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Forge Beta: 11-28-2014 ver 1.5.31

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 11-28-2014 ver 1.5.31

Postby Chris H. » 28 Nov 2014, 16:01

Forge Beta: 11-28-2014 ver 1.5.31


14333 cards in total.


Release Notes

- Optimized Default Phase Stops -

The default phase stops have been reduced from all 24 to just 6:
- Player: Main Phase 1, Declare Blockers, Main Phase 2 (M1, DB, M2)
- Opponent: Beginning of Combat, Declare Blockers, End of Turn (BC, DB, ET)
This should optimize the out-of-the-box experience for users and help new users figure out when the optimal time to cast instant-speed effects is.
You can still customize these by clicking on the phase stop indicator, and your customizations will be remembered.


- Zone Window Improvements -
Popup windows for zones (Hand, Library, Graveyard, Exile, Flashback) will now remember their position and size between sessions. Human and AI zones will each be remembered separately.
Clicking the zone icon under a player's avatar will now hide the zone window if its currently open.
After the last card is removed from a zone window, that window will now automatically be hidden. An example of this would be casting the last card in the Flashback zone.
Default size of zone windows has been slightly reduced.
Prevent horizontal scrollbar appearing in zone windows.
Reduce flicker when resizing zone windows.


- Card Stack Activation Improvements -
Allow tapping multiple lands in a stack by continuing to tap on the top land of that stack.
Allow tapping all lands in a stack using Shift+click on any land in the stack.
Allow attacking with all tokens in a stack using Shift+click on any token in the stack.


New Cards

Cards list | Open
Flash Foliage
Myriad Landscape
Siege Behemoth



Known Issues

Issues list | Open
- Commander 2014 cards -
Forge now includes many of the new Commander 2014 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- New Khans of Tarkir cards -
Forge now includes many of the new Khans of Tarkir cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Continued Work on Conspiracy -
Conspiracy is one of the strangest sets that have been released in some time. Currently, we have a few of the "Draft matters" cards scripted, although you'll find that they won't quite be available to you (unless you add them manually into a draft deck). Hopefully we'll get the appropriate functionality in so we can start including them in boosters and allowing you to add Conspiracy type cards straight to your deck the way you do every other variant card. We'll make sure to point out when all of these kinks have worked themselves out.

- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.

- Magic 2015 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Conspiracy cards -
Forge now includes many of the new Conspiracy cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

DrDev
elcnesh
Gos
Nordos
serrasmurf
Sloth
Sol
Swordshine
tojammot
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

The Forge 11/28/2014 Windows and Linux archive (requires java 7):
 
forge-gui-desktop-1.5.31.zip


Forge 11/28/2014 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X):

forge-gui-desktop-1.5.31.dmg.zip

 
User avatar
Chris H.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby friarsol » 28 Nov 2014, 18:22

Overall Implemented (Missing) / Total = Percentage Implemented
14333 (164) / 14497 = 98.87 %

Missing (164) | Open
Advantageous Proclamation
Aether Searcher
Agent of Acquisitions
Arboria
Arcane Lighthouse
Arcum's Whistle
Assault Suit
Autumn Willow
Aven Soulgazer
Backdraft
Backup Plan
Balduvian Warlord
Barbarian Guides
Barbed Wire
Bitter Feud
Bosium Strip
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Cliffside Market
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Comeuppance
Cover of Winter
Damping Engine
Deal Broker
Desolation
Divine Deflection
Divine Intervention
Domineering Will
Drought
Dulcet Sirens
Elkin Lair
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Fatespinner
Feed the Machine
Firestorm Phoenix
Flaming Gambit
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Grinning Totem
Harm's Way
Hazduhr the Abbot
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Incite Rebellion
Infernal Denizen
Infernal Offering
Infinite Authority
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Loreseeker's Stone
Lurking Automaton
Maelstrom Archangel Avatar
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Morphic Tide
My Crushing Masterstroke
Nacatl War-Pride
Nature Shields Its Own
Nova Pentacle
Okk
Oracle en-Vec
Orcish Conscripts
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Power Play
Preferred Selection
Primitive Justice
Psychic Battle
Psychic Theft
Pyramids
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Rock Hydra
Samite Ministration
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shared Fate
Shining Shoal
Sidisi, Brood Tyrant
Silhouette
Smoke Teller
Sorrow's Path
Soul Echo
Spy Network
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Taste of Paradise
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Three Wishes
Timmerian Fiends
Torrent of Lava
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Wave of Vitriol
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worldknit
Worms of the Earth
Ydwen Efreet


Set Coverage | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Duel Decks: Speed vs. Cunning: 71 (0) / 71 = 100.0%
Duel Decks: Jace vs. Vraska: 76 (0) / 76 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Magic 2015 Core Set: 269 (0) / 269 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Modern Event Deck 2014: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Commander 2013 Edition: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
From the Vault: Annihilation (2014): 15 (0) / 15 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Eighth Edition: 341 (1) / 342 = 99.71%
Urza's Saga: 334 (1) / 335 = 99.7%
Mercadian Masques: 334 (1) / 335 = 99.7%
Classic Sixth Edition: 334 (1) / 335 = 99.7%
Seventh Edition: 334 (1) / 335 = 99.7%
Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Fifth Edition: 432 (2) / 434 = 99.54%
Future Sight: 179 (1) / 180 = 99.44%
Dissension: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Legacy: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Invasion: 332 (3) / 335 = 99.1%
Fallen Empires: 101 (1) / 102 = 99.02%
Mirrodin: 288 (3) / 291 = 98.97%
Fourth Edition: 364 (4) / 368 = 98.91%
Khans of Tarkir: 251 (3) / 254 = 98.82%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Stronghold: 141 (2) / 143 = 98.6%
Exodus: 141 (2) / 143 = 98.6%
Vanguard: 104 (2) / 106 = 98.11%
Alliances: 141 (3) / 144 = 97.92%
Mirage: 328 (7) / 335 = 97.91%
Onslaught: 328 (7) / 335 = 97.91%
Planechase: 187 (4) / 191 = 97.91%
Prophecy: 140 (3) / 143 = 97.9%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Homelands: 111 (4) / 115 = 96.52%
Apocalypse: 138 (5) / 143 = 96.5%
Visions: 161 (6) / 167 = 96.41%
Archenemy: 184 (7) / 191 = 96.34%
Commander 2014: 310 (12) / 322 = 96.27%
Ice Age: 359 (14) / 373 = 96.25%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Legends: 295 (15) / 310 = 95.16%
Magic: The Gathering—Conspiracy: 193 (17) / 210 = 91.9%


Standard Coverage | Open
THS BNG JOU M15 KTK
Implemented (Missing) / Total = Percentage Implemented
1064 (3) / 1067 = 99.72 %

Missing (3):
Rakshasa Vizier
Sidisi, Brood Tyrant
Smoke Teller


Modern Coverage | Open
Implemented (Missing) / Total = Percentage Implemented
8362 (19) / 8381 = 99.77 %
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby serrasmurf » 28 Nov 2014, 18:45

This release contains a new Quest World: Mirrodin

More information about that can be found here:
http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=9457&start=135#p168960
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Zirbert » 29 Nov 2014, 00:57

When a face-down morph creature gains an activated ability (the specific example I saw was an equipped Heartseeker), the Stack and Log window readouts reveal the name of the face-down creature - something like "Broodhatch Nantuko - destroy (target creature)" (sorry, I moved on and no longer have the exact working on the screen).

The log even shows the name of the face-down creature when equipment gets attached to it ("Heartseeker - attach to Broodhatch Nantuko").

This information should remain hidden unless / until the face-down creature gets revealed for some other reason.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Fizanko » 29 Nov 2014, 02:04

Rage Extractor seems to have a symbol missing

Image

edit : indeed, the symbol is missing from the sprite_icons.png file :
Image

It's missing a colorless version of it (as there are only the blue, white, red, green, black of that symbol)
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Fizanko » 29 Nov 2014, 02:12

After checking the cards in the spellshop, i went back to my decklist and clicked on the button to edit my deck, while the quest deck editor started to display, this error appeared:

NullPointerException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_10 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:48)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:67)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:70)
   at forge.screens.deckeditor.CDeckEditorUI$8.valueChanged(CDeckEditorUI.java:258)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:256)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:571)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
   at javax.swing.JTable.setRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndex(ItemListView.java:271)
   at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:217)
   at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:204)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:150)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:139)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:222)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:309)
   at forge.screens.deckeditor.controllers.CEditorQuest.update(CEditorQuest.java:255)
   at forge.screens.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:275)
   at forge.screens.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:304)
   at forge.control.FControl.setCurrentScreen(FControl.java:285)
   at forge.control.FControl.setCurrentScreen(FControl.java:249)
   at forge.control.FControl.ensureScreenActive(FControl.java:305)
   at forge.itemmanager.DeckManager.editDeck(DeckManager.java:250)
   at forge.itemmanager.DeckManager.access$100(DeckManager.java:47)
   at forge.itemmanager.DeckManager$DeckActionsRenderer.processMouseEvent(DeckManager.java:331)
   at forge.itemmanager.views.ItemListView$ItemTable.processMouseEvent(ItemListView.java:423)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
edit : i exited, went back to the spellshop but didn't bought any cards , went to edit my deck and no error appeared.
Then on the top tab i clicked on the one of the spellshop that i didn't closed before, and error again :

NullPointerException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_10 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:48)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:67)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:70)
   at forge.screens.deckeditor.CDeckEditorUI$8.valueChanged(CDeckEditorUI.java:258)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:256)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:571)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
   at javax.swing.JTable.setRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndex(ItemListView.java:271)
   at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:217)
   at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:204)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:150)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:139)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:222)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:309)
   at forge.screens.deckeditor.controllers.CEditorQuestCardShop.update(CEditorQuestCardShop.java:220)
   at forge.screens.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:275)
   at forge.screens.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:304)
   at forge.control.FControl.setCurrentScreen(FControl.java:285)
   at forge.control.FControl.setCurrentScreen(FControl.java:249)
   at forge.view.FNavigationBar$NavigationTab$1.mousePressed(FNavigationBar.java:385)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
(there are some differences between both errors from what i read)
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby dclpt0 » 29 Nov 2014, 05:39

Hey everyone,

I don't know if a lot of others are having this problem, but every time I go to the deck editor I get the following error:
NullPointerException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:48)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:67)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:70)
   at forge.screens.deckeditor.CDeckEditorUI$9.valueChanged(CDeckEditorUI.java:265)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:256)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:571)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.addSelectionInterval(Unknown Source)
   at javax.swing.JTable.addRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndices(ItemListView.java:278)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:194)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:183)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:149)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:139)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:222)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:309)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:303)
   at forge.screens.deckeditor.controllers.CEditorConstructed.update(CEditorConstructed.java:330)
   at forge.screens.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:275)
   at forge.screens.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:304)
   at forge.control.FControl.setCurrentScreen(FControl.java:285)
   at forge.control.FControl.setCurrentScreen(FControl.java:249)
   at forge.view.FNavigationBar$NavigationTab$1.mousePressed(FNavigationBar.java:385)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
However, even though I am on the deck editor screen, the "Home" tab is still highlighted, making it so I cannot switch back. Trying to click on the "Deck Editor" tab only causes an error to pop up again each time. Restarting is the only option to go back to playing the game. So far I get it without fail whether I play a few matches and switch over to the "Deck Editor" tab, or simply by restarting and trying to switch tabs from "Home" to "Deck Editor" right away.

Attached is an image showing the "Home" tab highlighted while being on the "Deck Editor", along with the error box popping while while trying to click on the "Deck Editor" tab screen for visual purpose.
Attachments
bugreport.jpg
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby dclpt0 » 29 Nov 2014, 06:05

Also, something very minor but I did notice so wanted to mention:

While having multiple Granite Shard s on the field, the game will only allow me to activate them if I start with the one on the bottom of the pile before allowing me to tap the ones in front of it. So should I have all 4 out and wish to activate them all (providing I have the mana to do so, naturally), I must activate them from bottom to top.

I wanted to point this out in case it was happening with other cards and in case people thought the cards were just not working at all. If you're also experiencing a similar problem with a card that you have multiples of out in a pile, try the bottom one first.

I can confirm that it doesn't happen with every card, as when I have multiple Staff of Nin cards in play, I can activate any one I choose, regardless of position in the pile.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Nekoatl » 29 Nov 2014, 08:25

Aretopolis doesn't receive a scroll counter when planeswalked to. It does properly receive scroll counters at the beginning of upkeeps and upon rolls of chaos.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Stampedo » 29 Nov 2014, 14:07

Chris H. wrote:Allow attacking with all tokens in a stack using Shift+click on any token in the stack.
Image
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Nordos » 29 Nov 2014, 16:29

Description: Coming into the deck editor after draft (quest mode)

NullPointerException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_21 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:48)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:67)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:70)
   at forge.screens.deckeditor.CDeckEditorUI$8.valueChanged(CDeckEditorUI.java:258)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:256)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:571)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.addSelectionInterval(Unknown Source)
   at javax.swing.JTable.addRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndices(ItemListView.java:278)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:194)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:183)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:149)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:139)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:222)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:309)
   at forge.screens.deckeditor.controllers.CEditorQuestLimited.update(CEditorQuestLimited.java:245)
   at forge.screens.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:275)
   at forge.screens.deckeditor.CDeckEditorUI.setEditorController(CDeckEditorUI.java:112)
   at forge.screens.home.quest.CSubmenuQuestDraft.setCompletedDraft(CSubmenuQuestDraft.java:478)
   at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.saveDraft(CEditorQuestDraftingProcess.java:216)
   at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.onAddItems(CEditorQuestDraftingProcess.java:125)
   at forge.screens.deckeditor.controllers.ACEditorBase.addItems(ACEditorBase.java:164)
   at forge.screens.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:162)
   at forge.screens.deckeditor.CDeckEditorUI.moveSelectedItems(CDeckEditorUI.java:152)
   at forge.screens.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:159)
   at forge.screens.deckeditor.CDeckEditorUI$6.run(CDeckEditorUI.java:241)
   at forge.itemmanager.ItemManager.activateSelectedItems(ItemManager.java:1189)
   at forge.itemmanager.views.ImageView$4.onLeftDoubleClick(ImageView.java:225)
   at forge.toolbox.FMouseAdapter.mousePressed(FMouseAdapter.java:146)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I suspect, that it breaks tournaments afterwards. Whenever I played one Tournament, I had to restart to start another one
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby drdev » 29 Nov 2014, 16:43

For everyone seeing this crash when opening a deck editor:

java.lang.NullPointerException
at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)

The fix for this has been committed and will be available in the next snapshot build. In the meantime, you should be able to just click Continue when this happens.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Nekoatl » 29 Nov 2014, 19:14

Celestine Reef causes a crash when planeswalked away after triggering its chaos effect. Consistently reproduced by playing a Cloudpost x12 and Celestine Reef x10 deck against itself. Steps to reproduce: keep rolling the planar die until a planeswalk result is generated after a chaos result has been generated, then resolve the planeswalk effect.

ClassCastException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_25 Oracle Corporation

java.lang.ClassCastException: forge.game.card.CardCollection cannot be cast to forge.game.card.Card
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:415)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:273)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:249)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:148)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:519)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:473)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
   at forge.game.GameAction.startGame(GameAction.java:1356)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:201)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby stephane » 29 Nov 2014, 22:49

Hello, I've been experiencing a very annoying defect where the game hangs if i win a coin toss.

1. Select a commander game.
2. Set the following: Player 1 is human with a preconstucted deck selection and players 2 and 3 are ai with auto generated decklists.
3. Start the game.

At this point, if the human player wins the coin toss, you are asked if you want to start. However, all options are grayed out. You will have no option but to restart the game.

4. If you didn't win the coin toss, then just make sure to lose the game. For game 2, since you lost first, you will get to start, and the same problematic game state will occur, forcing you to restart the game.

Please fix this, it's driving me crazy! :)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby friarsol » 29 Nov 2014, 23:40

stephane wrote:At this point, if the human player wins the coin toss, you are asked if you want to start. However, all options are grayed out. You will have no option but to restart the game.
There's nothing to "fix", in a multiplayer game the winner of the coin toss is asked "who" wants to start. Just click on the portrait of the player who should go first.
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