Custom Card Thread
by mtgrares
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Re: Custom Card Thread
by Athanasios » 07 Apr 2016, 18:31
Been mulling over this one for a while:
If an opponent would lose exactly 1 life, he or she loses 2 life instead.
I can't for the life of me figure out to make it react to _exactly 1 life_ - Looking at a bunch of the other cards that use "exactly", I can't seem to properly translate that into this effect. Anyone more savvy than me willing to lend a hand?
If an opponent would lose exactly 1 life, he or she loses 2 life instead.
I can't for the life of me figure out to make it react to _exactly 1 life_ - Looking at a bunch of the other cards that use "exactly", I can't seem to properly translate that into this effect. Anyone more savvy than me willing to lend a hand?
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Re: Custom Card Thread
by friarsol » 07 Apr 2016, 19:19
Forethought Amulet has a similar ability, but only works for damage dealt, not life lost. I don't think we even have a replacement for life lost.Athanasios wrote:Been mulling over this one for a while:
If an opponent would lose exactly 1 life, he or she loses 2 life instead.
I can't for the life of me figure out to make it react to _exactly 1 life_ - Looking at a bunch of the other cards that use "exactly", I can't seem to properly translate that into this effect. Anyone more savvy than me willing to lend a hand?
The code would look something like this:
- Code: Select all
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Player.Opponent | DamageAmount$ EQ1 | ReplaceWith$ Dmg2 | Description$ If a source would deal exactly 1 damage to an opponent, it deals 2 damage to that player instead.
SVar:Dmg2:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ 2
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Re: Custom Card Thread
by Athanasios » 07 Apr 2016, 19:27
Thanks!friarsol wrote:Forethought Amulet has a similar ability, but only works for damage dealt, not life lost. I don't think we even have a replacement for life lost.Athanasios wrote:Been mulling over this one for a while:
If an opponent would lose exactly 1 life, he or she loses 2 life instead.
I can't for the life of me figure out to make it react to _exactly 1 life_ - Looking at a bunch of the other cards that use "exactly", I can't seem to properly translate that into this effect. Anyone more savvy than me willing to lend a hand?
The code would look something like this:
- Code: Select all
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card | ValidTarget$ Player.Opponent | DamageAmount$ EQ1 | ReplaceWith$ Dmg2 | Description$ If a source would deal exactly 1 damage to an opponent, it deals 2 damage to that player instead.
SVar:Dmg2:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ 2
It _almost_ works - It works with 1-power creatures and spells that deals 1 damage, but it doesn't work when I use Death Cultist's sac-ability.
I don't believe loss of life currently exists as a replacement effect - At least my (albeit poorly informed) attempts at doing so just makes the game crash whenever I hover over the card.
I would assume the current issue is that loss of life is not damage, but I don't know how to change it from damage to lifeloss without making it a triggered effect rather than a replacement effect, in which case it starts comboing with itself, haha.
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Re: Custom Card Thread
by friarsol » 07 Apr 2016, 19:41
Yea that's pretty much as expected. Damage causes loss of life, but not all loss of life is damage (like your Cultist example).Athanasios wrote:Thanks!
It _almost_ works - It works with 1-power creatures and spells that deals 1 damage, but it doesn't work when I use Death Cultist's sac-ability.
I don't believe loss of life currently exists as a replacement effect - At least my (albeit poorly informed) attempts at doing so just makes the game crash whenever I hover over the card.
I would assume the current issue is that loss of life is not damage, but I don't know how to change it from damage to lifeloss without making it a triggered effect rather than a replacement effect, in which case it starts comboing with itself, haha.
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Re: Custom Card Thread
by Athanasios » 07 Apr 2016, 19:53
I assume from this that there's no way to do the actual life loss trigger as a replacement effect right now, then?friarsol wrote:Yea that's pretty much as expected. Damage causes loss of life, but not all loss of life is damage (like your Cultist example).Athanasios wrote:Thanks!
It _almost_ works - It works with 1-power creatures and spells that deals 1 damage, but it doesn't work when I use Death Cultist's sac-ability.
I don't believe loss of life currently exists as a replacement effect - At least my (albeit poorly informed) attempts at doing so just makes the game crash whenever I hover over the card.
I would assume the current issue is that loss of life is not damage, but I don't know how to change it from damage to lifeloss without making it a triggered effect rather than a replacement effect, in which case it starts comboing with itself, haha.
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Re: Custom Card Thread
by correioalternativo » 07 Apr 2016, 21:49
Aryana, Lakefolk Queen: nice ability.edessa wrote:Hi, I've been busy with real life so I had little time to work on Tribes of Arden 4. But it's finished. I will post the Spoilers 20 by 20, I will wait your suggestions before scripting. It may take me a while to upload the set cause real life work demands my attention. Thanks anyway for your help.
Armoured Ogre: good idea, it has potential.
Ancient Ruins: great. Suggestion: for combo, make a creature "Whenever power or toughness of this creature changes, you may tap or untap target permanent".
Death's Treasure and Concentrate Energy: if they cost , they should be stronger.
Brutality: change the first option to "Brutality deals 4 damage to each opponent".
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Re: Custom Card Thread
by Athanasios » 08 Apr 2016, 19:01
Been messing around with Ajani Steadfast's ultimate, trying to make it into a conditional enchantment, so far with little luck and a lot of crashes - Anyone who can chip in on how to script this effect:
If a source would deal damage 5 or more to you or a creature you control, prevent all but 1 of that damage.
Been trying to modify the Ajani Steadfast effect, but it won't really work - Keeps crashing - Probably did a bad copy or the Planeswalker -> Enchantment ability thing doesn't work as I expected it to
If a source would deal damage 5 or more to you or a creature you control, prevent all but 1 of that damage.
Been trying to modify the Ajani Steadfast effect, but it won't really work - Keeps crashing - Probably did a bad copy or the Planeswalker -> Enchantment ability thing doesn't work as I expected it to
- Code: Select all
S:Mode$ Continuous | Affected$ Creature.Human+attacking+YouCtrl | AddPower$ 1 | AddToughness 1 | Description$ Attacking humans you control get +1/+1.
R:Event$ DamageDone | ValidSource$ Card | ValidTarget$ You | ReplacementEffects$ RCombatDamage,RNonCombatDamage | SVars$ DBCombatDmg,DBNonCombatDmg | Stackable$ False | AILogic$ Always | ActiveZones$ Battlefield | Description$ If a source would deal 5 or more damage to you or a creature you control, prevent all but 1 of that damage.
SVar:RCombatDamage:Event$ DamageDone | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBCombatDmg | PreventionEffect$ True | IsCombat$ True | Description$ If a source would deal 5 or more damage to you or a creature you control, prevent all but 1 of that damage.
SVar:DBCombatDmg:DB$ DealDamage | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | CombatDamage$ True | NumDmg$ 1
SVar:RNonCombatDamage:Event$ DamageDone | ValidTarget$ You,Creature.YouCtrl | ReplaceWith$ DBNonCombatDmg | PreventionEffect$ True | IsCombat$ False | Description$ If a source would deal 5 or more damage to you or a creature you control, prevent all but 1 of that damage.
SVar:DBNonCombatDmg:DB$ DealDamage | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ 1
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Re: Custom Card Thread
by friarsol » 08 Apr 2016, 19:27
Wouldn't Divine Presence be a better template? It's basically the same exact thing except it reduces 4+ damage to 3, and it effects all creatures/players.Athanasios wrote:Been messing around with Ajani Steadfast's ultimate, trying to make it into a conditional enchantment, so far with little luck and a lot of crashes - Anyone who can chip in on how to script this effect:
If a source would deal damage 5 or more to you or a creature you control, prevent all but 1 of that damage.
Been trying to modify the Ajani Steadfast effect, but it won't really work - Keeps crashing - Probably did a bad copy or the Planeswalker -> Enchantment ability thing doesn't work as I expected it to
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Re: Custom Card Thread
by Athanasios » 08 Apr 2016, 20:18
You are absolutely correct - Made it work in less than 10 minutes ._.friarsol wrote:Wouldn't Divine Presence be a better template? It's basically the same exact thing except it reduces 4+ damage to 3, and it effects all creatures/players.
Thanks - I should've been more thorough in my search for a template, it appears
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Re: Custom Card Thread
by correioalternativo » 08 Apr 2016, 20:41
Emerald Tower: interesting.edessa wrote:Thanks, suggestions noted. The next 20 cards.
Elementalist Staff: very goody… maybe dangerous. Should be rare.
Honor Vow: you wrote 2+/2.
Heartless: add "or target player".
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Re: Custom Card Thread
by edessa » 09 Apr 2016, 01:17
Thanks, suggestions and corrections noted. Here are the next 20 cards for today.
Re: Custom Card Thread
by edessa » 09 Apr 2016, 01:22
As always your opinions are useful. Thanks to all.
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