It is currently 26 Apr 2024, 01:23
   
Text Size

Forge Beta: 10-02-2015 ver 1.5.46

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 03 Oct 2015, 10:53

Nordos wrote:a little bug with Fertile Thicket:
The 'may' affects the trigger at a whole, the current implementation is, that it always triggers but you can choose to not put a card on top.
The difference is, that if you decline, the top 5 cards will be put under yor lib
Fixed (r30189).

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby RumbleBBU » 03 Oct 2015, 12:53

So this is the first new version I've tried in a long time.

For the most part, the new version plays smoothly and the gameplay is very similar to earlier versions.

However, I've encountered two specific problems (Forge 1.5.46, Windows 7, Java 7.something):

1) I'm not seeing any targeting arrows. This makes it harder to figure out who is blocking who, which would be important to know especially when I'm playing Limited (typically creature-heavy) or, e.g., a Red aggro/tempo deck that is built around cheap fast creatures and burn (like in one of my current Quest games).

2) When my opponent plays Apathy on one of my creatures, it doesn't really work like the Oracle wording ("At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature."). Instead, it what it does is, "At the beginning of the upkeep of enchanted creature's controller, that player will discard a card at random. (etc)" Although the effect is marked as 'optional', I'm never given the choice not to discard at random.

Both issues have been reported previously by others. The issues seem to be still there. And neither was present in the old (Nyx-era 1.5.17) version I used previously.
User avatar
RumbleBBU
 
Posts: 394
Joined: 18 Aug 2012, 04:24
Has thanked: 29 times
Been thanked: 66 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 03 Oct 2015, 13:43

I have NO IDEA what the hell happened.
Two AIs are fighting. I assume, that it is because of the guy who played a Swamp, though it also happened in the first turn (literally after both had one land out. No one had a spell for 1 or less)

It was happening in a Quest Mode Draft with the new Edition Battle for Zendikar.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.46-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_60 Oracle Corporation

java.lang.NullPointerException
   at forge.ai.AiController.canPlaySa(AiController.java:662)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:613)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1227)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1204)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1143)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:397)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:924)
   at forge.game.GameAction.startGame(GameAction.java:1438)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
EDIT: Is there any function or option to force one of them to win?
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Stampedo » 03 Oct 2015, 14:18

Great work again! Still amazed with your consistency and your dedication, you guys are our heroes :)
Stampedo
 
Posts: 142
Joined: 10 Feb 2014, 20:03
Has thanked: 18 times
Been thanked: 2 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby correioalternativo » 03 Oct 2015, 14:46

KrazyTheFox wrote:
There's actually 10 of each land. 5 unique images for each land and a full and regular version of each.

Now I see, sorry.
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby SIXTY » 03 Oct 2015, 16:12

In Quest Mode, the card disappeared from the Store, restart does not help.
Also for some reason new SlowLands (Praire Stream) the price in the shop is "0" both for purchase and for sale. :(
Attachments
0.jpg
Sorry for my bad English :)
User avatar
SIXTY
 
Posts: 33
Joined: 20 Dec 2010, 19:43
Location: Krasnodar
Has thanked: 9 times
Been thanked: 0 time

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 03 Oct 2015, 16:28

RumbleBBU wrote:1) I'm not seeing any targeting arrows. This makes it harder to figure out who is blocking who, which would be important to know especially when I'm playing Limited (typically creature-heavy) or, e.g., a Red aggro/tempo deck that is built around cheap fast creatures and burn (like in one of my current Quest games).

2) When my opponent plays Apathy on one of my creatures, it doesn't really work like the Oracle wording ("At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature."). Instead, it what it does is, "At the beginning of the upkeep of enchanted creature's controller, that player will discard a card at random. (etc)" Although the effect is marked as 'optional', I'm never given the choice not to discard at random.
1) Not sure what's up, I haven't encountered this type of behavior... Please make sure your targeting arrows setting is set correctly (check the Dock and make sure that targeting arrows are set to "On Mouse Over" or "Always On"). Maybe it was reset (auto-changed to "Off") for some reason? If you're certain it's set to "Always On" or "On Mouse Over" (the latter meaning that the targeting arrows will only be shown when you mouse over a card that has an arrow assigned to it), please post your forge.preferences (from the "preferences" subfolder in your profile folder), maybe something else has gone wrong there...

2) I *think* I fixed Apathy in r30201. It was a bit difficult to fix though, and the fix has changed the implementation quite a bit. Not sure if this is entirely correct, so help is welcome.

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 03 Oct 2015, 17:20

The Card-Text of Kor Castigator is wrong.
It should say 'Eldrazi Scions' but says 'Eldrazi or Scions'. Don't know if the behaviour is correct, though
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 03 Oct 2015, 18:26

Nordos wrote:The Card-Text of Kor Castigator is wrong.
It should say 'Eldrazi Scions' but says 'Eldrazi or Scions'. Don't know if the behaviour is correct, though
It was a purely visual issue. Fixed in r30203.

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xitax » 03 Oct 2015, 18:46

DDP needs a set file.
Attachments
Duel Decks Eldrazi vs. Zendikar.txt
(1.39 KiB) Downloaded 205 times
Last edited by Xitax on 03 Oct 2015, 19:11, edited 1 time in total.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Amerigo » 03 Oct 2015, 18:49

I've already posted this bug in the 1.5.45 thread but only shortly before 1.5.46 was released.

I hope you wont mind me posting it again :

The ability given by Kira, Great Glass-Spinner doesn't work, at least for me, anymore.

The ability triggers but doesn't counter anything. This happens both when targetting Kira itself or some other creature. I've also tried several spells (Lightning Bolt, Pongify and Path to Exile at least).

I'm pretty sure it used to work but i've tried several old versions and couldn't find one with which it'd work.
Amerigo
 
Posts: 11
Joined: 19 Jun 2014, 19:02
Has thanked: 6 times
Been thanked: 0 time

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 03 Oct 2015, 19:40

Xitax wrote:DDP needs a set file.
Added. Thanks! :)

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xyx » 03 Oct 2015, 20:24

Thank you for this continued excellence! Forge remains my number one deckbuilding tool. I can test my decks to my heart's content and the AI never complains or ragequits.

The auto-yield buttons are very much appreciated, but there is an instance where Forge tells me I "can't pass priority at this time" when I press Y. I then have to press OK and then the auto-yield kicks in.

I cast Punishing Fire and clicked Auto to pay mana, and Forge sacrificed my Eldrazi Spawn token rather than tap my Grove of the Burnwillows for 1. Not what I expected.

I noticed that when choosing a creature type (for Steely Resolve), the desired type (Eldrazi) was already at the top of the list. That's very convenient!

Ancient Stirrings seems to work differently than comparable effects. Commune with the Gods, for instance, first pops up a dialog titled "Looking at cards in your library" and then a dialog titled "Choose a card to put in Hand". It's similar when cracking a fetchland; first looking at the library, then choose a card. But Ancient Stirrings skips the looking part and immediately pops up the choosing dialog. I've grown so accustomed to having to press Enter twice before I get to make a choice that I keep dismissing the choosing dialog (thus choosing whatever happened to be at the top of the list).
User avatar
Xyx
Tester
 
Posts: 524
Joined: 23 Feb 2014, 23:01
Has thanked: 38 times
Been thanked: 32 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Agetian » 03 Oct 2015, 20:44

@ Xyx: Thanks a lot! :)
I fixed Ancient Stirrings not behaving as the other similar cards (r30208). :)
The auto-yield behavior you're describing most likely occurs when you're in something like Declare Attackers/Blockers phase, it doesn't work there and asks you to continue to the next phase before auto-yielding... not sure if I can do anything about that, tbh. :/

- Agetian
Agetian
Programmer
 
Posts: 3472
Joined: 14 Mar 2011, 05:58
Has thanked: 677 times
Been thanked: 561 times

Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Nordos » 03 Oct 2015, 20:55

Ah, another thing: When having 7 or more lands and a Shrine of the Forsaken Gods, casting a colorless [devoid] spell will auto-tap it for one mana instead of two.
Is it a hardcoded problem or can the auto-tapping be adjusted for these cases?
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 169 guests


Who is online

In total there are 169 users online :: 0 registered, 0 hidden and 169 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 169 guests

Login Form