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Forge Beta: 10-02-2015 ver 1.5.46

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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby schnautzr » 13 Oct 2015, 22:02

[Sonic Burst] dealt its damage to my opponent even though I did not have anything to discard. Pretty sure this is illegal.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xitax » 14 Oct 2015, 01:45

The second time I cast The Great Aurora lots of cards failed to change zones and I drew no cards.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Midori » 14 Oct 2015, 06:59

I cast Bring to Light using {W} {U} {B} {R} {G} and search up Rude Awakening. When casting Rude Awakening from exile im not allowed to pay the entwine cost even though i should be allowed to pay additional costs like kicker. The same is true for buyback when i cast Demonic Collusion with Bring to Light.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby schizophoenix » 15 Oct 2015, 04:42

AI cast Supplant Form on my Lord of Shatterskull Pass with a couple of level counters on it, and it ended up with a 6/6 with no counters on it.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby schizophoenix » 15 Oct 2015, 06:17

Aren't facedown cards supposed to be revealed when the game ends?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby KeithLangford » 15 Oct 2015, 10:52

The opponent pays 5 life on my [Dash Hopes], but gets spell countered.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby correioalternativo » 15 Oct 2015, 19:57

I cast Treachery on AI's creature and some turns later Pongify it – AI gets the token.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby cw1242 » 15 Oct 2015, 20:19

EDIT: Nevermind. Found the "add basic lands" button.

Sealed and draft formats are lacking the basic land base to build with during deck building. Any information on what could be wrong?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Symphonic » 17 Oct 2015, 14:32

Whenever I scroll through the cards in the deck editor I get the following error:

" LoadLibrary failed with error 1114: A dynamic link library (DLL) initialization routine failed. "

As far as I remember Forge did work normally some weeks ago with version 1.5.43.
I have Windows 10 Pro, and I have the current java version installed.
I reinstalled Forge, deleted all my Forge-AppData, but the error still occurs.
I also did a virus scan (Malwarebyte), nothing was found.
Then I tried to run the Windows System File Checker via sfc/scannow in the cmd. After scanning it said "Windows Resource Protection found corrupt files but was unable to fix some of them", but I'm not sure if this has anything to do with the error I'm receiving in Forge (I would have uploaded the log-file but it is really huge with about 22Mb).

Does anybody have any other idea what to do about this error 1114?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Cloned » 17 Oct 2015, 17:27

Hello, recently Forge has begun crashing on start up every time I try and start the game. It gives the following message on loading quest phase on start up:

Edit: cannot post the crash report because too spammy.

Any help on how I can get the game to load and play would be greatly appreciated. I thoroughly enjoy playing it.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Fizanko » 17 Oct 2015, 19:07

Maybe a preference/quest file got corrupt, happened to several people as i have seen similar problem being reported, try this to get back Forge on track :
Depending on where your OS save your Forge user data go to :

C:\Users\<yourusername>\AppData\Local\Forge\preferences\
or
C:\Users\<yourusername>\Application Data\Roaming\Forge\preferences\
or
C:\Documents and Settings\<yourusername>\Application Data\Forge\preferences\

Then delete the -files- named :
quest.preferences
deck.preferences
forge.preferences
item_view.preferences

then go to

C:\Users\<yourusername>\AppData\Local\Forge\
or
C:\Users\<yourusername>\Application Data\Roaming\Forge\
or
C:\Documents and Settings\<yourusername>\Application Data\Forge\

And delete the -folder- named "quest"
Though you may back up first those files and that folder and upload them somewhere so a developer may be able to take a look and find out why it's making Forge impossible to load
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Cloned » 17 Oct 2015, 19:27

Thank you. I figured something like that and had already deleted all Forge files then reinstalled Forge. Still getting frozen on loading quests screen.
I will PM you the crash report as I cannot post it on the site.

Edit: guess I will not be PMing the crash report. That is also too spammy lol

update: never mind, found the folders. They were hidden. erased them and reinstalled. Working just fine now. Thanks for the help guys.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Zirbert » 18 Oct 2015, 20:16

When Undergrowth Champion is blocked by multiple creatures, it loses one of its counters for each of those creatures. As per its first ruling in Gatherer, it shouldn't, because combat damage is dealt simultaneously (barring first strike shenanigans, of course). Looks like Forge is interpreting it as "Whenever a source would deal damage to UC", not "Whenever damage would be dealt to UC".
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Army of Allah » 19 Oct 2015, 18:30

It is currently possible to destroy multiple attacking creatures with Vengeful Pharaoh. This should not be possible. In fact, he should only be triggered once since all combat damage is dealt simultaniously (except first strike damage of course).

Steps to reproduce:
  • Play against a weenie deck.
  • Wait until opponent attcks with several creatures. None of them should have first strike.
  • Play Entomb to get Vengeful Pharaoh into your gaveyard.
  • Destroy all attacking creatures.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby slo-moe » 20 Oct 2015, 14:52

Hi. Thanks all for your ongoing work on Forge!

I noticed that when I cast Kolaghan's Command, the text in the pop-up dialog box is incorrect: the first option reads "Return target creature card from your graveyard to the battlefield."

It should be "...to your hand."

The card functions correctly, just the pop-up dialog text is incorrect.
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kolaghans_command_dialog.jpg
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