Forge Beta: 09-12-2014 ver 1.5.26
by mtgrares
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Re: Forge Beta: 09-12-2014 ver 1.5.26
by gecktrix » 01 Oct 2014, 23:36
Sorry I screwed up. What i really I meant that the AI keeps tansforming the vampire back to the bat when it was not advantageous to do so. I will post this on the card AI postfriarsol wrote:"At the beginning of your upkeep, you may pay {B}{B}. If you do, transform Stalking Vampire." Isn't that what it should do?gecktrix wrote:Screeching Bat is not working correctly. When transformed to Stalking Vampire the upkeep trigger is reversed where if you pay 2BB it will transform back to Screeching Bat
Re: Forge Beta: 09-12-2014 ver 1.5.26
by kestell » 02 Oct 2014, 07:23
Couple of bugs I picked up:
1) Delve and undo - first I can't check the board/hand once it asks me how many X is. Then I picked 6 cards to delve, and saw it was incorrect (should have been 7) pressed undo, but the cards were already removed.
2) I played devouring light, using convoke, tapping the Nyx-Fleece Ram - I wanted to tap it for white, but it didn't reduce the cost. It worked for colorless, but I needed the white.
1) Delve and undo - first I can't check the board/hand once it asks me how many X is. Then I picked 6 cards to delve, and saw it was incorrect (should have been 7) pressed undo, but the cards were already removed.
2) I played devouring light, using convoke, tapping the Nyx-Fleece Ram - I wanted to tap it for white, but it didn't reduce the cost. It worked for colorless, but I needed the white.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by jlands » 02 Oct 2014, 19:42
Hey Kestell.kestell wrote:Couple of bugs I picked up:
1) Delve and undo - first I can't check the board/hand once it asks me how many X is. Then I picked 6 cards to delve, and saw it was incorrect (should have been 7) pressed undo, but the cards were already removed.
2) I played devouring light, using convoke, tapping the Nyx-Fleece Ram - I wanted to tap it for white, but it didn't reduce the cost. It worked for colorless, but I needed the white.
I would recommend playing a little slower.
1) There isn't an undo after you select which cards to exile. I'm not sure which undo button you pressed.
2) There is a context menu to select "colorless" or "white" when you tap a white creature for convoke. Perhaps you clicked through and selected "colorless" by mistake.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by Marek14 » 02 Oct 2014, 20:52
Although -- after the rule change, convoke replaces mana payment instead of reducing the cost. This means it's not possible to "overpay" convoke, and this means that you shouldn't be able to tap a creature for color (or generic part) that doesn't exist.jlands wrote:Hey Kestell.kestell wrote:Couple of bugs I picked up:
1) Delve and undo - first I can't check the board/hand once it asks me how many X is. Then I picked 6 cards to delve, and saw it was incorrect (should have been 7) pressed undo, but the cards were already removed.
2) I played devouring light, using convoke, tapping the Nyx-Fleece Ram - I wanted to tap it for white, but it didn't reduce the cost. It worked for colorless, but I needed the white.
I would recommend playing a little slower.
1) There isn't an undo after you select which cards to exile. I'm not sure which undo button you pressed.
2) There is a context menu to select "colorless" or "white" when you tap a white creature for convoke. Perhaps you clicked through and selected "colorless" by mistake.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by briansama » 03 Oct 2014, 07:40
Sphinx's revelation is still busted, no matter what you pay you always draw 0 cards. The life gain works correctly, though.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by drdev » 03 Oct 2014, 07:43
Try the latest snapshot build. That card was fixed in the last week or so.briansama wrote:Sphinx's revelation is still busted, no matter what you pay you always draw 0 cards. The life gain works correctly, though.
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Re: Forge Beta: 09-12-2014 ver 1.5.26
by P for Pizza » 03 Oct 2014, 15:22
Had the same problem as reported, with Chord of Calling and several other convoke spells. It pays only for colorless mana, and not colored. I clicked on the correct color, I'm sure.
Also, M15 painlands don't refund mana when undoing.
Also, M15 painlands don't refund mana when undoing.
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Re: Forge Beta: 09-12-2014 ver 1.5.26
by Xyx » 03 Oct 2014, 17:41
I don't know if this one has been mentioned before... but if I tap a Sol Ring for a mana payment (as part of casting a spell) and I have Mana Reflection out, it produces 8 instead of 4.
EDIT: In fact, this seems to apply to any mana source, at least the first one. If I have a single Mana Reflection and I do anything that requires a mana payment, the first mana source I use as part of casting the spell or activating the ability will generate four times the normal mana rather than double. Mana sources used at other times (when I have priority or after the first mana source used) only add double.
EDIT: In fact, this seems to apply to any mana source, at least the first one. If I have a single Mana Reflection and I do anything that requires a mana payment, the first mana source I use as part of casting the spell or activating the ability will generate four times the normal mana rather than double. Mana sources used at other times (when I have priority or after the first mana source used) only add double.
Re: Forge Beta: 09-12-2014 ver 1.5.26
by foobarbaz » 07 Oct 2014, 20:08
I'd like to report a few bugs with specific cards in version 1.5.26:
1. Snapcaster Mage: after choosing an instant in my graveyard for flashback, the card did not show up in the flash-back-able cards section (mana spent to no effect). I have encountered this bug every time I try to use Snapcaster.
2. Oona, Queen of the Fey: after choosing X and a color, it didn't give me the option to choose a target player (mana spent to no effect). This card was working correctly in a previous version, but I'm afraid I don't recall which version I was using before I upgraded to 1.5.26.
3. Ashenmoor Liege: countered it (I believe using 'Psychic Barrier'; it may have been 'Essence Scatter'), but it immediately went from the graveyard back into play. I've only encountered this bug once, so apologies if you're not able to reproduce it.
1. Snapcaster Mage: after choosing an instant in my graveyard for flashback, the card did not show up in the flash-back-able cards section (mana spent to no effect). I have encountered this bug every time I try to use Snapcaster.
2. Oona, Queen of the Fey: after choosing X and a color, it didn't give me the option to choose a target player (mana spent to no effect). This card was working correctly in a previous version, but I'm afraid I don't recall which version I was using before I upgraded to 1.5.26.
3. Ashenmoor Liege: countered it (I believe using 'Psychic Barrier'; it may have been 'Essence Scatter'), but it immediately went from the graveyard back into play. I've only encountered this bug once, so apologies if you're not able to reproduce it.
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