thanks for your incredible work!

-Sir Spud
Sirspud
 
Posts: 19
Joined: 26 Jun 2014, 01:08
Has thanked: 32 times
Been thanked: 3 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby drdev » 23 Mar 2015, 16:13

Sirspud wrote:Dan,

Is there any way to enable "Define Custom Format" for Quest mode? I noticed it's not enabled, but the functionality is similar to filters in place for sorting based on sets. Is there a way to enable this by messing with any of the preference or xml files or will you need to create a new UI screen for it?

Thanks for your incredible work!

-Sir Spud
I'll look into it. It will probably require a little UI work, but it shouldn't be too bad.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby jwilkes99999 » 23 Mar 2015, 21:54

I may have missed it in the explanation threads but is there a way to play singleton games instead of matches? Particularly in quest mode.
jwilkes99999
 
Posts: 5
Joined: 09 Mar 2015, 16:41
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby metzger » 26 Mar 2015, 16:27

Hi, I am having issues again installing this on a Samsung galaxy s3. I was able to install 1.5.36 a while ago and the updates have worked up until this latest release. Since the update wasn't going through, I uninstalled forge and download the latest version to install, it opens to where it would ask me if I want to install or cancel and what permission this app would use, but I cant click install.

I am wondering if there is anywhere to download an older version to see if it would let me install again and update from there. Thanks

Edit: I have multiple gigs free on my device so I dont believe storage space is the issue.
metzger
 
Posts: 21
Joined: 13 Nov 2014, 19:26
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby johnny5ive » 26 Mar 2015, 16:58

metzger wrote:Hi, I am having issues again installing this on a Samsung galaxy s3. I was able to install 1.5.36 a while ago and the updates have worked up until this latest release. Since the update wasn't going through, I uninstalled forge and download the latest version to install, it opens to where it would ask me if I want to install or cancel and what permission this app would use, but I cant click install.

I am wondering if there is anywhere to download an older version to see if it would let me install again and update from there. Thanks

Edit: I have multiple gigs free on my device so I dont believe storage space is the issue.
You've got some kind of screen filtering app running. Turn it off and try again. It's a security thing to prevent apps from tricking you into installing apps.

As an aside: Opal Palace in Commander games seems to be giving me more counters than it should. I need to test more to make sure but has happened twice now.
johnny5ive
 
Posts: 12
Joined: 26 Mar 2015, 16:53
Has thanked: 7 times
Been thanked: 2 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby metzger » 26 Mar 2015, 17:21

johnny5ive wrote:
metzger wrote:Hi, I am having issues again installing this on a Samsung galaxy s3. I was able to install 1.5.36 a while ago and the updates have worked up until this latest release. Since the update wasn't going through, I uninstalled forge and download the latest version to install, it opens to where it would ask me if I want to install or cancel and what permission this app would use, but I cant click install.

I am wondering if there is anywhere to download an older version to see if it would let me install again and update from there. Thanks

Edit: I have multiple gigs free on my device so I dont believe storage space is the issue.
You've got some kind of screen filtering app running. Turn it off and try again. It's a security thing to prevent apps from tricking you into installing apps.
Bingo! Thank you so much :) That's what i get for trying to save my eyes.
metzger
 
Posts: 21
Joined: 13 Nov 2014, 19:26
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby johnny5ive » 26 Mar 2015, 17:44

Description: [Getting excited to play Flash Foliage]

ClassCastException | Open
Code: Select all
Forge Version:    1.5.38.006
Operating System: Linux 3.4.0-perf-gbb21862 armv7l
Java Version:     0 The Android Project

java.lang.ClassCastException: java.util.Collections$SingletonSet cannot be cast to java.util.List
   at forge.game.trigger.TriggerAttackerBlocked.performTest(TriggerAttackerBlocked.java:64)
   at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:393)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:329)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:317)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:277)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:162)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:535)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:489)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:227)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
EDIT: Here's another. I guess the AI can't fathom how Flash Foliage beat Aqueous Form. I blew it's mind :)



ClassCastException | Open
Code: Select all
Forge Version:    1.5.38.006
Operating System: Linux 3.4.0-perf-gbb21862 armv7l
Java Version:     0 The Android Project

java.lang.ClassCastException: java.util.Collections$SingletonSet cannot be cast to java.util.List
   at forge.game.trigger.TriggerAttackerBlocked.performTest(TriggerAttackerBlocked.java:64)
   at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:393)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:329)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:317)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:277)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:162)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:535)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:489)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1390)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:227)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
johnny5ive
 
Posts: 12
Joined: 26 Mar 2015, 16:53
Has thanked: 7 times
Been thanked: 2 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby timmermac » 28 Mar 2015, 07:41

If I play for even a short time, images cease loading. The result is a black space where the card picture should be. Old image loads are still present, but it won't load new images.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Android App: 3-22-2015 Alpha 1.5.38.006

Postby Randomguy234 » 29 Mar 2015, 22:19

Whenever I start the app and go into constructed both decks stay on "Loading Deck" and the start button is disabled. When I tap on one I get an error report. If I press continue it comes back to the constructed screen and my deck is selected and the ai's still says loading and the start button is disabled.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.38.006
Operating System: Linux 3.10.0-2774708 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.screens.constructed.ConstructedScreen$PlayerPanel$4.handleEvent(ConstructedScreen.java:437)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:262)
   at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:225)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:146)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:140)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:70)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:241)
   at forge.itemmanager.DeckManager.setup(DeckManager.java:55)
   at forge.deck.FDeckChooser.updateRandom(FDeckChooser.java:464)
   at forge.deck.FDeckChooser.refreshDecksList(FDeckChooser.java:615)
   at forge.deck.FDeckChooser.restoreSavedState(FDeckChooser.java:678)
   at forge.deck.FDeckChooser.initialize(FDeckChooser.java:319)
   at forge.screens.constructed.ConstructedScreen$PlayerPanel.initialize(ConstructedScreen.java:518)
   at forge.screens.constructed.ConstructedScreen$PlayerPanel.access$800(ConstructedScreen.java:385)
   at forge.screens.constructed.ConstructedScreen$4.run(ConstructedScreen.java:171)
   at java.lang.Thread.run(Thread.java:841)
Randomguy234
 
Posts: 3
Joined: 29 Mar 2015, 21:04
Has thanked: 0 time
Been thanked: 2 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 74 guests


Who is online

In total there are 74 users online :: 0 registered, 0 hidden and 74 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 74 guests

Login Form