It is currently 19 Apr 2024, 20:19
   
Text Size

Forge Beta: 5-09-2015 ver 1.5.39

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 5-09-2015 ver 1.5.39

Postby Chris H. » 09 May 2015, 17:01

Forge Beta: 5-09-2015 ver 1.5.39


14766 cards in total.


Release Notes

- Interface Update -

The interface has received several small changes.
- The "Players" panel has been removed. This information can now be viewed by
hovering the cursor over a player's avatar.
- The poison counters value has been moved to next to a players life total.
This is only visible if the player has any poison counters.
- The poison counters button has been replaced with a Command Zone button.
The command zone panels have been removed.


- Network play (BETA) -
This version of Forge includes a preliminary version of peer-to-peer (P2P)
network support. If one player hosts, other players can connect to that
player's machine by filling out the corresponding IP address and port number
(default 36743), provided the lobby contains one or more open player slots.
Do not expect network support to work reliably yet, any bug reports or other
comments are welcome!


- Smarter Deck Color Determination -
When determining the color of decks, colors of hybrid and phyrexian cards are no
longer considered unless they can be produced by a land in the deck


- Land Color Filtering in Deck Editor -
When filtering colors in the Deck Editor, lands that produce all selected colors will now be shown
This means if you filter to show only green and white cards, lands that produce green and white will now be shown
This should hopefully make finding multicolor lands for your decks easier

- Quest Starting Pool Configuration -
When starting a new quest, you now have many more options to configure your starting pool. Instead of just picking a
single color, you can pick any combination of them, including colorless. There's also the option to include artifacts in
the pool alongside your colored cards or not.
The "color bias" option in the quest settings is now the percentage of your generated card pool that will contain the
settings you've selected. For example, if you picked Green cards and a color bias of 75, your card pool would be 75%
green, 25% all other colors.
Finally, there's three settings to choose your color distribution. "Balanced" maintains an equal balance between your
selected colors. "Random" completely randomizes the pool and makes only miniscule attempts to control the cards you get.
"Surprise Me" is much like "Balanced", except it will pick all your settings for you and not tell you what they were!
The New/Load quest menu has been given a small facelift to accommodate these changes and make it easier to read.
You will need to update your color bias quest setting as the values are now much too low.

New Cards

Risen Executioner


New ORI branch Cards

Liliana, Heretical Healer


Known Issues

Issues list | Open
- Dragons of Tarkir -
Forge now includes many of the new Dragons of Tarkir cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Fate Reforged cards -
Forge now includes many of the new Fate Reforged cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Commander 2014 cards -
Forge now includes many of the new Commander 2014 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- New Khans of Tarkir cards -
Forge now includes many of the new Khans of Tarkir cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Continued Work on Conspiracy -
Conspiracy is one of the strangest sets that have been released in some time. Currently, we have a few of the "Draft matters" cards scripted, although you'll find that they won't quite be available to you (unless you add them manually into a draft deck). Hopefully we'll get the appropriate functionality in so we can start including them in boosters and allowing you to add Conspiracy type cards straight to your deck the way you do every other variant card. We'll make sure to point out when all of these kinks have worked themselves out.

- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.

- Magic 2015 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Conspiracy cards -
Forge now includes many of the new Conspiracy cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

asepetci
DrDev
elcnesh
Gos
KrazyTheFox
Sloth
Sol
Swordshine
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
 

The Forge 5/09/2015 Windows and Linux archive (requires java 7):
 
forge-gui-desktop-1.5.39.tar.bz2

Forge 5/09/2015 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X):

We do not have a separate Mac OS application version for this version. Mac users should download the version listed above and then launch the forge game by double clicking on the file named forge.command.
 
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 09 May 2015, 22:38

Implemented (Missing) / Total = Percentage Implemented
14740 (151) / 14891 = 98.99 %

Missing (151) | Open
Advantageous Proclamation
Aether Searcher
Agent of Acquisitions
Arboria
Autumn Willow
Backdraft
Backup Plan
Balduvian Warlord
Barbed Wire
Bitter Feud
Bosium Strip
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Cliffside Market
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Comeuppance
Commune with Lava
Cover of Winter
Damping Engine
Deal Broker
Desolation
Divine Deflection
Divine Intervention
Draconic Roar
Dragonlord's Prerogative
Drought
Dulcet Sirens
Elkin Lair
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Feed the Machine
Firestorm Phoenix
Flaming Gambit
Foul-Tongue Invocation
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Grinning Totem
Harm's Way
Hazduhr the Abbot
Hedonist's Trove
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Morphic Tide
My Crushing Masterstroke
Nacatl War-Pride
Nova Pentacle
Okk
Oracle en-Vec
Orator of Ojutai
Orcish Conscripts
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Psychic Theft
Pyramids
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Rock Hydra
Samite Ministration
Scaleguard Sentinels
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Silhouette
Silumgar's Scorn
Sorrow's Path
Soul Echo
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Taste of Paradise
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Timmerian Fiends
Torrent of Lava
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Edition Coverage | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Magic 2015 Core Set: 269 (0) / 269 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Commander 2013 Edition: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Eighth Edition: 341 (1) / 342 = 99.71%
Mercadian Masques: 334 (1) / 335 = 99.7%
Classic Sixth Edition: 334 (1) / 335 = 99.7%
Urza's Saga: 334 (1) / 335 = 99.7%
Seventh Edition: 334 (1) / 335 = 99.7%
Vintage Masters: 324 (1) / 325 = 99.69%
Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Mirrodin: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Khans of Tarkir: 253 (1) / 254 = 99.61%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Fifth Edition: 432 (2) / 434 = 99.54%
Future Sight: 179 (1) / 180 = 99.44%
Dissension: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Legacy: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Invasion: 332 (3) / 335 = 99.1%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Stronghold: 141 (2) / 143 = 98.6%
Exodus: 141 (2) / 143 = 98.6%
Onslaught: 330 (5) / 335 = 98.51%
Commander 2014: 317 (5) / 322 = 98.45%
Vanguard: 104 (2) / 106 = 98.11%
Alliances: 141 (3) / 144 = 97.92%
Mirage: 328 (7) / 335 = 97.91%
Planechase: 187 (4) / 191 = 97.91%
Prophecy: 140 (3) / 143 = 97.9%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Dragons of Tarkir: 247 (7) / 254 = 97.24%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Visions: 162 (5) / 167 = 97.01%
Archenemy: 185 (6) / 191 = 96.86%
Ice Age: 361 (12) / 373 = 96.78%
Homelands: 111 (4) / 115 = 96.52%
Apocalypse: 138 (5) / 143 = 96.5%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Legends: 296 (14) / 310 = 95.48%
Antiquities: 81 (4) / 85 = 95.29%
Magic: The Gathering—Conspiracy: 195 (15) / 210 = 92.86%


Standard Coverage | Open
THS BNG JOU M15 KTK FRF DTK
Implemented (Missing) / Total = Percentage Implemented
1464 (8) / 1472 = 99.46 %

Missing (8):
Commune with Lava
Draconic Roar
Dragonlord's Prerogative
Foul-Tongue Invocation
Hedonist's Trove
Orator of Ojutai
Rakshasa Vizier
Scaleguard Sentinels
Silumgar's Scorn


Modern Coverage | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK
Implemented (Missing) / Total = Percentage Implemented
8754 (22) / 8776 = 99.75 %


Edit: These numbers might be a bit off, since I was doing some testing on this machine with some new cards that aren't committed yet.

Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
Last edited by friarsol on 11 May 2015, 18:49, edited 1 time in total.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby fistanareous » 10 May 2015, 01:12

Would it be possible to have an online variant where it lets you play using your sealed deck (doesn't require 60 cards?) Would be great to practice for Sealed GPs.
fistanareous
 
Posts: 3
Joined: 08 May 2015, 20:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Nekoatl » 10 May 2015, 03:05

Vanguard is playable again (hurray!), however when a game is started using the "Use deck's default avatar (random if unavailable)" option, the decks' avatar is changed to a random avatar.

Steps to reproduce:

1) Check the "vanguard" option in the Constructed screen.
2) Select a vanguard deck that has an assigned vanguard avatar.
3) Select the "Use deck's default avatar (random if unavailable)" option.
4) Set the opponent's deck to "Random Decks: Random Generated Deck".
5) Set the opponent's avatar to "Random".
6) Start the game.
7) Check your command zone to see that most likely the wrong avatar is present.
8) Concede the match.
9) Edit the deck you just played using the edit icon in the deck select screen.
10) Check that the vanguard avatar is most likely different from both the previous avatar in the deck and the one in the command zone during the game.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Stampedo » 10 May 2015, 03:29

Thank you so much, devs. Your dedication is absolutely awe-inspiring.

For my part, there's problem I got since previous version related to the visible decks in constructed mode.
I don't understand why, but there's only 28 visible decks in the "quest opponent decks" tab. I tried removing/resetting filters, it doesn't change anything. Other tabs seem to work fine, only "quest opponent decks" seem to have a problem, so many are missing!
Stampedo
 
Posts: 142
Joined: 10 Feb 2014, 20:03
Has thanked: 18 times
Been thanked: 2 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Asellia » 10 May 2015, 06:27

As note uh, as mentioned in the snapshot thread, the targeting arrows do not appear.

The same goes for this version- targeting arrows no longer appear at all.
Asellia
 
Posts: 26
Joined: 30 Apr 2010, 19:02
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Fizanko » 10 May 2015, 09:07

Yes, played a few duels, and i don't see target arrows most of the time, though i saw one at a point of the duel.

Image
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
User avatar
Fizanko
Tester
 
Posts: 780
Joined: 07 Feb 2014, 11:24
Has thanked: 155 times
Been thanked: 94 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby serrasmurf » 10 May 2015, 11:24

I play Quest draft and watch until some other matches have finished
My match opens in a new TAB
I'm also brought to the tournament overview and accidently press START
Nothing happens, I click on the TAB and play and win my match
Now the funny bug kicks in:
I immediately get to play my semi-final, but against my 1st round opponent...

Sometimes i'm able to continue the tournament, this time i'm stuck and get this error:
| Open
[spoiler=NumberFormatException]
Code: Select all
Forge Version:    1.5.39-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version:     1.8.0_20 Oracle Corporation

java.lang.NumberFormatException: For input string: "quest_draft_undetermined_place"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.quest.QuestDraftUtils.addMatchup(QuestDraftUtils.java:139)
   at forge.quest.QuestDraftUtils.startNextMatch(QuestDraftUtils.java:107)
   at forge.screens.home.quest.CSubmenuQuestDraft.startNextMatch(CSubmenuQuestDraft.java:577)
   at forge.screens.home.quest.CSubmenuQuestDraft.access$000(CSubmenuQuestDraft.java:58)
   at forge.screens.home.quest.CSubmenuQuestDraft$7.actionPerformed(CSubmenuQuestDraft.java:279)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[/spoiler]
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xitax » 10 May 2015, 13:34

Online multiplayer: YEEHAW! Awesome.

Anyway, found a bug. Whenever somebody concedes the game by hitting the "X" the host's Forge freezes and has to be killed via task manager.

Asellia wrote:As note uh, as mentioned in the snapshot thread, the targeting arrows do not appear.

The same goes for this version- targeting arrows no longer appear at all.
More info on this: "Quest Opponent Decks" points to the last quest world you visited apparently. I'm guessing your last/current quest is in Zendikar world. This is still a bug, but this info might be helpful.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Stampedo » 10 May 2015, 14:20

Xitax wrote:More info on this: "Quest Opponent Decks" points to the last quest world you visited apparently. I'm guessing your last/current quest is in Zendikar world. This is still a bug, but this info might be helpful.
It worked after deleting my quest profile, thanks a bunch!
Stampedo
 
Posts: 142
Joined: 10 Feb 2014, 20:03
Has thanked: 18 times
Been thanked: 2 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby McCloud2112 » 10 May 2015, 14:54

Hello, first I want to thank everyone who has contributed to this wonderful program. I have been using Forge for almost a year and I have showed many other players, all are amazed. I am sorry if I have posted this in the wrong subject. I am "ok" on computer but not savvy by any means. I just purchased a new laptop (PC, Windows 8) and tried downloading the new 1.5.39 version, for some reason I am not able to run the program. I know usually this is a zip file, not sure if its because it is tar.bz2 but here are the steps I have taken:

- Downloaded Java
- Downloaded 7-Zip
- Downloaded Forge 1.5.39 tar.bz2 file

Results
- able to extract file in 7-Zip
- try to open forge.exe (nothing hapens)
- tried opening the file forge-gui-desk...(the file with the Java pic) but I cannot not find file to open the program withing it.
- screen shot below.

Any help would be greatly appreciated.
Attachments
screenshot.jpg
McCloud2112
 
Posts: 4
Joined: 20 Feb 2015, 00:48
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Xitax » 10 May 2015, 15:10

It looks like you may be trying to run it from within the .tar archive. You must extract it (twice) to get it fully unzipped. The first extraction is from .bz2 to .tar. The second extraction from .tar gets the actual files.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby McCloud2112 » 10 May 2015, 15:46

Thank you so much Xitax, it worked!!!!! Learning something new everyday.

I would like to support the programmers of Forge and everyone who makes this possible. Is there a place for donations?

Thanks

Appreciated Fan
McCloud2112
 
Posts: 4
Joined: 20 Feb 2015, 00:48
Has thanked: 0 time
Been thanked: 1 time

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby saturnine » 10 May 2015, 15:49

The bug where you press Space/Enter a bunch of times and the focus suddenly goes to the virtual button for targeting arrows is still there.
saturnine
 
Posts: 154
Joined: 29 Jul 2012, 15:16
Has thanked: 98 times
Been thanked: 7 times

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby KrazyTheFox » 10 May 2015, 16:32

serrasmurf wrote:I play Quest draft and watch until some other matches have finished
My match opens in a new TAB
I'm also brought to the tournament overview and accidently press START
Nothing happens, I click on the TAB and play and win my match
Now the funny bug kicks in:
I immediately get to play my semi-final, but against my 1st round opponent...

Sometimes i'm able to continue the tournament, this time i'm stuck and get this error:
| Open
[spoiler=NumberFormatException]
Code: Select all
Forge Version:    1.5.39-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version:     1.8.0_20 Oracle Corporation

java.lang.NumberFormatException: For input string: "quest_draft_undetermined_place"
   at java.lang.NumberFormatException.forInputString(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at java.lang.Integer.parseInt(Unknown Source)
   at forge.quest.QuestDraftUtils.addMatchup(QuestDraftUtils.java:139)
   at forge.quest.QuestDraftUtils.startNextMatch(QuestDraftUtils.java:107)
   at forge.screens.home.quest.CSubmenuQuestDraft.startNextMatch(CSubmenuQuestDraft.java:577)
   at forge.screens.home.quest.CSubmenuQuestDraft.access$000(CSubmenuQuestDraft.java:58)
   at forge.screens.home.quest.CSubmenuQuestDraft$7.actionPerformed(CSubmenuQuestDraft.java:279)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[/spoiler]
I'll see what I can do to prevent this from happening in the first place. If you send me your quest file (rename it with a .txt extension) I can see about fixing it for you.
User avatar
KrazyTheFox
Programmer
 
Posts: 725
Joined: 18 Mar 2014, 23:51
Has thanked: 66 times
Been thanked: 226 times

Next

Return to Forge

Who is online

Users browsing this forum: No registered users and 148 guests


Who is online

In total there are 148 users online :: 0 registered, 0 hidden and 148 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 148 guests

Login Form