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Snapshot builds?

PostPosted: 11 Sep 2014, 19:56
by lujo
I remember having recieved a few of them way back when some bugs were rampant, sort of as hotfixes, any way I could get my hands on them consistently? So I don't run into the same stuff over and over and possibly spam too hard?

Appologize if tehre's an obvious link/guide or something allready, I looked for it but couldn't find it.

Re: Snapshot builds?

PostPosted: 11 Sep 2014, 21:21
by timmermac
go here

Re: Snapshot builds?

PostPosted: 11 Sep 2014, 21:25
by Chris H.
At this stage in my life I find that I am unable to release new snapshot builds on a daily basis. :) I am trying to release 2 to 3 snapshot builds between the beta releases and this is the best that I can do at this time.

One way to achieve frequent updates at this time would be to set up a dev system on your computer where you would frequently update a copy of the project on your computer and then run forge from within your dev system

Re: Snapshot builds?

PostPosted: 11 Sep 2014, 22:41
by KrazyTheFox
I've just started setting up a Continuous Integration server on my computer that will create snapshot builds of Forge daily (assuming I have it all configured correctly). Unfortunately I don't own an OSX machine (so I won't be publishing these builds to cardforge) and can't create OSX compatible builds with Windows but I will be hosting them on my own site once I'm sure I have everything working for those who use Windows or Linux. After a few paychecks I'll see if I can score a cheap OSX machine to build on, but no promises. They're super expensive new.

Edit: Daily snapshots are now a thing for Windows/Linux users here: http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=15322

Re: Snapshot builds?

PostPosted: 13 Sep 2014, 01:46
by Chris H.
Mac people can download the Windows and Linux SNAPSHOT archive and after decompressing the archive they can launch forge by double-clicking on the file named:

forge.command

Re: Snapshot builds?

PostPosted: 04 Oct 2014, 10:29
by lujo
Err, bump this in case it's not just me being stupid and always finding new snapshot builds through this thread...

Sticky? Pls?

Re: Snapshot builds?

PostPosted: 04 Oct 2014, 15:06
by timmermac
Check the announcements.

Re: Snapshot builds?

PostPosted: 04 Oct 2014, 15:30
by Chris H.
Those who regularly visit this site will probably grab the KTK snapshots.

There are people who only visit the cardforge site and they do not visit the forge forum at slightlymagic for some reason. So I do plan to continue the occasional snapshot build to the cardforge site.

Re: Snapshot builds?

PostPosted: 29 Oct 2014, 08:26
by -Fetenbier-
Description: [ma Goblin Deck makes an Error, i did make some tokens with Krenko and make Attack with some goblins and then by the trigger of Goblin Piledriver it crashs down]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.29-r28053Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_25 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextNode(Unknown Source)
   at java.util.HashMap$EntryIterator.next(Unknown Source)
   at java.util.HashMap$EntryIterator.next(Unknown Source)
   at forge.game.combat.CombatView.getAttackersOf(CombatView.java:123)
   at forge.screens.match.TargetingOverlay.addArcsForCard(TargetingOverlay.java:266)
   at forge.screens.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:158)
   at forge.screens.match.TargetingOverlay.access$600(TargetingOverlay.java:59)
   at forge.screens.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:377)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1300(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Snapshot builds?

PostPosted: 29 Oct 2014, 08:39
by -Fetenbier-
It works if i make continue