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Re: Custom Card Thread

PostPosted: 15 Jul 2016, 05:27
by aquilla
friarsol wrote:Yea I would just use a continuous effect to make it look right. I think the property you are looking for is "unenchanted" which is used by Brainspoil and Time Elemental.
Thanks for that find! I've noticed explorer search isn't the best always, tends to skip things. The keyword appears to work now, though I couldn't completely get rid of the text. When a card with ethereal is in play it still gets a "Non ability features: ~ can't be blocked by non-enchantment unenchanted notsharescolorwith creature" added to it. Perhaps that's as good as it gets? Here what I have now:

Code: Select all
S:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CantBeBlockedBy Creature.nonEnchantment+unenchanted+notSharesColorWith | Description$ Ethereal (This creature can't be blocked except by enchantment creatures, enchanted creatures and/or creatures that share a color with it.)
friarsol wrote:Regarding images -
Are you setting your SVar:Picture: to the url of the image? And then using the card downloader to download it?
Well, I'm old-fashioned. I just want to put them in a folder and not have to deal with that :D is it required? Kinda odd if so

Re: Custom Card Thread

PostPosted: 15 Jul 2016, 11:51
by correioalternativo
edessa wrote:Last 10 for now.
Insane Rage: nice trick to kill opponent's creatures.
Immortal's Arena: MM instead NM…
Kalerdros Marauder: interesting.
Light Energy: good. Before opponent's turn ends, for {W} + {1} {W} you get 5 life, a card, shuffle and thin your library. And next turn you will do it again :lol:
Labyrinth City: maybe too good. Reusable removal, that is dangerous.

Re: Custom Card Thread

PostPosted: 15 Jul 2016, 12:32
by friarsol
aquilla wrote:
friarsol wrote:Regarding images -
Are you setting your SVar:Picture: to the url of the image? And then using the card downloader to download it?
Well, I'm old-fashioned. I just want to put them in a folder and not have to deal with that :D is it required? Kinda odd if so
It shouldn't be required. I just haven't seen the migration thing that you were referring to in several years. I've never had a problem with just creating the set folder inside my Cache\pics\cards folder and dropping all of the images in. Maybe you're dropping them in the wrong spot? To get to the cache folder, we have a handy dandy button that's in preferences -> content directory (which is what we call the "Cache"). Go to pics, then cards, create the setcode that matches your edition file, and it should work.

Re: Custom Card Thread

PostPosted: 16 Jul 2016, 02:02
by edessa
The spoilers for today.

Re: Custom Card Thread

PostPosted: 16 Jul 2016, 02:04
by edessa
Hope you like the spoiled cards so far. Suggestions and opinions are welcome.

Re: Custom Card Thread

PostPosted: 16 Jul 2016, 02:06
by edessa
The last ones for today.

Re: Custom Card Thread

PostPosted: 16 Jul 2016, 14:06
by aquilla
friarsol wrote:
aquilla wrote:
friarsol wrote:Regarding images -
Are you setting your SVar:Picture: to the url of the image? And then using the card downloader to download it?
Well, I'm old-fashioned. I just want to put them in a folder and not have to deal with that :D is it required? Kinda odd if so
It shouldn't be required. I just haven't seen the migration thing that you were referring to in several years. I've never had a problem with just creating the set folder inside my Cache\pics\cards folder and dropping all of the images in. Maybe you're dropping them in the wrong spot? To get to the cache folder, we have a handy dandy button that's in preferences -> content directory (which is what we call the "Cache"). Go to pics, then cards, create the setcode that matches your edition file, and it should work.
Yes, I was in the wrong folder then. Working now, thanks

On the keyword I was making: Is there any way to add some plain text to a card? Basically, I want it to say "Ethereal (...)" when I use Pump to add the hidden cantbeblockedby stuff

Re: Custom Card Thread

PostPosted: 16 Jul 2016, 14:40
by correioalternativo
edessa wrote:The last ones for today.
Mana Potion: very good. I suggest an addition: "Sacrifice Mana Potion: add {1} to your mana pool". So {1} now or {2} next turn.
Lighting Strength: I wonder how Iterate would affect official Magic.
Nullification Bubble: very useful.
Noble Sacrifice: combo material. My favorite creature for this kind of thing is Veteran Explorer.
Nature Blocking: a counter spell with Iterate, cruel :lol:
Orc Outpost: great tutor.
Malevolency: About the second option, write "x: y" means I can activate it how many times I want. Is that your intention? A long time ago, I remember the original text of Culling the Weak caused this type of trouble – sacrifice more than one creature to get lots of mana.

Re: Custom Card Thread

PostPosted: 17 Jul 2016, 02:59
by aquilla
edessa wrote:The last ones for today.
I'm gonna overcomment once and say everything I would consider changing. So take it with a grain of salt :)

Orc Battleseeker: a 3/3 for two is already quite strong. I'd make it 3/1 since it's quite interesting still because of hexproof. This could probably be an uncommon though
Orc Beastmaster/Bully: both 4/3s, both commons, one with vigilance and cardadvantage. I think I'd move vigilance to the bully (seems fitting) and exile the token if the beastmaster dies. I really like the beastmaster
Orc Explorer: Cool card. Quite pushed in terms of powerlevel
Orc Outpost: This one seems broken to me. Card search/advantage off a land?
Orc Retainer: Nice but would fit better in red
Orc Trackers: Solid, also a bit. Red rarely get good 2/2s at 1R
Outcast Clansmen: Really interesting card. Trades early with whatever, and can be pumped late game to take over the game
Outcast Elementalist: Quite strong
Outcast General: I like that it's a defensive card with this ability

Solid work

Forge Exporter

PostPosted: 18 Jul 2016, 01:16
by aquilla
Hello again :)

While adding my set to the Forge, I made an exporter for MSE2 since I thought it was tedious to copy paste everything. It's nothing fancy, but it supports most of the basic stuff. What it does:

-Create the set file (a few modifications needed afterwards, see readme)

-Create each card file (excluding card code, obviously, and a few minor things), eg:

Code: Select all
Name:Ablution Oracle
ManaCost:2 B
Types:Creature Human Wizard
PT:2/2

Oracle:Clarity — When you cast your second spell for the turn, you lose 1 life and scry 1.\nB, Sacrifice Ablution Oracle: Draw a card.
-Optional: Exports each selected image (tokens need their colour added to the file name manually)

There is one main issue: MSE2 exports text files as UTF8 and the Forge does not seem to support it, so in order for the files to load you have to resave them in a different encoding. I'm not sure if there's a fix for this. It made me a little reluctant to fix the other things, but I'm sure I'll get back to it at some point :D

Anyway, I thought someone here might find it useful. Just unpack it in MSE2/data and it should show up under file/export/html

Re: Custom Card Thread

PostPosted: 19 Jul 2016, 04:07
by edessa
Hi everyone. Here you have the spoilers of today. Hope you like them. Your opinions have been taken in consideration thanks, hoping to receive more.

Re: Custom Card Thread

PostPosted: 19 Jul 2016, 04:09
by edessa
Another 10 cards.

Re: Custom Card Thread

PostPosted: 19 Jul 2016, 04:12
by edessa
Last 10 for today. Waiting for suggestions to make changes, thanks to all, hope you like them.

Re: Custom Card Thread

PostPosted: 19 Jul 2016, 15:48
by correioalternativo
edessa wrote:Last 10 for today. Waiting for suggestions to make changes, thanks to all, hope you like them.
Suggestions and opinions:

Power Rune: " {X} , sacrifice Power Rune, choose X –".
Power Restriction: "can't cast CREATURE spells". If the opponent cannot cast any type of spell, the card is almost Time Walk. If you really want this way, I think it should be rare.
Perdition: useful.
Pacific Rhox: defender instead of the first ability. About the second ability, it should be a choice – a card OR 2 life.
Pursuit: interesting. Make it instant speed.
Pride of the Clan: "must be blocked by all creatures able to block it". Like Taunting Elf.
Razormane Monk: very good.
Razor Peaks: with lands like yours, I imagine a deck of Storm Cauldron + Manabond; Riftstone Portal or Urborg, Tomb of Yawgmoth to get rid of the mana use restrictions. Maybe not a very good deck, but it will be fun.

Re: Custom Card Thread

PostPosted: 19 Jul 2016, 21:05
by edessa
correioalternativo wrote:
edessa wrote:Last 10 for today. Waiting for suggestions to make changes, thanks to all, hope you like them.
Suggestions and opinions:

Power Rune: " {X} , sacrifice Power Rune, choose X –".
Power Restriction: "can't cast CREATURE spells". If the opponent cannot cast any type of spell, the card is almost Time Walk. If you really want this way, I think it should be rare.
Perdition: useful.
Pacific Rhox: defender instead of the first ability. About the second ability, it should be a choice – a card OR 2 life.
Pursuit: interesting. Make it instant speed.
Pride of the Clan: "must be blocked by all creatures able to block it". Like Taunting Elf.
Razormane Monk: very good.
Razor Peaks: with lands like yours, I imagine a deck of Storm Cauldron + Manabond; Riftstone Portal or Urborg, Tomb of Yawgmoth to get rid of the mana use restrictions. Maybe not a very good deck, but it will be fun.
1.- Taking in consideration.
2.- Thats a good one, I will change it.
3.- Pacific Rhox, Rhoxes share the "nonuntapping ability" next turn they attack, they usually hit strong, I believe I will decided for the life gaining.
3.- I prefer it as a Sorcery. There will be something similar as an Instant in later releases.

Thanks for your opinions.