It is currently 25 Apr 2024, 07:48
   
Text Size

Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby timmermac » 10 Apr 2016, 02:25

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby damicore » 10 Apr 2016, 18:56

Well now it's working but it goes to sleep when downloading cards and updates.
Is this the intended behavior? I'm guessing that's what's making the app unstable in my phone.
Last edited by damicore on 10 Apr 2016, 19:26, edited 1 time in total.
damicore
 
Posts: 16
Joined: 24 Sep 2015, 03:40
Has thanked: 11 times
Been thanked: 0 time

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby 1mrlee » 10 Apr 2016, 19:08

Thanks for your reply Dr dev. Now that I know it isn't fully scripted yet it's good to know.

I'll just leave these here fyi anyways:

Gitfrog: discarding lands, to trigger drawing a card (eg: from molten vortex) isn't working

Brain in the jar: adding a counter, then casting a spell for less than the counters = to, does not work correctly. I was able to cast 6 mana spells from one counter. Tested on different spells
1mrlee
 
Posts: 42
Joined: 07 Oct 2015, 00:34
Has thanked: 0 time
Been thanked: 4 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby Vulgard » 12 Apr 2016, 22:42

Mount Keralia bugs out the game after it is planeswalked from. It seems that the trigger causes the error.
Vulgard
 
Posts: 17
Joined: 23 Jul 2015, 21:22
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby dclpt0 » 15 Apr 2016, 14:23

Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
User avatar
dclpt0
 
Posts: 27
Joined: 01 Oct 2014, 23:37
Has thanked: 4 times
Been thanked: 3 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby drdev » 15 Apr 2016, 23:11

dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
Does anything appear in Forge/data/forge.log when this happens?
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby xclamp » 16 Apr 2016, 09:45

is it only me or there is really no priority during upkeep and draw step?
xclamp
 
Posts: 3
Joined: 21 Mar 2016, 03:54
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby nafod » 16 Apr 2016, 11:18

Hi,

I'm new to the whole Forge thing having got here via a Google+ post lamenting the lack of an Android version of Magic Duels. I've downloaded the Android app and am loving it. I've not used the desktop version of Forge yet.

Is there anyway to synchronise decks between my phone app and my tablet app? I could see that from a search in this forum that someone had wanted a sync between desktop and app for quest progress but this was deemed too difficult at present as it would require a dedicated server. A synchronisation between two android devices for deck builds should be easier (I think. Declaration: I'm no programmer) because it should be possible to hook into the Google Drive associated with that account.

Thanks.

James
nafod
 
Posts: 2
Joined: 16 Apr 2016, 07:50
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby friarsol » 16 Apr 2016, 12:11

xclamp wrote:is it only me or there is really no priority during upkeep and draw step?
Certain phases where not much happens in are disabled by default. If you take a look at the phase bar, you can see some of the phases are in red and some are in green (if you happen to be colorblind, I'd recommend changing themes. There are a handful that have better contrast for rg colorblind). The ones that are marked as green are set to always stop during. The ones that are always red are set to automatically pass priority (unless a trigger or something hits the stack). To toggle these, just click once. Then you'll be able to have whatever priority you want to setup. Even if its temporary.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby dclpt0 » 16 Apr 2016, 14:45

drdev wrote:
dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
Does anything appear in Forge/data/forge.log when this happens?
Appears there is! Here's a copy of what it says. In case it's worth noting, it doesn't happen every time - I'd say it's about 50/50 so far.

Chaos log info | Open
java.lang.NullPointerException: Attempt to invoke virtual method 'forge.deck.Deck forge.quest.QuestEventDuel.getEventDeck()' on a null object reference
at forge.planarconquest.ConquestChaosBattle.buildOpponentDeck(ConquestChaosBattle.java:58)
at forge.planarconquest.ConquestBattle.getOpponentDeck(ConquestBattle.java:36)
at forge.planarconquest.ConquestController.startBattle(ConquestController.java:89)
at forge.screens.planarconquest.ConquestMultiverseScreen$5$1.run(ConquestMultiverseScreen.java:271)
at forge.screens.LoadingOverlay$1$1.run(LoadingOverlay.java:33)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1648)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1353)
User avatar
dclpt0
 
Posts: 27
Joined: 01 Oct 2014, 23:37
Has thanked: 4 times
Been thanked: 3 times

Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009

Postby sorinmarkov » 16 Apr 2016, 22:06

nafod wrote:Hi,

I'm new to the whole Forge thing having got here via a Google+ post lamenting the lack of an Android version of Magic Duels. I've downloaded the Android app and am loving it. I've not used the desktop version of Forge yet.

Is there anyway to synchronise decks between my phone app and my tablet app? I could see that from a search in this forum that someone had wanted a sync between desktop and app for quest progress but this was deemed too difficult at present as it would require a dedicated server. A synchronisation between two android devices for deck builds should be easier (I think. Declaration: I'm no programmer) because it should be possible to hook into the Google Drive associated with that account.

Thanks.

James
Hey James, you can simply take your save files from the forge/data/quest/saves folder in one device and drop it into the same folder on the other device and it works. So for example I have my Ravnica Quest named Rav1 and there is a file called Rav1.dat in the saves folder and I periodically email it to myself as a backup and then I can just opened the email and save the attached file into the saves folder on any device (Android or PC) and continue my quest.

An automated sync would be nice but this manual way is very simple and just takes a min to do.

Hope this helps.

S.M.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
sorinmarkov
 
Posts: 28
Joined: 05 Dec 2015, 18:50
Has thanked: 51 times
Been thanked: 2 times

Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001

Postby drdev » 17 Apr 2016, 22:14

damicore wrote:Well now it's working but it goes to sleep when downloading cards and updates.
Is this the intended behavior? I'm guessing that's what's making the app unstable in my phone.
dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
I just released 1.5.52.001, which should address both of these issues. For the former, I've made it so your phone or tablet should stay awake for the duration of any download. I've also made a similar change to desktop Forge to prevent your computer screen turning off or sleeping while downloading stuff, which should be available in the next snapshot build and beta release.

This release also includes many fixes to SOI cards that were recently released with the new Beta as well as some that were done since the Beta release.

Please let me know if you still encounter your device sleeping while downloading stuff in case I missed something.

Thanks.
-Dan
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001

Postby Agetian » 18 Apr 2016, 12:06

I started playing Planar Conquest and I can say I am impressed, it's really fun!
I have a question though: does the current AI know how to cast the commander card from command zone? I played like 4 Commander matches in my Theros conquest and the AI didn't cast the commander even once. The commanders for the AI were various gods, if that matters. A few times the AI specifically did nothing despite having open mana to cast the commander. :/

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001

Postby timmermac » 18 Apr 2016, 13:18

I've played around a bit with the mode, and the AI will use the Commander during a game.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001

Postby dclpt0 » 18 Apr 2016, 16:42

Agetian wrote:I started playing Planar Conquest and I can say I am impressed, it's really fun!
I have a question though: does the current AI know how to cast the commander card from command zone? I played like 4 Commander matches in my Theros conquest and the AI didn't cast the commander even once. The commanders for the AI were various gods, if that matters. A few times the AI specifically did nothing despite having open mana to cast the commander. :/

- Agetian
They will indeed. I've almost cleared all of the planes and they will definitely play commanders. It seems they are on a priority system of some sort - so if there are other cards that are programmed to take precidence they will hold off on summoning them in favor off other plays.
User avatar
dclpt0
 
Posts: 27
Joined: 01 Oct 2014, 23:37
Has thanked: 4 times
Been thanked: 3 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 145 guests


Who is online

In total there are 145 users online :: 0 registered, 0 hidden and 145 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 145 guests

Login Form