Forge Beta: 7-20-2015 ver 1.5.41
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 7-20-2015 ver 1.5.41
by friarsol » 31 Jul 2015, 16:16
No. It just got messed up with the latest errata. Will be fixed in the next version.Mrs Non-Gorilla wrote:Opt seems to be uncastable; I've tried it in multiple games, including when the opponent had nothing in play, so I'm pretty sure it isn't just some effect I'm missing...
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Re: Forge Beta: 7-20-2015 ver 1.5.41
by joey4track » 31 Jul 2015, 18:05
Thank you. I just grabbed the prices.txt off my phone from the android version, thanks!KrazyTheFox wrote:I wasn't able to fix the card price download for this release. The old web host went offline and took the prices link with it. The next version of Forge has a working card prices download and should be out soon (or you can grab a snapshot if you want it now).
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Re: Forge Beta: 7-20-2015 ver 1.5.41
by freestorageaccount » 31 Jul 2015, 21:30
Deflecting Palm doesn't seem to gain lifelink from Soulfire Grand Master.
EDIT: Delaying Shield stops damage prevention effects from working on you -- the full number of counters will always be put on Delaying Shield which will then wallop you.
EDIT2: The difference isn't apparent in most cases, but for effects (such as Commands) that have you choose multiple modes, you aren't supposed to be able to choose the order in which the selected modes are performed; it's supposed to be in the same order as written on the card.
EDIT3: I like how the opponent's losing via the effect of a Pact counts as an alternate win condition despite not being listed as such in the Achievements section.
EDIT4: When I draw a game during a normal match in quest mode, I am kicked back to the screen wherein I choose one of three opponents and the tab for that match disappears from the top of the screen, but if I try to exit the program it says I have a match currently running.
EDIT: Delaying Shield stops damage prevention effects from working on you -- the full number of counters will always be put on Delaying Shield which will then wallop you.
EDIT2: The difference isn't apparent in most cases, but for effects (such as Commands) that have you choose multiple modes, you aren't supposed to be able to choose the order in which the selected modes are performed; it's supposed to be in the same order as written on the card.
EDIT3: I like how the opponent's losing via the effect of a Pact counts as an alternate win condition despite not being listed as such in the Achievements section.
EDIT4: When I draw a game during a normal match in quest mode, I am kicked back to the screen wherein I choose one of three opponents and the tab for that match disappears from the top of the screen, but if I try to exit the program it says I have a match currently running.
Last edited by freestorageaccount on 03 Aug 2015, 17:26, edited 4 times in total.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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freestorageaccount - Posts: 246
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Re: Forge Beta: 7-20-2015 ver 1.5.41
by Djebb » 31 Jul 2015, 21:42
I have Teferi's Veil.
I attack with a Spark Elemental.
Opp bounce my elemental before damage step.
Elemental ends phased out in my hand and is now uncastable for ever.
Weird ^^
I attack with a Spark Elemental.
Opp bounce my elemental before damage step.
Elemental ends phased out in my hand and is now uncastable for ever.
Weird ^^
Re: Forge Beta: 7-20-2015 ver 1.5.41
by Nordos » 01 Aug 2015, 16:40
When I tapped a Land with one Mana Reflection in play, it produced 4 mana instead of two
Re: Forge Beta: 7-20-2015 ver 1.5.41
by Timefounder » 02 Aug 2015, 21:23
Teysa, Envoy of Ghosts has incorrect text. She is triggering when creatures deal damage to the owner -- it should only be combat damage.
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Re: Forge Beta: 7-20-2015 ver 1.5.41
by nerdyjoe » 17 Aug 2015, 03:23
I found a bug with Lodestone Bauble. When activated targeting no basic lands, it always gives the activator the trigger "draw a card in the next upkeep". But gatherer says "If you choose zero targets, you still choose a player. That player will draw a card at the beginning of the next turn's upkeep."
I haven't checked any other versions for this bug, but I suspect they're there. (I can't seem to start my older versions, I don't think they like origins cards in my quest).
I haven't checked any other versions for this bug, but I suspect they're there. (I can't seem to start my older versions, I don't think they like origins cards in my quest).
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