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Forge on iOS

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Re: Forge on iOS

Postby elcnesh » 18 Jan 2015, 11:06

Too bad... RoboVM has announced full iOS 8 support before v1.0 (they're now in beta), so I hope to be able to test it on my own iPad within a few weeks. Will keep you posted!
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Re: Forge on iOS

Postby kudit » 22 Jan 2015, 05:45

Is it universal or iPad only? Does it have the ability to import deck lists? I'd love to add integration with Deckmaster (http://kud.it/d)
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Re: Forge on iOS

Postby elcnesh » 22 Jan 2015, 08:31

It should be universal. Other than that, it has all the functionality of the android port (same code), and I've no idea if that can import decklists. Integration with Deckmaster is a whole different story, as iOS doesn't allow easy sharing between apps. I don't think that'll be possible in the near future.
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Re: Forge on iOS

Postby kudit » 22 Jan 2015, 10:50

There are ways of easily sharing between apps. For example we've made it easy to export and import deck lists to our app to share between devices and other applications. Are you just wrapping the Java code or are you using UIKit for the interface?
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Re: Forge on iOS

Postby elcnesh » 22 Jan 2015, 10:54

I'm wrapping the code using RoboVM. The UI is generated using LibGDX, the same code that drdev used for the Android port. Other than what I've come across using these packages I know nothing about iOS development, so if you have any ideas, please go ahead :)
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Re: Forge on iOS

Postby kudit » 22 Jan 2015, 11:29

Is the source code in the repository? If not, where can I find it (the project file, etc)?
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Re: Forge on iOS

Postby elcnesh » 22 Jan 2015, 11:36

It is, in the project forge-gui-ios
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Re: Forge on iOS

Postby kudit » 22 Jan 2015, 14:58

How do you build and install? Where's the Xcode project?
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Re: Forge on iOS

Postby elcnesh » 22 Jan 2015, 15:16

There's no XCode project ;) If you have a local Forge installation (http://www.slightlymagic.net/wiki/Forge:How_to_Get_Started_Developing_Forge), install RoboVM to Eclipse (http://www.robovm.com/develop/documentation/) and run the project as a RoboVM project to have it launch in the simulator.
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Re: Forge on iOS

Postby nyrang » 27 Jan 2015, 20:01

Hey elcnesh,
while looking for info on the error I get when installing your ipa (402653103) I came across these two pages:

http://stackoverflow.com/questions/2149 ... eal-device
http://stackoverflow.com/questions/1365 ... on-package


I have no idea what they're saying exactly, but apparently it has to do with some "References" folder.

This looks like the hottest answer:

For me, I copied a folder into Xcode 4.6.2 with the name "Resources". When Xcode asked, I created the folder references for any added folders.

Every time I did this, I would have to goto the Derived applications directory, and delete the build directory for my project to get it working again.

Solution: Do not copy a folder by reference into Xcode with the name "Resources". Rename it to something else other than Resources.

Very annoying error.


Hope it helps.
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Re: Forge on iOS

Postby 5enza » 19 Mar 2015, 15:46

RoboVM just recently came out of beta and is at version 1.0
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Re: Forge on iOS

Postby kudit » 16 Nov 2015, 21:37

For several reasons, I am not installing RoboVM or Eclipse. Could someone send me a build for iOS? You can add pr AT kudit.com to your TestFlight External Testers list.
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Re: Forge on iOS

Postby 09STIBMEP » 19 Dec 2015, 11:50

Hi All.

I've happened upon this, am a diehard Magic fan, especially in getting this on to broader platforms like IOS, making it easier to get a fix on the fly. (I know there's Magic duels now, but this sounds even more promising with game modes actually.

Wanted to know if anyone has an IOS build to post say on Dropbox, or just let me know.
Previous page has links but they're dead now.
Sadly there doesn't look to be a whole heap of movement here unfortunately. I guess I'm just hopefull that someone in the circle might still be watching and able to post a build. Would be greatly appreciated.
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