Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 07-12-2014 Alpha 1.5.22.003
by drdev » 16 Jul 2014, 05:03
The QuestWinLose screen is now ready. Check it out:
As you can see, I decided to make all the panels that appear on the right in the desktop game instead appear as dialogs on the mobile game. Part of this decision was that there isn't room on the mobile game to display more than what appears on the standard WinLose screen, part of it was making use of existing dialogs for displaying lists of cards instead of having to code a lot of new UI logic.
One nice thing this does is make you really appreciate every reward you get from winning a match instead of having to scroll through the list to see everything.
I'm definitely interested in feedback on this implementation. Let me know if you have any ideas for improving it.
With that, I think I'm ready to release quest mode. I'll post an update once its released.
Thanks.
-Dan
As you can see, I decided to make all the panels that appear on the right in the desktop game instead appear as dialogs on the mobile game. Part of this decision was that there isn't room on the mobile game to display more than what appears on the standard WinLose screen, part of it was making use of existing dialogs for displaying lists of cards instead of having to code a lot of new UI logic.
One nice thing this does is make you really appreciate every reward you get from winning a match instead of having to scroll through the list to see everything.
I'm definitely interested in feedback on this implementation. Let me know if you have any ideas for improving it.
With that, I think I'm ready to release quest mode. I'll post an update once its released.
Thanks.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by drdev » 16 Jul 2014, 05:23
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by treeko11 » 16 Jul 2014, 10:24
Hi again,
Found another bug. I've added a Melira Pod deck, I have Melira on the field, activate Pod saccing Kitchen Finks, the sac goes off and the Finks die and come back giving me my health but then the tutor effect of the Pod doesn't activate. I am given the opportunity to look at my deck but then there's usually another step to choose the tutored card, this step doesn't activate.
Done this ~3 times now, same result.
Found another bug. I've added a Melira Pod deck, I have Melira on the field, activate Pod saccing Kitchen Finks, the sac goes off and the Finks die and come back giving me my health but then the tutor effect of the Pod doesn't activate. I am given the opportunity to look at my deck but then there's usually another step to choose the tutored card, this step doesn't activate.
Done this ~3 times now, same result.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by timmermac » 16 Jul 2014, 15:22
Unable to play quest mode due to error in attached log file.
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- forge.log
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"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by friarsol » 16 Jul 2014, 16:01
I have the same crash Timmer has.
Create a new quest, select "Medium", and leave everything else the default values.
Create a new quest, select "Medium", and leave everything else the default values.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by drdev » 16 Jul 2014, 16:46
I'll investigate that later today when I get the chance. Thanks for the report.friarsol wrote:I have the same crash Timmer has.
Create a new quest, select "Medium", and leave everything else the default values.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by drdev » 16 Jul 2014, 22:50
Can you reproduce this on the desktop game? It sounds like something that wouldn't be specific to the mobile game, though I could be wrong. If it is reproducible on the desktop game, could you please post your bug report to the Forge Beta thread?treeko11 wrote:Hi again,
Found another bug. I've added a Melira Pod deck, I have Melira on the field, activate Pod saccing Kitchen Finks, the sac goes off and the Finks die and come back giving me my health but then the tutor effect of the Pod doesn't activate. I am given the opportunity to look at my deck but then there's usually another step to choose the tutored card, this step doesn't activate.
Done this ~3 times now, same result.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004
by drdev » 17 Jul 2014, 00:04
I just released 1.5.22.005, which should fix this issue as well as a couple others I found in and around starting your first quest. Please let me know if you still experience any issues with quest mode.drdev wrote:I'll investigate that later today when I get the chance. Thanks for the report.friarsol wrote:I have the same crash Timmer has.
Create a new quest, select "Medium", and leave everything else the default values.
-Dan
Thanks.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.005
by friarsol » 17 Jul 2014, 00:39
I had to delete the old quest file manually but I'm still getting a crash.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.005
by timmermac » 17 Jul 2014, 01:09
Same as before. Quest Achievements this time.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-16-2014 Alpha 1.5.22.005
by drdev » 17 Jul 2014, 01:20
Just released 1.5.22.006. Hopefully that should fix things completely.timmermac wrote:Same as before. Quest Achievements this time.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006
by friarsol » 17 Jul 2014, 01:34
Thanks that seemed to work:
Can long pressing in the deck editor toggle just that filter off? Right now the functionality seems to be pressing turns just that filter on (turn off everything else). And long pressing.. I'm not sure, displays the name of the filter?
Typically in quest mode I like turning just certain things off (lands, colors I don't plan on using) and it's much slower to turn off everything, then return on the "right" ones, as opposed to just turning off two or three things in different rows.
It would also nice to be getting sort via a menu button, since it looks like the column headers don't really exist anymore. Sorry if these things are already on your list somewhere.
Can long pressing in the deck editor toggle just that filter off? Right now the functionality seems to be pressing turns just that filter on (turn off everything else). And long pressing.. I'm not sure, displays the name of the filter?
Typically in quest mode I like turning just certain things off (lands, colors I don't plan on using) and it's much slower to turn off everything, then return on the "right" ones, as opposed to just turning off two or three things in different rows.
It would also nice to be getting sort via a menu button, since it looks like the column headers don't really exist anymore. Sorry if these things are already on your list somewhere.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006
by drdev » 17 Jul 2014, 01:39
Would you be open to a setting that changes the buttons to work that way? I personally just find myself more often wanting to filter everything but a single color or card type, hence why I changed the behavior for the mobile game in the first place, but I would be totally on board with a setting to revert to the old behavior.friarsol wrote:Thanks that seemed to work:
Can long pressing in the deck editor toggle just that filter off? Right now the functionality seems to be pressing turns just that filter on (turn off everything else). And long pressing.. I'm not sure, displays the name of the filter?
Typically in quest mode I like turning just certain things off (lands, colors I don't plan on using) and it's much slower to turn off everything, then return on the "right" ones, as opposed to just turning off two or three things in different rows.
It would also nice to be getting sort via a menu button, since it looks like the column headers don't really exist anymore. Sorry if these things are already on your list somewhere.
As for sort, that's something I need to add still. It just fell of my radar for awhile while working on other things.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006
by friarsol » 17 Jul 2014, 01:45
Well, I guess the main problem is that the old behavior is:drdev wrote:Would you be open to a setting that changes the buttons to work that way? I personally just find myself more often wanting to filter everything but a single color or card type, hence why I changed the behavior for the mobile game in the first place, but I would be totally on board with a setting to revert to the old behavior.
left-click toggle on/off
right-click toggle same row off/on
Which could easily fit into press + long press terms. And a setting could certainly invert which one does which for different user preferences.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006
by drdev » 17 Jul 2014, 02:13
I might have to think on this more. Perhaps it's time to tweak the interface a bit so filters are easier to use and perhaps take up less space.friarsol wrote:Well, I guess the main problem is that the old behavior is:drdev wrote:Would you be open to a setting that changes the buttons to work that way? I personally just find myself more often wanting to filter everything but a single color or card type, hence why I changed the behavior for the mobile game in the first place, but I would be totally on board with a setting to revert to the old behavior.
left-click toggle on/off
right-click toggle same row off/on
Which could easily fit into press + long press terms. And a setting could certainly invert which one does which for different user preferences.
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