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Forge Beta: 7-20-2015 ver 1.5.41

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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby mastroego » 24 Jul 2015, 23:18

Hi!
Bug I think.

Gold Finger casts Serra Sphinx.
I cast Nullify.
GF casts Spell Snare against my Nullify.
I then cast Dispel against his Spell Snare, and I assume I won the duel.

Yet, Serra Sphinx gets cast and enters the battlefield.
:-/
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby 4thEdition » 25 Jul 2015, 15:41

The exile ability of Hixus, Prison Warden does not work. The ability goes on the stack but does nothing.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby KrazyTheFox » 25 Jul 2015, 16:19

P for Pizza wrote:I've made my personal pictures for the new special boosters.
These are far better than the ones I threw together in a few minutes. Mind if I include them as the official Forge booster images?
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby slo-moe » 25 Jul 2015, 16:20

I reported this issue in an earlier version and it's still present:
1. With Sarkhan, the Dragonspeaker in play, activate his +1 to turn him into a dragon.
2. Bestow a Boon Satyr on him.
3. At end of turn, Sarkhan stops being a dragon and the Boon Satyr "falls off" and goes to the graveyard. Boon Satyr should remain on the battlefield as a creature.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby P for Pizza » 25 Jul 2015, 19:21

KrazyTheFox wrote:
P for Pizza wrote:I've made my personal pictures for the new special boosters.
These are far better than the ones I threw together in a few minutes. Mind if I include them as the official Forge booster images?
Absolutely not. You can use it freely. I would be honored!
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby sonofwolves » 25 Jul 2015, 20:19

There is a bug with Day's Undoing and Sphinx's Tutelage. When Day's Undoing resolves, it triggers Sphinx's Tutelage seven times, but it shouldn't, since the turn ends before the triggers resolve.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby shteev » 25 Jul 2015, 23:59

Couple of problems playing Constructed / Momir Vig in both versions 1.5.41 and 1.5.40:

1) When using the Momir Vig ability, when I forget to discard a card and instead press enter, sometimes not all of my lands untap, but my mana is not refunded. It appears that the lands that do not untap are all lands within a stack of similar lands except the first one... so if three Plains are tapped for mana for Momir Vig, and I forget to discard a card, then only one of the Plains untaps.

2) Forge crashes after I win a game (of Momir Vig). It tells me that I've been awarded an achievement, and then locks up completely at the 'Next Game / Start New Match / Quit Match' screen. [edit] In fact it only seems to crash when I get an achievement, if I get none it seems ok. It might be a specific acheivement, but I'm not sure.
Last edited by shteev on 26 Jul 2015, 01:41, edited 1 time in total.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby KrazyTheFox » 26 Jul 2015, 00:02

P for Pizza wrote:
KrazyTheFox wrote:
P for Pizza wrote:I've made my personal pictures for the new special boosters.
These are far better than the ones I threw together in a few minutes. Mind if I include them as the official Forge booster images?
Absolutely not. You can use it freely. I would be honored!
It is done! All new downloads will now be of your images. Thanks! I'll drop some credits in the changelog for the next release.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby shteev » 26 Jul 2015, 22:51

Constructed Mode / Momir Vig again:

It doesn't tell you what token card you are getting before you have to make choices for it. Sometimes the token doesn't come into play at all; I can't tell if this is a bug or not because I am not told what the token was. At other times you have to make a choice for your card before you have any way of telling what it is (this happened with Voice of All). Sometimes I can tell from the game log what token has come into play (this happened with Minion of the Wastes) but usually it doesn't say.

[edit] Aha, I found it! When you mouseover the Momir Vig avatar, it tells you the name of the last creature token created. However, you can't mouseover Momir Vig if a dialog box is open on screen for you to make a choice, and it doesn't tell you the name of tokens your opponent generates.
Last edited by shteev on 28 Jul 2015, 03:52, edited 3 times in total.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby kudit » 27 Jul 2015, 02:18

Where are you hosting the LQ card images?
I have posted ORI low res (and some super high res) images for Forge to http://deckmaster.info/images/forge/ORI-LR.zip
Please give feedback on our card database at http://www.deckmaster.info
Send comments via PM here or info@deckmaster.info
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby AwxAngel » 27 Jul 2015, 08:09

When casting a Deathmist Raptor face-down, tapping a mana confluence then choosing "No" when asked to pay the life results in the land being untapped, but the cost still being paid.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby Fizanko » 27 Jul 2015, 13:11

P for Pizza wrote:I've made my personal pictures for the new special boosters.
Wow, those boosters pictures are amazing !
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby Nordos » 27 Jul 2015, 17:50

So, some things:
- when Forge runs for a longer time, it begins to lag. Since I only play Forge for a longer time when drafting in quest mode, there may be a connection.
- after unlocking Innistrad in quest mode, I can't spend a Token to create a Tournament for Innistrad.
- There was some kind of strange bug when I resigned the Tournament while the AIs still played a game (as in, while they were playing), and I started a new Tournament. The Tournament was jumbled together and I wasn't able to play a game (as to say, some of the opponents already had finished their matches while being placed below me in the layout).
I had to resign from the Tournament.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby shteev » 28 Jul 2015, 03:54

Mannichi, the Fevered Dream, doesn't seem to work. When activated, creatures with 0 power are immediately killed (e.g. Vine Trellis, Ornithopter), but the power and toughness of all other creatures, including itself, are unchanged.
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Re: Forge Beta: 7-20-2015 ver 1.5.41

Postby Nordos » 28 Jul 2015, 09:02

Have you tested it via attacking or similar? As far as I remember, there were some display problems with such abilities, they worked nonetheless, though
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