It is currently 19 Apr 2024, 16:40
   
Text Size

Forge Beta: 9-12-2015 ver 1.5.45

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby friarsol » 21 Sep 2015, 21:23

shteev wrote:
Agetian wrote:
schizophoenix wrote:Explorer's Scope doesn't actually show me the top card of my library, it just quietly puts a land on the battlefield if there's one on top.
Fixed (r30068).

- Agetian
Are you sure? I've got version 1.5.45 here and it's definitely not doing it. Where does it show the revealed card?
It's been fixed in the trunk builds more recently than release .45. It'll be fixed in this coming release, which I believe is slated for Friday.

SIXTY wrote:Hi! Thx for work! You awesome =)
Wait for new version with BFZ))
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby shteev » 21 Sep 2015, 21:34

Playing Quest Mode against Montgomery Burns, and I have gained control of his Wall of Shards with my Vedalken Shackles. I then begin my turn.

a) If I choose not to untap the Vedalken Shackles, then I retain control of the Wall of Shards, but am not given the choice to not pay it's cumulative upkeep and sacrifice it; I must choose to make my opponent gain life.

b) If I choose to untap the Vedalken Shackles, then I lose control of the Wall of Shards, but it's upkeep trigger still goes on the stack. Is this correct? Do I not lose control of the Wall of Shards during my untap phase?
User avatar
shteev
 
Posts: 231
Joined: 10 Jul 2015, 16:08
Has thanked: 7 times
Been thanked: 4 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby stormcat » 22 Sep 2015, 05:05

I'm not good at English, sorry.

Problems that I have found.

1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
stormcat
 
Posts: 361
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 6 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby Marek14 » 22 Sep 2015, 06:38

stormcat wrote:I'm not good at English, sorry.

Problems that I have found.

1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
Marath, Will of the Wild is not a bug: the card was errataed before release to specify that X can't be 0, mainly to prevent you from generating an infinite stream of 0/0 tokens (and so infinite ETB and death triggers and with some sort of Anthem even infinite bodies).
Marek14
Tester
 
Posts: 2759
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 296 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby stormcat » 22 Sep 2015, 07:48

Yes, I know.
But AI plays X=0.
stormcat
 
Posts: 361
Joined: 17 Jun 2015, 05:32
Has thanked: 0 time
Been thanked: 6 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby Thrun » 22 Sep 2015, 12:00

AI played a Mogg Infestation targeting me, which should have been impossible because of my Leyline of Sanctity. The ability of Mogg Infestation fizzles.

Normally the AI had to choose himself, because he is the only player able to target.

________

I've played a Lightning Bolt on Bottle Gnomes, and the AI don't react. Every human player would of course sac the gnomes for 3 life. The AI don't react on the first spell/ability on the staple, except there is already a second spell on the staple.
Thrun
 
Posts: 23
Joined: 26 Jul 2015, 21:54
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby tojammot » 23 Sep 2015, 00:01

I don't know where to ask this but how do I activate Lightning Storm's second ability?
tojammot
 
Posts: 195
Joined: 06 Jun 2008, 07:38
Has thanked: 1 time
Been thanked: 3 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby Chojin » 23 Sep 2015, 11:28

Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.
Chojin
 
Posts: 5
Joined: 25 Jan 2009, 00:17
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby friarsol » 23 Sep 2015, 12:39

Chojin wrote:Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.
Isn't it in your mana pool in the player panel? Also, not all mana abilities are undoable. Triggers that are mana abilities would be one reason why it wouldn't be undoable.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby SIXTY » 23 Sep 2015, 18:31

SIXTY wrote:
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
friarsol wrote:
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?
I'm sure. No Painter's Servant on the battlefield, Ashenmoor Liege was red and black, but Shriekmaw trigger ability destroy it, and opponent lose 4 life, I'm sorry, I'm must take a screenshot of log, but I didn't.
Last edited by SIXTY on 24 Sep 2015, 19:39, edited 1 time in total.
Sorry for my bad English :)
User avatar
SIXTY
 
Posts: 33
Joined: 20 Dec 2010, 19:43
Location: Krasnodar
Has thanked: 9 times
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby reeeech » 23 Sep 2015, 19:09

Agetian wrote:Just got the after-winning freeze in Forge again, this time on a Mac. But the results are the same as yesterday, with the victory screen appearing (this time it happened after I won the whole match, so the rewarded cards were visible, but everything frozen, no exception dialog). The game state was even simpler this time: opponent had 10 life and no creatures, I attacked with a Burning-Tree Emissary enchanted with Madcap Skills and buffed via Wrecking Ogre's Bloodrush ability. It's quite an annoying bug, since after you force quit Forge, it doesn't remember that you won :(

- Agetian
Have you found a fix for this? I've been getting this too. Twice in a quest mode challenge. End of any game and it'll freeze. On a PC, windows 7.
reeeech
 
Posts: 16
Joined: 08 Aug 2012, 00:18
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby Agetian » 23 Sep 2015, 20:06

No, sadly I haven't... at least not yet. You can try switching to the Alternate Sound Engine (in the Preferences) though and see if that helps, it looks like on some PCs it may have a positive effect on these "lock-ups".

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby reeeech » 23 Sep 2015, 20:22

Nope that didn't work. I also usually play with all the sounds off anyway.
reeeech
 
Posts: 16
Joined: 08 Aug 2012, 00:18
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby reeeech » 23 Sep 2015, 21:18

Ok, I think something bigger is happening.
I reinstalled 1.5.44 and still happened.
I reinstalled 1.5.43 (which I know was working 100%) and it still hangs on a win.

I started a new quest, too. Same thing...


EDIT - Ok, then decided to delete the deck folder and the card images folders.
It finally worked. Not sure what the exact problem is - either old deck lists don't work on the new build?

EDIT2 - old deck lists are fine. I put them back in the folder and they loaded up fine and played a quest match fine.

Sorry, can't narrow this down further. But at least it's up and running now.
reeeech
 
Posts: 16
Joined: 08 Aug 2012, 00:18
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 9-12-2015 ver 1.5.45

Postby muppet » 24 Sep 2015, 10:05

tried to cast Last Breath on a face down Deathmist Raptor and it fizzled. There were no p/t altering cards in play.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 160 guests


Who is online

In total there are 160 users online :: 0 registered, 0 hidden and 160 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 160 guests

Login Form