Missing Card in the list
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Missing Card in the list
by diegohap » 08 May 2015, 20:00
I wold like to report, there is a card that is not in the list of cards. The card is "Standard Bearer". Please, could the programers implement that for the next version ?. Thanks.
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Re: Missing Card in the list
by friarsol » 08 May 2015, 21:10
Forge FAQ #16 covers this: viewtopic.php?f=26&t=16129&p=168359#p168359
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Re: Missing Card in the list
by diegohap » 08 May 2015, 21:36
Sorry, I don't understand. Is that mean the card it is going to be added at next version or not ?
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Re: Missing Card in the list
by friarsol » 08 May 2015, 22:09
No. If it were easy to add, it already would have been added.
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Re: Missing Card in the list
by diegohap » 08 May 2015, 22:16
Well, the effect it is slightly "Spellskite". I'm usign on legacy. Shoudn't be hard to script. Please.. ?
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Re: Missing Card in the list
by Marek14 » 09 May 2015, 07:14
No, unfortunately it's very different from Spellskite:diegohap wrote:Well, the effect it is slightly "Spellskite". I'm usign on legacy. Shoudn't be hard to script. Please.. ?
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
This is not retargeting, this actually modifies the choices your opponent can make.
The problems are as follows:
1. Multi-target spells. A Flagbearer doesn't have to be selected as a first target, but the game must keep track of whether one was already selected or not and enforce selection of a Flagbearer if it won't be available for further selections. This is a nightmare with damage distribution cards like Rolling Thunder or with cards like Gauntlets of Chaos where the second target must be chosen from a group determined by the first target. An alternate possibility, to simply rewind the game if an illegal target choice is made, would depend on a perfect rewinding system and could possibly lock the game in the loop in rare cases when no target choice including a Flagbearer doesn't exist, but the game doesn't realize that.
2. Artificial Evolution. Artificial Evolution allows enforcing different creature types for targeting the same spell, opening a whole new can of worms.
At one time, Flagbearers had triggered abilities which asked opponents to change one target of a spell or ability to a Flagbearer if none are targeted, which would be easier to implement, but this is not the case nowadays.
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