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Game keeps crashing ?

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Game keeps crashing ?

Postby nekrose » 19 Sep 2015, 03:46

Hello there! I just got Forge yesterday and I did ensure it was the latest build and well it works smoothly for at least a half hour or so or sometimes more than that, but then all of a sudden it will just crash inexplicably and give me some 'out of memory' related error it seems. Would it be related at all to me using lots of HQ card art? Any help in this matter is much obliged friends ;_; Here's the error log it gives me :


OutOfMemoryError | Open
Code: Select all
Forge Version:    1.5.45-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_60 Oracle Corporation

java.lang.OutOfMemoryError: unable to create new native thread
   at java.lang.Thread.start0(Native Method)
   at java.lang.Thread.start(Unknown Source)
   at com.mortennobel.imagescaling.ResampleOp.doFilter(ResampleOp.java:150)
   at com.mortennobel.imagescaling.AdvancedResizeOp.filter(AdvancedResizeOp.java:81)
   at forge.toolbox.imaging.FImagePanel.getResampledImage(FImagePanel.java:230)
   at forge.toolbox.imaging.FImagePanel.doQualityPaint(FImagePanel.java:206)
   at forge.toolbox.imaging.FImagePanel.paintComponent(FImagePanel.java:200)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1200(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
[/code]Hope that helps. Thanks again, anyone whom actually reads this :]
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nekrose
 
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Re: Game keeps crashing ?

Postby timmermac » 19 Sep 2015, 19:09

Usually with out of memory errors, it helps to know how much RAM you have. I can say that using HQ pics is not something I, personally, recommend doing. LQ pictures look plenty good, and don't use as much memory as the HQ pics do.
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Re: Game keeps crashing ?

Postby nekrose » 19 Sep 2015, 23:51

I have 4 gigs of RAM IIRC not at home currently elsewise I would double check, but I'm fairly sure it's 4g .
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Re: Game keeps crashing ?

Postby timmermac » 20 Sep 2015, 01:29

Then I would strongly recommend switching to LQ pictures.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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