Forge Beta: 07-04-2014 ver 1.5.21
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-04-2014 ver 1.5.21
by KrazyTheFox » 08 Jul 2014, 15:47
Could we get your save file to test it out? I'm on vacation at the moment and can't fix it right now, but I'll be back home on Friday and can about doing something then.Symphonic wrote:I've had a freeze several times in a row in a Quest-draft game in the Zendikar-block.
It's the first time sth like this happens to me again and again every time.
The game didn't react any more, I had to quit and restart, and play the draft-game again until it froze again at an unpredictable point during the first or second game. Happened about 5-6 times...
I don't know what causes the freezing, there wasn't any specific card being activated or played each of these times, but it always happened during one of the opponent's "Main-2" or "End-turn" phases.
A screenshot of the last crash:Unbenannt.jpg
Is there anything I can do to continue the game and finish the tournament or to avoid these crashes?
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by drdev » 08 Jul 2014, 15:47
Did you ever see any error? Was there any pattern in terms of what the AI was doing at the time of the freeze? Or what you were doing?Symphonic wrote:I've had a freeze several times in a row in a Quest-draft game in the Zendikar-block.
It's the first time sth like this happens to me again and again every time.
The game didn't react any more, I had to quit and restart, and play the draft-game again until it froze again at an unpredictable point during the first or second game. Happened about 5-6 times...
I don't know what causes the freezing, there wasn't any specific card being activated or played each of these times, but it always happened during one of the opponent's "Main-2" or "End-turn" phases.
A screenshot of the last crash:Unbenannt.jpg
Is there anything I can do to continue the game and finish the tournament or to avoid these crashes?
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by Marek14 » 08 Jul 2014, 17:43
When a spell triggers Possibility Storm and then is removed from stack, the ability of Possibility Storm does nothing. However, it shouldn't depend on whether the spell is still there.
When Wild Evocation puts a land on the battlefield, it is apparently counted as a land play. It should not.
When Wild Evocation puts a land on the battlefield, it is apparently counted as a land play. It should not.
Re: Forge Beta: 07-04-2014 ver 1.5.21
by Symphonic » 09 Jul 2014, 09:01
KrazyTheFox wrote:Could we get your save file to test it out? I'm on vacation at the moment and can't fix it right now, but I'll be back home on Friday and can about doing something then.
Thanks guys, it took me quite some time but I just found the card that causes the freezings when getting played by the Ai. It's Gnarlid Pack .drdev wrote:Did you ever see any error? Was there any pattern in terms of what the AI was doing at the time of the freeze? Or what you were doing?
Re: Forge Beta: 07-04-2014 ver 1.5.21
by elcnesh » 09 Jul 2014, 12:08
It makes sense, because I fixed its multikicker cost in r26547. Maybe the AI can't handle that?Symphonic wrote:KrazyTheFox wrote:Could we get your save file to test it out? I'm on vacation at the moment and can't fix it right now, but I'll be back home on Friday and can about doing something then.Thanks guys, it took me quite some time but I just found the card that causes the freezings when getting played by the Ai. It's Gnarlid Pack .drdev wrote:Did you ever see any error? Was there any pattern in terms of what the AI was doing at the time of the freeze? Or what you were doing?
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by Golob » 09 Jul 2014, 12:31
When Ogre Leadfoot becomes blocked by an artifact creature (e.g. Frogmite) that creature does not get destroyed.
Re: Forge Beta: 07-04-2014 ver 1.5.21
by Marek14 » 09 Jul 2014, 21:40
The Mimeoplasm entered the battlefield as Brawn with 4 +1/+1 counters from Hundroog - but it didn't get one extra counter from Opal Palace.
Re: Forge Beta: 07-04-2014 ver 1.5.21
by donluca » 10 Jul 2014, 00:20
I was drafting a cube when I noticed that the packs are made of 16 cards instead of 15.
Not sure if this happens only when cube drafting.
EDIT: it doesn't happen during a regular draft.
EDIT 2: while drafting a cube, the same card may appear in different packs. This should not happen as there's only a one-of of each card.
Not sure if this happens only when cube drafting.
EDIT: it doesn't happen during a regular draft.
EDIT 2: while drafting a cube, the same card may appear in different packs. This should not happen as there's only a one-of of each card.
Last edited by donluca on 11 Jul 2014, 11:41, edited 2 times in total.
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by bd1983 » 10 Jul 2014, 01:28
Description: I simply launched the app, immediately got the bug pop up window, couldn't even scroll right to see what thread I should be posting this in. Sorry if this isn't the right place. I click continue but the forge window stays reading: opening main window... never opens.
- StreamException | Open
- Code: Select all
Forge Version: 1.5.21-r26540
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_60 Oracle Corporation
com.thoughtworks.xstream.io.StreamException: Cannot create XmlPullParser
at com.thoughtworks.xstream.io.xml.AbstractXppDriver.createReader(AbstractXppDriver.java:56)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1040)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1031)
at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:71)
at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:180)
at forge.screens.bazaar.VBazaarUI.populateStalls(VBazaarUI.java:41)
at forge.screens.bazaar.CBazaarUI.initBazaar(CBazaarUI.java:29)
at forge.screens.bazaar.VBazaarUI.instantiate(VBazaarUI.java:101)
at forge.view.FView.cacheUIStates(FView.java:370)
at forge.view.FView.initialize(FView.java:114)
at forge.control.FControl$3.run(FControl.java:244)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by cc-drake » 10 Jul 2014, 10:26
When AI has to copy my Pact of Negation due to Hive Mind, AI is targeting nothing and therefore don't have to pay for the Pact in it's upkeep.
Re: Forge Beta: 07-04-2014 ver 1.5.21
by GDADelfino » 10 Jul 2014, 23:01
Description: Opening Forge, while about to open main window
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.21-r26540
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_55 Oracle Corporation
java.lang.NullPointerException
at forge.itemmanager.ItemManager.stringToItem(ItemManager.java:591)
at forge.itemmanager.ItemManager.setSelectedStrings(ItemManager.java:622)
at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:360)
at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:244)
at forge.screens.home.sanctioned.VSubmenuConstructed.populate(VSubmenuConstructed.java:412)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:54)
at forge.screens.home.CHomeUI.selectPrevious(CHomeUI.java:137)
at forge.screens.home.CHomeUI.initialize(CHomeUI.java:83)
at forge.control.FControl.setCurrentScreen(FControl.java:305)
at forge.control.FControl.setCurrentScreen(FControl.java:269)
at forge.view.FView.initialize(FView.java:126)
at forge.control.FControl$3.run(FControl.java:244)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by fsecco » 11 Jul 2014, 18:44
I can't run this on Mac OSX Lion. Any tips? When I try it gives me the error:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5fc01028
Any ideas what should I do? (I'm on a Mac Mini OSX 10.7.5 with 4gb ram
EDIT: I just read that it only runs on Mavericks, right? I'm trying the Windows download now. Will post how it goes. Sorry!
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5fc01028
Any ideas what should I do? (I'm on a Mac Mini OSX 10.7.5 with 4gb ram
EDIT: I just read that it only runs on Mavericks, right? I'm trying the Windows download now. Will post how it goes. Sorry!
Re: Forge Beta: 07-04-2014 ver 1.5.21
by mastroego » 11 Jul 2014, 21:35
Hi.
I suspect something is wrong with Temple of Triumph and scry.
I get like "plains", which I don't want so I select "bottom". And then I draw Plains.
Of course it might be another Plains, but it happened like 5 times in a row and it isn't even a monocolored deck...
I'll keep an eye on further occurrences, obviously.
I suspect something is wrong with Temple of Triumph and scry.
I get like "plains", which I don't want so I select "bottom". And then I draw Plains.
Of course it might be another Plains, but it happened like 5 times in a row and it isn't even a monocolored deck...
I'll keep an eye on further occurrences, obviously.
Re: Forge Beta: 07-04-2014 ver 1.5.21
by friarsol » 11 Jul 2014, 22:18
I just tested this and it worked fine for me. I think this is just confirmation bias.mastroego wrote:Hi.
I suspect something is wrong with Temple of Triumph and scry.
I get like "plains", which I don't want so I select "bottom". And then I draw Plains.
Of course it might be another Plains, but it happened like 5 times in a row and it isn't even a monocolored deck...
I'll keep an eye on further occurrences, obviously.
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Re: Forge Beta: 07-04-2014 ver 1.5.21
by supercommiefu » 12 Jul 2014, 04:28
1. When I try to automatically pay for electrolyze in this situation, I can't, despite there being a valid way to tap the mana (Steam Vents for R, Hinterland Harbor for U, forest for G.
http://i.imgur.com/nQTOy92.jpg
2. Evangelize is a super-buggy card. The AI will be able to force me to pick a target even if they have insufficient mana to cast it, and they will try to cast it unsuccessfully a lot if there is a creature in play.
http://i.imgur.com/nQTOy92.jpg
2. Evangelize is a super-buggy card. The AI will be able to force me to pick a target even if they have insufficient mana to cast it, and they will try to cast it unsuccessfully a lot if there is a creature in play.
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