Forge Beta: 9-12-2015 ver 1.5.45
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 9-12-2015 ver 1.5.45
by friarsol » 21 Sep 2015, 21:23
It's been fixed in the trunk builds more recently than release .45. It'll be fixed in this coming release, which I believe is slated for Friday.shteev wrote:Are you sure? I've got version 1.5.45 here and it's definitely not doing it. Where does it show the revealed card?Agetian wrote:Fixed (r30068).schizophoenix wrote:Explorer's Scope doesn't actually show me the top card of my library, it just quietly puts a land on the battlefield if there's one on top.
- Agetian
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?SIXTY wrote:Hi! Thx for work! You awesome =)
Wait for new version with BFZ))
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by shteev » 21 Sep 2015, 21:34
Playing Quest Mode against Montgomery Burns, and I have gained control of his Wall of Shards with my Vedalken Shackles. I then begin my turn.
a) If I choose not to untap the Vedalken Shackles, then I retain control of the Wall of Shards, but am not given the choice to not pay it's cumulative upkeep and sacrifice it; I must choose to make my opponent gain life.
b) If I choose to untap the Vedalken Shackles, then I lose control of the Wall of Shards, but it's upkeep trigger still goes on the stack. Is this correct? Do I not lose control of the Wall of Shards during my untap phase?
a) If I choose not to untap the Vedalken Shackles, then I retain control of the Wall of Shards, but am not given the choice to not pay it's cumulative upkeep and sacrifice it; I must choose to make my opponent gain life.
b) If I choose to untap the Vedalken Shackles, then I lose control of the Wall of Shards, but it's upkeep trigger still goes on the stack. Is this correct? Do I not lose control of the Wall of Shards during my untap phase?
Re: Forge Beta: 9-12-2015 ver 1.5.45
by stormcat » 22 Sep 2015, 05:05
I'm not good at English, sorry.
Problems that I have found.
1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
Problems that I have found.
1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
Re: Forge Beta: 9-12-2015 ver 1.5.45
by Marek14 » 22 Sep 2015, 06:38
Marath, Will of the Wild is not a bug: the card was errataed before release to specify that X can't be 0, mainly to prevent you from generating an infinite stream of 0/0 tokens (and so infinite ETB and death triggers and with some sort of Anthem even infinite bodies).stormcat wrote:I'm not good at English, sorry.
Problems that I have found.
1, "Marath, Will of the Wild" can't activate the ability in X = 0.
2, Despite there is a folder of "Tiny Leaders", Why it not used?
3, Upon activation of activated abilities, including a tap or untap, because the tap or untap has been applied before paying the mana cost, the wrong behavior occurs.
Ex. Mana Creature that has tapped and equipped "Umbral Mantle", can pay the mana cost necessary to activation ability of the Umbral Mantle with its own mana ability.
Re: Forge Beta: 9-12-2015 ver 1.5.45
by Thrun » 22 Sep 2015, 12:00
AI played a Mogg Infestation targeting me, which should have been impossible because of my Leyline of Sanctity. The ability of Mogg Infestation fizzles.
Normally the AI had to choose himself, because he is the only player able to target.
________
I've played a Lightning Bolt on Bottle Gnomes, and the AI don't react. Every human player would of course sac the gnomes for 3 life. The AI don't react on the first spell/ability on the staple, except there is already a second spell on the staple.
Normally the AI had to choose himself, because he is the only player able to target.
________
I've played a Lightning Bolt on Bottle Gnomes, and the AI don't react. Every human player would of course sac the gnomes for 3 life. The AI don't react on the first spell/ability on the staple, except there is already a second spell on the staple.
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by tojammot » 23 Sep 2015, 00:01
I don't know where to ask this but how do I activate Lightning Storm's second ability?
Re: Forge Beta: 9-12-2015 ver 1.5.45
by Chojin » 23 Sep 2015, 11:28
Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by friarsol » 23 Sep 2015, 12:39
Isn't it in your mana pool in the player panel? Also, not all mana abilities are undoable. Triggers that are mana abilities would be one reason why it wouldn't be undoable.Chojin wrote:Tapping a land enchanted with Wild Growth doesn't give the extra green mana. The bug about clicking undo to untap the land enchanded with Wild Growth still exists.
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by SIXTY » 23 Sep 2015, 18:31
I'm sure. No Painter's Servant on the battlefield, Ashenmoor Liege was red and black, but Shriekmaw trigger ability destroy it, and opponent lose 4 life, I'm sorry, I'm must take a screenshot of log, but I didn't.SIXTY wrote:
In this version was one moment, when Shriekmaw destroy my Ashenmoor Liege, thats not wright, hope You fix that.
friarsol wrote:
Shriekmaw shouldn't even be able to target Ashenmoor Liege, are you sure it wasn't non-Black somehow?
Last edited by SIXTY on 24 Sep 2015, 19:39, edited 1 time in total.
Sorry for my bad English
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by reeeech » 23 Sep 2015, 19:09
Have you found a fix for this? I've been getting this too. Twice in a quest mode challenge. End of any game and it'll freeze. On a PC, windows 7.Agetian wrote:Just got the after-winning freeze in Forge again, this time on a Mac. But the results are the same as yesterday, with the victory screen appearing (this time it happened after I won the whole match, so the rewarded cards were visible, but everything frozen, no exception dialog). The game state was even simpler this time: opponent had 10 life and no creatures, I attacked with a Burning-Tree Emissary enchanted with Madcap Skills and buffed via Wrecking Ogre's Bloodrush ability. It's quite an annoying bug, since after you force quit Forge, it doesn't remember that you won
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by Agetian » 23 Sep 2015, 20:06
No, sadly I haven't... at least not yet. You can try switching to the Alternate Sound Engine (in the Preferences) though and see if that helps, it looks like on some PCs it may have a positive effect on these "lock-ups".
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Re: Forge Beta: 9-12-2015 ver 1.5.45
by reeeech » 23 Sep 2015, 20:22
Nope that didn't work. I also usually play with all the sounds off anyway.
Re: Forge Beta: 9-12-2015 ver 1.5.45
by reeeech » 23 Sep 2015, 21:18
Ok, I think something bigger is happening.
I reinstalled 1.5.44 and still happened.
I reinstalled 1.5.43 (which I know was working 100%) and it still hangs on a win.
I started a new quest, too. Same thing...
EDIT - Ok, then decided to delete the deck folder and the card images folders.
It finally worked. Not sure what the exact problem is - either old deck lists don't work on the new build?
EDIT2 - old deck lists are fine. I put them back in the folder and they loaded up fine and played a quest match fine.
Sorry, can't narrow this down further. But at least it's up and running now.
I reinstalled 1.5.44 and still happened.
I reinstalled 1.5.43 (which I know was working 100%) and it still hangs on a win.
I started a new quest, too. Same thing...
EDIT - Ok, then decided to delete the deck folder and the card images folders.
It finally worked. Not sure what the exact problem is - either old deck lists don't work on the new build?
EDIT2 - old deck lists are fine. I put them back in the folder and they loaded up fine and played a quest match fine.
Sorry, can't narrow this down further. But at least it's up and running now.
Re: Forge Beta: 9-12-2015 ver 1.5.45
by muppet » 24 Sep 2015, 10:05
tried to cast Last Breath on a face down Deathmist Raptor and it fizzled. There were no p/t altering cards in play.
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