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Forge Beta: 08-29-2014 ver 1.5.25

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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby krevett » 04 Sep 2014, 11:08

Mystical Teachings allow me to search for Lingering Souls even though it's a sorcery, probably because it has the word flashback on it...
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Phoenix » 04 Sep 2014, 17:18

Still a bug with "Spells ... cost {x} more to play".

AI has Grand Arbiter Augustine IV in play and I want to play an Ornithopter.
Forge forces me to pay {1} but when I tap a land the prompt stays demanding {1}.
After paying the second mana the Ornithopter comes into play.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Agetian » 05 Sep 2014, 03:57

Here are two different crashes that happened when I was going through the AI vs. AI matches in a quest draft tournament.

Description: Crash #1, API-related and related to Bull Aurochs. I kept running into this issue every time in the draft tournament until I (for the sake of experiment) edited Bull Aurochs and turned it into a regular 4/4 creature, after which it stopped crashing.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.9.4 x86_64
Java Version:     1.7.0_67 Oracle Corporation

java.lang.IllegalArgumentException: AI confirmAction does not know what to decide about null mode (api is null).
   at forge.ai.AiController.confirmAction(AiController.java:933)
   at forge.ai.PlayerControllerAi.confirmAction(PlayerControllerAi.java:170)
   at forge.game.ability.effects.ChangeZoneEffect.changeZonePlayerInvariant(ChangeZoneEffect.java:709)
   at forge.game.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:587)
   at forge.game.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:346)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:303)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:317)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:402)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:584)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1062)
   at forge.game.GameAction.startGame(GameAction.java:1558)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:745)
Description: Crash #2, seems to be related to the API for Surging Sentinels.

RuntimeException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.9.4 x86_64
Java Version:     1.7.0_67 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Surging Sentinels
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:108)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:275)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:240)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:195)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:197)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:180)
   at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:105)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:425)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1020)
   at forge.game.GameAction.startGame(GameAction.java:1558)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:745)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby timmermac » 05 Sep 2014, 12:47

:arrow: Celestial Dawn seems to cause a slowdown when it is in play.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Edriss » 05 Sep 2014, 22:14

Description: This bug occured when the AI tried to resolve Windswept Heath activated ability.

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_20 Oracle Corporation

java.lang.IllegalArgumentException: AI confirmAction does not know what to decide about null mode (api is null).
   at forge.ai.AiController.confirmAction(AiController.java:933)
   at forge.ai.PlayerControllerAi.confirmAction(PlayerControllerAi.java:170)
   at forge.game.ability.effects.ChangeZoneEffect.changeZonePlayerInvariant(ChangeZoneEffect.java:709)
   at forge.game.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:587)
   at forge.game.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:346)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:584)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1062)
   at forge.game.GameAction.startGame(GameAction.java:1558)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby lujo » 06 Sep 2014, 16:23

Hi, how could I edit the prices the quest mode charges for buying boosters in tournaments? I've looked all through the game folder but can't find where it is calculated/set.

Also, the latest update seems to set card selling prices rather equally - 24 freds for rare, 8 for uncommon, and 1 for common, if I wanted to change that what should I do?

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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby gos » 06 Sep 2014, 18:01

Text for Elven Riders is "Elven Riders can't be blocked except by Walls with Flying." :)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Agetian » 06 Sep 2014, 18:42

A little report related to the Fantasy Quest mode: the Bazaar needs to do a refresh on the current tab when you enter it from the main screen. Currently when I click the “Bazaar” button, it takes me back to the tab I was looking at when I closed it before (for example, Pets), but credits I’ve earned since I exited are not refreshed—I have to go to a different tab (e.g. Alchemist) and back again in order to make it refresh.

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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Goose » 07 Sep 2014, 00:36

Description: This happens while loading the application. I cannot access the program at all anymore

EOFException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.9.4 x86_64
Java Version:     1.7.0_67 Oracle Corporation

main > Error loading Quest Data
java.io.EOFException: Unexpected end of ZLIB input stream
   at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:240)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
   at java.util.zip.GZIPInputStream.read(GZIPInputStream.java:116)
   at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:283)
   at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:325)
   at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:177)
   at java.io.InputStreamReader.read(InputStreamReader.java:184)
   at java.io.Reader.read(Reader.java:140)
   at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:116)
   at forge.control.FControl.initialize(FControl.java:216)
   at forge.view.Main.main(Main.java:51)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 07 Sep 2014, 03:36

For any of you that are getting errors loading your quest data, it would probably help if you uploaded your quest, so people can try to fix the problem.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Iranon » 07 Sep 2014, 04:57

Lion's Eye Diamond does not always prompt you to choose a color when you use its ability. I haven't been able to pinpoint conditions that make this happen, but sometimes clicking "yes" to "Sacrifice Lion's Eye Diamond?" brings up a box to choose a color, and sometimes it chooses a color for you automatically. I've been playing it in a UBR deck, and it frequently gives me WWW when this happens, although sometimes it's given me BBB, UUU, or RRR (all un-prompted). Never GGG, though. Perhaps there's something that makes it occasionally choose a color automatically by checking some variable that defaults to white? This has been happening throughout the last several versions, but I never made an account to report bugs until now.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby correioalternativo » 07 Sep 2014, 09:32

Two Explore in a row and Forge crashes - "Waiting for opponent..."
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 07 Sep 2014, 13:44

correioalternativo wrote:Two Explore in a row and Forge crashes - "Waiting for opponent..."
I see what you're trying to do Alex Bertoncini. Anyway, I can't reproduce this. Please read the link in my signature on how we request users provide bug reports.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby gos » 07 Sep 2014, 18:28

Description: I get this error repeatedly when I'm paying mana with a source that requires a cost like life. It doesn't always happen, and I think it has to do with whether I'm paying for the last mana in a cost, and whether that mana has to be a specific color. This error has been around for a few versions now.

I can reliably reproduce the error with this scenario:
I control an Overgrown Tomb and Mana Confluence. I cast Ajani's Pridemate, first tap the Tomb, and then the Mana Confluence. Error occurs at that point.

EDIT: OK, not perfectably reliably. Damn it.

EDIT 2: I think I've figured it:

I control an Overgrown Tomb and Mana Confluence. I cast Ajani's Pridemate, first tap the Tomb, then the Mana Confluence, hit Enter to agree to pay 1 life. Error occurs at that point.

RuntimeException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:54)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
   at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:398)
   at forge.match.input.InputPayMana.showMessage(InputPayMana.java:392)
   at forge.match.input.InputBase.showMessageInitial(InputBase.java:99)
   at forge.match.input.InputProxy$2.run(InputProxy.java:85)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby correioalternativo » 07 Sep 2014, 19:33

friarsol wrote:
correioalternativo wrote:Two Explore in a row and Forge crashes - "Waiting for opponent..."
I see what you're trying to do Alex Bertoncini. Anyway, I can't reproduce this. Please read the link in my signature on how we request users provide bug reports.
UnsupportedOperationException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_67 Oracle Corporation

java.lang.UnsupportedOperationException
   at com.google.common.collect.ImmutableCollection.addAll(ImmutableCollection.java:120)
   at forge.game.player.Player.addChangedKeywords(Player.java:1154)
   at forge.game.player.Player.addChangedKeywords(Player.java:1145)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:340)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:57)
   at forge.game.staticability.StaticAbility.applyAbility(StaticAbility.java:219)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:734)
   at forge.game.GameAction.changeZone(GameAction.java:231)
   at forge.game.GameAction.moveTo(GameAction.java:407)
   at forge.game.GameAction.moveTo(GameAction.java:388)
   at forge.game.GameAction.moveTo(GameAction.java:683)
   at forge.game.GameAction.moveTo(GameAction.java:655)
   at forge.game.ability.effects.EffectEffect.resolve(EffectEffect.java:238)
   at forge.game.ability.SpellApiBased.resolve(SpellApiBased.java:51)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:584)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1062)
   at forge.game.GameAction.startGame(GameAction.java:1558)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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