Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by timmermac » 10 Apr 2016, 02:25
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by damicore » 10 Apr 2016, 18:56
Well now it's working but it goes to sleep when downloading cards and updates.
Is this the intended behavior? I'm guessing that's what's making the app unstable in my phone.
Is this the intended behavior? I'm guessing that's what's making the app unstable in my phone.
Last edited by damicore on 10 Apr 2016, 19:26, edited 1 time in total.
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by 1mrlee » 10 Apr 2016, 19:08
Thanks for your reply Dr dev. Now that I know it isn't fully scripted yet it's good to know.
I'll just leave these here fyi anyways:
Gitfrog: discarding lands, to trigger drawing a card (eg: from molten vortex) isn't working
Brain in the jar: adding a counter, then casting a spell for less than the counters = to, does not work correctly. I was able to cast 6 mana spells from one counter. Tested on different spells
I'll just leave these here fyi anyways:
Gitfrog: discarding lands, to trigger drawing a card (eg: from molten vortex) isn't working
Brain in the jar: adding a counter, then casting a spell for less than the counters = to, does not work correctly. I was able to cast 6 mana spells from one counter. Tested on different spells
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by Vulgard » 12 Apr 2016, 22:42
Mount Keralia bugs out the game after it is planeswalked from. It seems that the trigger causes the error.
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by dclpt0 » 15 Apr 2016, 14:23
Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by drdev » 15 Apr 2016, 23:11
Does anything appear in Forge/data/forge.log when this happens?dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by xclamp » 16 Apr 2016, 09:45
is it only me or there is really no priority during upkeep and draw step?
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by nafod » 16 Apr 2016, 11:18
Hi,
I'm new to the whole Forge thing having got here via a Google+ post lamenting the lack of an Android version of Magic Duels. I've downloaded the Android app and am loving it. I've not used the desktop version of Forge yet.
Is there anyway to synchronise decks between my phone app and my tablet app? I could see that from a search in this forum that someone had wanted a sync between desktop and app for quest progress but this was deemed too difficult at present as it would require a dedicated server. A synchronisation between two android devices for deck builds should be easier (I think. Declaration: I'm no programmer) because it should be possible to hook into the Google Drive associated with that account.
Thanks.
James
I'm new to the whole Forge thing having got here via a Google+ post lamenting the lack of an Android version of Magic Duels. I've downloaded the Android app and am loving it. I've not used the desktop version of Forge yet.
Is there anyway to synchronise decks between my phone app and my tablet app? I could see that from a search in this forum that someone had wanted a sync between desktop and app for quest progress but this was deemed too difficult at present as it would require a dedicated server. A synchronisation between two android devices for deck builds should be easier (I think. Declaration: I'm no programmer) because it should be possible to hook into the Google Drive associated with that account.
Thanks.
James
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by friarsol » 16 Apr 2016, 12:11
Certain phases where not much happens in are disabled by default. If you take a look at the phase bar, you can see some of the phases are in red and some are in green (if you happen to be colorblind, I'd recommend changing themes. There are a handful that have better contrast for rg colorblind). The ones that are marked as green are set to always stop during. The ones that are always red are set to automatically pass priority (unless a trigger or something hits the stack). To toggle these, just click once. Then you'll be able to have whatever priority you want to setup. Even if its temporary.xclamp wrote:is it only me or there is really no priority during upkeep and draw step?
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by dclpt0 » 16 Apr 2016, 14:45
Appears there is! Here's a copy of what it says. In case it's worth noting, it doesn't happen every time - I'd say it's about 50/50 so far.drdev wrote:Does anything appear in Forge/data/forge.log when this happens?dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
- Chaos log info | Open
- java.lang.NullPointerException: Attempt to invoke virtual method 'forge.deck.Deck forge.quest.QuestEventDuel.getEventDeck()' on a null object reference
at forge.planarconquest.ConquestChaosBattle.buildOpponentDeck(ConquestChaosBattle.java:58)
at forge.planarconquest.ConquestBattle.getOpponentDeck(ConquestBattle.java:36)
at forge.planarconquest.ConquestController.startBattle(ConquestController.java:89)
at forge.screens.planarconquest.ConquestMultiverseScreen$5$1.run(ConquestMultiverseScreen.java:271)
at forge.screens.LoadingOverlay$1$1.run(LoadingOverlay.java:33)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1648)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1353)
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by sorinmarkov » 16 Apr 2016, 22:06
Hey James, you can simply take your save files from the forge/data/quest/saves folder in one device and drop it into the same folder on the other device and it works. So for example I have my Ravnica Quest named Rav1 and there is a file called Rav1.dat in the saves folder and I periodically email it to myself as a backup and then I can just opened the email and save the attached file into the saves folder on any device (Android or PC) and continue my quest.nafod wrote:Hi,
I'm new to the whole Forge thing having got here via a Google+ post lamenting the lack of an Android version of Magic Duels. I've downloaded the Android app and am loving it. I've not used the desktop version of Forge yet.
Is there anyway to synchronise decks between my phone app and my tablet app? I could see that from a search in this forum that someone had wanted a sync between desktop and app for quest progress but this was deemed too difficult at present as it would require a dedicated server. A synchronisation between two android devices for deck builds should be easier (I think. Declaration: I'm no programmer) because it should be possible to hook into the Google Drive associated with that account.
Thanks.
James
An automated sync would be nice but this manual way is very simple and just takes a min to do.
Hope this helps.
S.M.
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—Sorin Markov
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Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001
by drdev » 17 Apr 2016, 22:14
damicore wrote:Well now it's working but it goes to sleep when downloading cards and updates.
Is this the intended behavior? I'm guessing that's what's making the app unstable in my phone.
I just released 1.5.52.001, which should address both of these issues. For the former, I've made it so your phone or tablet should stay awake for the duration of any download. I've also made a similar change to desktop Forge to prevent your computer screen turning off or sleeping while downloading stuff, which should be available in the next snapshot build and beta release.dclpt0 wrote:Not sure if it's just me, but lately when playing Planar Conquest, if the prize wheel lands on Chaos, it gets stuck on the "Chaos Approaching..." message. Hitting the back button gets out of it, but something seems to be causing a hang up.
This release also includes many fixes to SOI cards that were recently released with the new Beta as well as some that were done since the Beta release.
Please let me know if you still encounter your device sleeping while downloading stuff in case I missed something.
Thanks.
-Dan
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Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001
by Agetian » 18 Apr 2016, 12:06
I started playing Planar Conquest and I can say I am impressed, it's really fun!
I have a question though: does the current AI know how to cast the commander card from command zone? I played like 4 Commander matches in my Theros conquest and the AI didn't cast the commander even once. The commanders for the AI were various gods, if that matters. A few times the AI specifically did nothing despite having open mana to cast the commander. :/
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I have a question though: does the current AI know how to cast the commander card from command zone? I played like 4 Commander matches in my Theros conquest and the AI didn't cast the commander even once. The commanders for the AI were various gods, if that matters. A few times the AI specifically did nothing despite having open mana to cast the commander. :/
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Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001
by timmermac » 18 Apr 2016, 13:18
I've played around a bit with the mode, and the AI will use the Commander during a game.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 04-17-2016 Alpha 1.5.52.001
by dclpt0 » 18 Apr 2016, 16:42
They will indeed. I've almost cleared all of the planes and they will definitely play commanders. It seems they are on a priority system of some sort - so if there are other cards that are programmed to take precidence they will hold off on summoning them in favor off other plays.Agetian wrote:I started playing Planar Conquest and I can say I am impressed, it's really fun!
I have a question though: does the current AI know how to cast the commander card from command zone? I played like 4 Commander matches in my Theros conquest and the AI didn't cast the commander even once. The commanders for the AI were various gods, if that matters. A few times the AI specifically did nothing despite having open mana to cast the commander. :/
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