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Forge Beta: 10-02-2015 ver 1.5.46

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 05 Oct 2015, 12:41

SIXTY wrote:What about snapshot builds? Where I may download (r30230)? In special theme unavailebel links to Krazy site and old builds of begin sept. 2015.
Qanadhar wrote:The ChrisH link needs "releases" removed.

new address: http://www.cardforge.org/snapshots/forg ... i-desktop/
On another note: Is the version, where the Hedron network bug is fixed, already uploaded?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby friarsol » 05 Oct 2015, 14:19

PowerClaws wrote:
Marek14 wrote:
This shouldn't even matter, though:

It doesn't matter for the actual gameplay, but it may help them find why/where it's not working correctly.
Right that's why I was asking. I think Agetian fixed the card script. It wasn't setting the source of the damage.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby KrazyTheFox » 05 Oct 2015, 17:05

SIXTY wrote:What about snapshot builds? Where I may download (r30230)? In special theme unavailebel links to Krazy site and old builds of begin sept. 2015.
I should have snapshots running again late this week or early next week. I'm waiting on cables so I can hook my server up to the internet again.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Thrun » 05 Oct 2015, 19:38

Karn Liberated

There is a problem with Karn's ultimate. After restarting the game, I don't always can draw 7 new cards. Instead I can choose to put an old token on top or bottom of the library.

The problem only happens, when one or more tokens were shuffeld into the library with Karns Ultimate.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 06 Oct 2015, 16:55

Uh, maybe its an oversight on my part, but...
I can't block with Overgrown Battlement while having a Void Winnower
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 06 Oct 2015, 17:31

Nordos wrote:Uh, maybe its an oversight on my part, but...
I can't block with Overgrown Battlement while having a Void Winnower
I just tried it in the latest trunk version and I could do it without a problem, so either it was something else preventing you from blocking in that particular situation, or if it's an issue in the beta it should no longer be an issue in the upcoming beta... At any rate, if this happens again, a more detailed battlefield description would be welcome. ;)

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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby OMEGARAZER » 06 Oct 2015, 23:59

Thrun wrote:Karn Liberated

There is a problem with Karn's ultimate. After restarting the game, I don't always can draw 7 new cards. Instead I can choose to put an old token on top or bottom of the library.

The problem only happens, when one or more tokens were shuffeld into the library with Karns Ultimate.
To go along with this, I can't confirm the tokens, but it seems as though "effect" cards are shuffled in from other Planeswalkers when the game is restarted. (was in commander if that makes a difference)
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby tjtillman » 07 Oct 2015, 00:32

Sloth wrote:
Nordos wrote:Pretty sure the AI crashes whenever he draws Aligned Hedron Network.
This is fixed already.
Where can we find the fixed snapshot? The link for the snapshot builds hasn't been updated since September 5.

Edit: Nevermind, saw that Krazy will have his snapshot server up soon. Thanks for all the great work guys!
Last edited by tjtillman on 07 Oct 2015, 00:39, edited 1 time in total.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby RenatoND » 07 Oct 2015, 00:32

Great update!
Althought, still couldn't make the multiplayer to work unless both players are connecter to the same internet. Any help?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 07 Oct 2015, 08:24

I couldn't activate Novijen Sages after he was down to 1 +1/+1 counter. It should be able to be activated non-the-less, since it doesn't need to target itself, though.

EDIT: I had only creatures with 1 +1/+1 counter on the battlefield, maybe that is related to the problem? That it checks whetever there is a target with 2 +1/+1 counters?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 07 Oct 2015, 11:15

Nordos wrote:I couldn't activate Novijen Sages after he was down to 1 +1/+1 counter. It should be able to be activated non-the-less, since it doesn't need to target itself, though.

EDIT: I had only creatures with 1 +1/+1 counter on the battlefield, maybe that is related to the problem? That it checks whetever there is a target with 2 +1/+1 counters?
I fixed this (r30243), the necessary counter logic to support "from among creatures you control" was not implemented, which led to checking the total number of counters on one permanent instead of the total number of counters on all permanents of valid type(s).

Technical note: this is currently implemented via checking getTypeDescription of the "Remove Counter" cost object (which is set in this case to "among creatures you control" for all three cards that use this - Novijen Sages, Ooze Flux, Retribution of the Ancients), not sure if this is optimal but it's apparently the only way to get this information from the cost data itself as opposed to e.g. from the SpellAbility parameters (which would not make much sense because it's a property of the cost more than it is the property of the spell ability itself).

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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby SIXTY » 07 Oct 2015, 15:43

Description: [describe what you were doing when the crash occurred]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.46-r-1
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_60 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextNode(Unknown Source)
   at java.util.HashMap$ValueIterator.next(Unknown Source)
   at java.util.AbstractCollection.addAll(Unknown Source)
   at java.util.HashSet.<init>(Unknown Source)
   at forge.game.combat.CombatView.getDefenders(CombatView.java:69)
   at forge.screens.match.controllers.CCombat.getCombatDescription(CCombat.java:66)
   at forge.screens.match.controllers.CCombat.update(CCombat.java:53)
   at forge.screens.match.CMatchUI.showCombat(CMatchUI.java:367)
   at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:117)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Something going wrong...
Sorry for my bad English :)
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby ertaiwizard » 08 Oct 2015, 06:40

Thanks for the new version

But it would be nice if FADE AWAY is included, please have it in the next version release

thanks
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Shadowzeny » 08 Oct 2015, 08:02

Would it be possible to get Forge's net decks and what not to be dated? aka date they were added as a sub-category? I only ask because for some reason or another Forge is not pulling all the decks from the current download links for me, usually its skipping the most recent.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby tjtillman » 08 Oct 2015, 08:33

Hedron Blade gave my opponent's creature deathtouch when it blocked my colorless creature. However, Hedron Blade should only give deathtouch to a creature when it becomes blocked, not when it blocks.
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