Forge on iOS
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Forge on iOS
by elcnesh » 04 Dec 2014, 13:24
You won't believe it (I don't), but within a day I've managed to port Forge to iOS!!
There's some work to be done concerning files, but otherwise it seems to work just fine. Hopefully I can post a compiled app here later today
There's some work to be done concerning files, but otherwise it seems to work just fine. Hopefully I can post a compiled app here later today
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Re: Forge on iOS
by drdev » 05 Dec 2014, 00:23
Awesome! I was hoping it wouldn't be too bad. Any idea how to distribute it?
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Re: Forge on iOS
by elcnesh » 07 Dec 2014, 15:54
Ok, things are going well except for 1 issue... Apparently, gdx-robovm doesn't support iOS 8 yet. So I have a working iOS <7 app, but can't get it it to work on up-to-date devices. I guess we'll have to wait as most people probably already updated.
(Good news is that it's all going to work as soon as gdx is updated!!)
(Good news is that it's all going to work as soon as gdx is updated!!)
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Re: Forge on iOS
by nyrang » 07 Dec 2014, 18:22
Well, I have a jb ipod touch that I dusted off just to test your work... it's running ios 5.
Additionally, I have an aging ipad 2 that I'll never update beyond ios 7.1.2, and that i might jb specifically for this app.
So yes, take your time and thank you for your hard work, but don't assume that an ios Forge that doesn't support ios 8 would be pointless. There's actually a ton of people who didn't upgrade to avoid performance hits on older devices.
Additionally, I have an aging ipad 2 that I'll never update beyond ios 7.1.2, and that i might jb specifically for this app.
So yes, take your time and thank you for your hard work, but don't assume that an ios Forge that doesn't support ios 8 would be pointless. There's actually a ton of people who didn't upgrade to avoid performance hits on older devices.
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Re: Forge on iOS
by elcnesh » 07 Dec 2014, 19:47
Ok, good to hear
The app can be found at: https://www.dropbox.com/sh/y6bjqr2ssgejy6b/AABo41xIzS1too6pZUiqHJpBa?dl=0
Uploading should be done in ~30 minutes after this post is made.
The app can be found at: https://www.dropbox.com/sh/y6bjqr2ssgejy6b/AABo41xIzS1too6pZUiqHJpBa?dl=0
Uploading should be done in ~30 minutes after this post is made.
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Re: Forge on iOS
by j6m6w6 » 07 Dec 2014, 20:59
i just tried to install in ios 7 and its not working. could you post a built .ipa?
Re: Forge on iOS
by nyrang » 07 Dec 2014, 21:40
Yep, the project should be built as an .ipa file to install it on an ios device.
I'm not an expert myself, but apparently that can be done with Xcode and a developer account... although there are some guides around that explain how to do it without one. Just google "Create Unsigned IPA without Developer Account".
Again, thanks for the effort.
I'm not an expert myself, but apparently that can be done with Xcode and a developer account... although there are some guides around that explain how to do it without one. Just google "Create Unsigned IPA without Developer Account".
Again, thanks for the effort.
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Re: Forge on iOS
by elcnesh » 07 Dec 2014, 21:51
I'd already done that, but it didn't work... I tried copying the .app folder to the /Applications folder on my iPad and it seems to work, although I can't test it properly. To compile a .ipa you need to:
1) Put the .app folder into a folder named Payload (mind the capital letter 'P')
2) Zip the Payload folder
3) Change the file extension from .zip to .ipa (a .ipa file is nothing but a zip file).
I can do this, but you guys might as well try it yourselves to see if you have any luck
1) Put the .app folder into a folder named Payload (mind the capital letter 'P')
2) Zip the Payload folder
3) Change the file extension from .zip to .ipa (a .ipa file is nothing but a zip file).
I can do this, but you guys might as well try it yourselves to see if you have any luck
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Re: Forge on iOS
by nyrang » 08 Dec 2014, 00:32
I followed your instructions, but it didn't work for me. iFunBox failed the installation, with a code that apparently means that the archive is either corrupt or doesn't support my device (an ipod touch with ios 5.0.1, which should meet the minimum requirements).
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Re: Forge on iOS
by j6m6w6 » 08 Dec 2014, 03:13
i also tried those steps and it didn't work. im on iphone 5s running ios 7.
Re: Forge on iOS
by 5enza » 08 Dec 2014, 03:35
I'm curious if this is a provisioning issue? Maybe that's why it is only working on elcnesh device?
Re: Forge on iOS
by elcnesh » 08 Dec 2014, 12:37
Hmm, interesting... I don't know then It's working on my iPad (iOS 8.1.1) in the sense that I get a black screen, the same as what I get when testing it on the iOS 8 simulator. The instructions for packaging the ipa are the only ones I could find on the internet. I'm not sure about provisioning, it's not a signed file in any way so I doubt that's a problem.
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Re: Forge on iOS
by 5enza » 26 Dec 2014, 23:13
Just wondering what the current status of the iOS port is.
Re: Forge on iOS
by elcnesh » 16 Jan 2015, 16:03
Well, RoboVM has yet to update one (!) package to iOS 8 before that is compatible. Otherwise, not much has changed; until I can test it myself I can't provide a package that I know will work. Although you could try this again on a jailbroken iOS <= 7 device:
http://space.elcnesh.com/Forge-iOS.zip
It contains a .app file, to be installed in the /Applications folder on the iDevice. It's based off of the most recent versions of Forge and libraries. I hope it works!
http://space.elcnesh.com/Forge-iOS.zip
It contains a .app file, to be installed in the /Applications folder on the iDevice. It's based off of the most recent versions of Forge and libraries. I hope it works!
- elcnesh
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Re: Forge on iOS
by j6m6w6 » 17 Jan 2015, 02:24
its not working, opens to a black screen then back to home screen. i hope this will work soon, would love to play some commander! im on ios 7.
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