Forge Beta: 06-20-2014 ver 1.5.20
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Marek14 » 28 Jun 2014, 18:38
AI casts Path to Exile on my AEtherling. In response, I activate its exile ability.
In response, AI casts ANOTHER Path to Exile. I have no more mana, so AEtherling is exiled. Then its ability resolves. At end of turn, the delayed trigger brings AEtherling back to battlefield, which shouldn't happen since it wasn't exiled by its ability.
I think that Warp World doesn't work with tokens properly. The tokens go to library, and they are revealed together with other cards. But Warp World reveals CARDS from library -- therefore any tokens it encounters when revealing should be skipped, even though they are technically there: they are not counted by the spell.
AI targeted creature card in my graveyard with Deadwood Treefolk (the ability did nothing).
In response, AI casts ANOTHER Path to Exile. I have no more mana, so AEtherling is exiled. Then its ability resolves. At end of turn, the delayed trigger brings AEtherling back to battlefield, which shouldn't happen since it wasn't exiled by its ability.
I think that Warp World doesn't work with tokens properly. The tokens go to library, and they are revealed together with other cards. But Warp World reveals CARDS from library -- therefore any tokens it encounters when revealing should be skipped, even though they are technically there: they are not counted by the spell.
AI targeted creature card in my graveyard with Deadwood Treefolk (the ability did nothing).
Re: Forge Beta: 06-20-2014 ver 1.5.20
by KMO » 28 Jun 2014, 21:25
Oppressive Rays frequently doesn't affect activated abilities. It appears to fail on abilities that have no mana cost; I last saw it fail on the tap ability granted by Oracle's Insight.
I think it only adds 3 to the cost of abilities that had a mana cost to start with.
I think it only adds 3 to the cost of abilities that had a mana cost to start with.
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Re: Forge Beta: 06-20-2014 ver 1.5.20
by marioc » 29 Jun 2014, 00:59
I am playing commander with Brago, King Eternal. I play Reality Acid, attach it to some permanent an opponent controls, then deal player damage with Brago.
Reality Acid should leave play (making the controller sacrifice the initial target) and then come back into play attached to any permanent I choose.
What happens is it looks like it comes back into play (I choose a new target) but instead goes to my graveyard. The initial target gets sacrificed, but I lose Reality Acid.
Reality Acid should leave play (making the controller sacrifice the initial target) and then come back into play attached to any permanent I choose.
What happens is it looks like it comes back into play (I choose a new target) but instead goes to my graveyard. The initial target gets sacrificed, but I lose Reality Acid.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Marek14 » 29 Jun 2014, 06:50
Norin the Wary should be returned to battlefield even if his exile ability is replaced by sending to command zone.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Marek14 » 29 Jun 2014, 08:36
Rhystic Study is implemented a bit incorrectly. The way it currently works, you first choose to use the ability or not, if you choose to use it, opponent can pay mana, if he doesn't pay, you draw a card.
It should actually ask the player to pay first, and if he declines, you should get the choice to draw a card or not. Gatherer rulings say:
It should actually ask the player to pay first, and if he declines, you should get the choice to draw a card or not. Gatherer rulings say:
You don't have to decide whether or not you are drawing until after the player decides whether or not to pay.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Haytrid » 29 Jun 2014, 11:54
Description: [I had just put out a Skaab Goliath, next turn computer attacked with Elder of Laurels equipped with Blazing Torch]
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_60 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4645)
at forge.game.card.Card.getKeyword(Card.java:4352)
at forge.game.card.Card.getAmountOfKeyword(Card.java:5215)
at forge.game.card.Card.getNetAttack(Card.java:4048)
at forge.screens.match.controllers.CCombat.combatantToString(CCombat.java:139)
at forge.screens.match.controllers.CCombat.getCombatDescription(CCombat.java:106)
at forge.screens.match.controllers.CCombat.update(CCombat.java:49)
at forge.screens.match.CMatchUI.showCombat(CMatchUI.java:307)
at forge.GuiDesktop.showCombat(GuiDesktop.java:336)
at forge.control.FControlGameEventHandler$2.run(FControlGameEventHandler.java:61)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 06-20-2014 ver 1.5.20
by elcnesh » 29 Jun 2014, 13:16
You're right, it's been fixed!KMO wrote:Oppressive Rays frequently doesn't affect activated abilities. It appears to fail on abilities that have no mana cost; I last saw it fail on the tap ability granted by Oracle's Insight.
I think it only adds 3 to the cost of abilities that had a mana cost to start with.
Fixed for this case.Marek14 wrote:Norin the Wary should be returned to battlefield even if his exile ability is replaced by sending to command zone.
The general problem remains though: cards that change to a different zone than the effect expects should still be tracked. Just setting the "Origin" parameter of the "ChangeZone" effect to "All" is not sufficient, as this also returns them from the graveyard after Pull from Eternity (which is strange, because I'd expect it to lose track of the card when it changes zone from exile to graveyard, but apparently it doesn't...)
Also fixed.Marek14 wrote:Rhystic Study is implemented a bit incorrectly. The way it currently works, you first choose to use the ability or not, if you choose to use it, opponent can pay mana, if he doesn't pay, you draw a card.
It should actually ask the player to pay first, and if he declines, you should get the choice to draw a card or not. Gatherer rulings say:You don't have to decide whether or not you are drawing until after the player decides whether or not to pay.
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Re: Forge Beta: 06-20-2014 ver 1.5.20
by Marek14 » 30 Jun 2014, 05:04
The delayed trigger of Marchesa, the Black Rose has wrong text on stack (talks about sacrificing tokens, while it actually returns creatures from graveyard).
Re: Forge Beta: 06-20-2014 ver 1.5.20
by arcturusmengsk » 30 Jun 2014, 16:11
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Re: Forge Beta: 06-20-2014 ver 1.5.20
by timmermac » 30 Jun 2014, 17:46
Try resetting the layout.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 06-20-2014 ver 1.5.20
by tasteful » 30 Jun 2014, 23:08
the card Keldon Arsonist has the Forge text "[tap symbol], Sacrifice two lands:" for its activated ability, but the actual card (and its oracle text) has "[one mana], Sacrifice two lands:". i haven't tried using its ability because i am never gonna play that card ever, so i don't know if the mistake carries over into gameplay.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by friarsol » 01 Jul 2014, 00:10
Thanks, fixed. It's probably not that terrible if you have a Crucible of Worldstasteful wrote:the card Keldon Arsonist has the Forge text "[tap symbol], Sacrifice two lands:" for its activated ability, but the actual card (and its oracle text) has "[one mana], Sacrifice two lands:". i haven't tried using its ability because i am never gonna play that card ever, so i don't know if the mistake carries over into gameplay.
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Dead-Iron Sledge bug
by Haytrid » 01 Jul 2014, 04:58
Dead-Iron Sledge. When I have it equipped on my creature, and my creature is blocking, it is not assigning the death effect to my creature. The opponents creature dies, mine remains.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Marek14 » 01 Jul 2014, 08:06
AI attacks with Wanderwine Prophets which deals damage to me and then is exiled by False Prophet. The championed Merfolk returns, AI sacrifices it to the ability of Prophets, but it doesn't get an extra turn.
Re: Forge Beta: 06-20-2014 ver 1.5.20
by Wurst » 01 Jul 2014, 14:43
Hey guys,
found a couple of cards with partly missing card texts. Breaking Wave and Corrupting Licid are two of them. Some of the other Licids miss text as well. Tried to attach a screenshot but because this is a new account I'm not allowed to use the (img) tag.
Anyway here it is:
i.imgur(dot)com/creX3Ds.png
Btw, thanks for this great game.
found a couple of cards with partly missing card texts. Breaking Wave and Corrupting Licid are two of them. Some of the other Licids miss text as well. Tried to attach a screenshot but because this is a new account I'm not allowed to use the (img) tag.
Anyway here it is:
i.imgur(dot)com/creX3Ds.png
Btw, thanks for this great game.
- General bug report | Open
- Code: Select all
Forge Version: 1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
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