Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007
by drdev » 17 Jul 2014, 19:54
Ah, that makes sense. Never realized the .dat files were actually zip files.KrazyTheFox wrote:They're actually not encrypted at all. You just need to decompress them (gzip) and open the file in a text editor. Simply re-compress the file when you're done.drdev wrote:At the moment, no, since quest decks are embedded within the quest save file and thus encrypted.
Yes, that is an option. The quest files by default will be in Forge/data/quest/saves on your mobile device.friarsol wrote:If you have access to both Mobile and Desktop, you could create the Quests on Desktop and then just transfer them over until the feature is available.
Eventually I'd love a way to do a sync between the mobile and desktop games so you can play a quest on your desktop and/or one or more mobile devices and easily sync your progress between multiple devices. Unfortunately that will require a network server to do properly, which may have to wait until we get further towards network support.
Last edited by drdev on 17 Jul 2014, 19:58, edited 1 time in total.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007
by drdev » 18 Jul 2014, 02:48
I've made some good progress on the Bazaar screen and I thought I'd share before I put in the finishing touches to release it.
As you can see, I made the 6 stalls into tabs across the top rather than buttons down the left due to the portrait layout of the mobile game and overall less screen real estate. I also added icons to the Credits and Life labels and made them larger, as well as changed the "Cost" label to use an icon and number only and appear below the "Buy" button instead of below the description. This allowed the item to be as short as possible and reduce vertical scrolling.
Let me know what you think of these layout changes.
Thanks.
-Dan
As you can see, I made the 6 stalls into tabs across the top rather than buttons down the left due to the portrait layout of the mobile game and overall less screen real estate. I also added icons to the Credits and Life labels and made them larger, as well as changed the "Cost" label to use an icon and number only and appear below the "Buy" button instead of below the description. This allowed the item to be as short as possible and reduce vertical scrolling.
Let me know what you think of these layout changes.
Thanks.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007
by timmermac » 18 Jul 2014, 03:02
I'm finding that when a game gets into the upper 20's in terms of number of turns played, performance becomes unplayably slow on my EVO 4g LTE.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007
by drdev » 18 Jul 2014, 03:24
Have you tried turning off card name and ID overlays and seeing if that helps any?timmermac wrote:I'm finding that when a game gets into the upper 20's in terms of number of turns played, performance becomes unplayably slow on my EVO 4g LTE.
Can you tell if it's AI logic vs. UI logic that's causing the slowness?
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007
by timmermac » 18 Jul 2014, 03:41
The longest delay is between the opponent's draw and main 1 phases. Once the game gets to about turn 25 or so, the delay lasts minutes. I already have very little turned on in terms of overlays.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-17-2014 Alpha 1.5.22.008
by drdev » 18 Jul 2014, 04:02
I just released 1.5.22.008, which includes the finished Bazaar screen!
As a heads up, if you purchase a pet or plant, you'll want to go to the Statistics screen to select them for use. I configured that combo box and check box to appear on that screen under the stats as that's where they are on the desktop game, so it made sense to stay consistent even though they aren't technically stats.
Let me know if you any questions or encounter any issues with these new features.
Thanks.
-Dan
As a heads up, if you purchase a pet or plant, you'll want to go to the Statistics screen to select them for use. I configured that combo box and check box to appear on that screen under the stats as that's where they are on the desktop game, so it made sense to stay consistent even though they aren't technically stats.
Let me know if you any questions or encounter any issues with these new features.
Thanks.
-Dan
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Re: Forge Android App: 07-17-2014 Alpha 1.5.22.008
by timmermac » 18 Jul 2014, 04:50
Is there a way to change starting credits and other things yet?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-17-2014 Alpha 1.5.22.008
by drdev » 18 Jul 2014, 04:56
The Quest Preferences screen is next on my list. Until then, you can change the preferences on the desktop game and copy quest.preferences over to your mobile device.timmermac wrote:Is there a way to change starting credits and other things yet?
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Re: Forge Android App: 07-18-2014 Alpha 1.5.22.009
by drdev » 18 Jul 2014, 05:15
So after downloading the latest version on my phone, I realized the Bazaar items ended up being really cramped on my narrower screen, with the description wrapping so often that it caused each item to take up the whole screen by itself.
To combat this, I reorganized the layout of the quest items so that there are only 2 columns instead of 3, with the first having the name and description, and the second having the icon, cost, and a shorter "Buy" button.
I just released 1.5.22.009 with this change, so let me know what you think.
Thanks.
-Dan
To combat this, I reorganized the layout of the quest items so that there are only 2 columns instead of 3, with the first having the name and description, and the second having the icon, cost, and a shorter "Buy" button.
I just released 1.5.22.009 with this change, so let me know what you think.
Thanks.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006
by drdev » 18 Jul 2014, 06:20
Ok, I've gone and ahead and added the *NEW* suffix for the quest inventory ItemManagers in the Spell Shop and Quest Deck Editor. While I was it, I fixed a bug where new cards were sorting to the bottom instead of the top by default in those places.friarsol wrote:Yea that should be fine, I wasn't sure if there would be enough room, especially cards with long names.drdev wrote:Instead of just an asterisk, what if I put *NEW* after the name instead? I think that would be clearer and more noticeable.
What do you think?
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Re: Forge Android App: 07-18-2014 Alpha 1.5.22.010
by drdev » 18 Jul 2014, 06:31
I just released 1.5.22.010, which introduces the *NEW* indicators in the Spell Shop and Quest Deck Editor, as well as fixes a layout bug in the Bazaar and a crash if the image for quest pets/plants fails to load.
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Re: Forge Android App: 07-18-2014 Alpha 1.5.22.010
by timmermac » 18 Jul 2014, 12:49
Another no-args error, this time with the bazaar.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 07-18-2014 Alpha 1.5.22.010
by timmermac » 18 Jul 2014, 15:56
forge.quest.bazaar.QuestItemBasic
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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