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Forge Beta: 10-02-2015 ver 1.5.46

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Card images don't show in board view (TCP/IP Multiplayer)

Postby Goblin Game » 20 Oct 2015, 20:21

Greetings everyone!

Sorry if this has been asked already, but I couldn't find an answer by searching these boards or by reading the FAQ.

As the title says, I cannot see the card images in board view when playing multiplayer via LAN. Around 20% are visible and the others are not. I can mouseover the cards and see the images in the preview space as intended though.

This only happens in multiplayer and only to the player who joins the game - the host's board view is intact.

I guess it's a caching problem (?). Fiddling with the settings didn't seem to do much.

Thanks for the program and all the work you guys have done :D

(Windows 10/version 1-5-46-r-1/not using firewall when playing)
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xyx » 20 Oct 2015, 20:53

Venser, Shaper Savant has a weird but reproducible bug. When he bounces a permanent, he also removes any activated abilities of that permanent from the stack. I tried with Nevinyrral's Disk (nothing got destroyed) and Icy Manipulator (the target did not get tapped).
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Kiryu666 » 21 Oct 2015, 03:13

someone would have link to the torrent of all the HQ cards to forge UNTIL THEN LAUNCHED FOR HIM?

I swear it's not a simple whim but Mega is consuming a lot of memory by staying too long with an open site (due to its download structure) and I'm having difficulty downloading the latest for it so I would a single torrent with absolutely all cards / tokens / etc in HQ quality ^^

:mrgreen: :mrgreen: :mrgreen:
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby correioalternativo » 21 Oct 2015, 04:00

Kiryu666 wrote:someone would have link to the torrent of all the HQ cards to forge UNTIL THEN LAUNCHED FOR HIM?

I swear it's not a simple whim but Mega is consuming a lot of memory by staying too long with an open site (due to its download structure) and I'm having difficulty downloading the latest for it so I would a single torrent with absolutely all cards / tokens / etc in HQ quality ^^

:mrgreen: :mrgreen: :mrgreen:
Torrents from Pictures section:

download/file.php?id=15785
download/file.php?id=13944
http://ma.slightlymagic.net/Pictures.torrent

Or use a download manager addon:

http://mark.tvk.rwth-aachen.de/software/forge/
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Symphonic » 21 Oct 2015, 12:27

I still didn't solve my earlier mentioned problem with the dll load error. Seems I will have to try a new Windows install when I find the time.

But I came across sth else on another computer: I emtpied one of my opponents' graveyards in a 3-player commander game with Nezumi Graverobber, but it didn't flip. I think it might only work in two-player games atm, 'cause I have the impression it doesn't distinguish between different opponents' graveyards.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Symphonic » 21 Oct 2015, 13:47

Game crashed when trying to play Shambling Vent.

Crash report and screen with log are below.
RuntimeException | Open
Code: Select all
Forge Version:    1.5.46-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_65 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:169)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:209)
   at forge.game.GameAction.moveTo(GameAction.java:431)
   at forge.game.GameAction.moveTo(GameAction.java:412)
   at forge.game.player.Player.playLand(Player.java:1462)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:87)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:938)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:933)
   at forge.game.GameAction.startGame(GameAction.java:1438)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
| Open
Unbenannt.png
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby kestell » 21 Oct 2015, 14:12

So apparently, the way Forge currently implements the interaction of Snapcaster Mage with cards without a mana cost (Ancestral Vision, Wheel of Fate, etc.) is incorrect.

If the mana cost of a card without a mana cost must be paid, it can't be paid.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xyx » 23 Oct 2015, 00:53

Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby friarsol » 23 Oct 2015, 01:42

Xyx wrote:Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.
How is this related to Venser?
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby vagrant87 » 23 Oct 2015, 02:02

Sorry if this is not the correct place to post this but, is there a chance to implement numbers instead of buds for counters on the cards? (since it only shows up to four counters in screen and it's very confusing and not very visual).

Thank you so much!
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Marek14 » 23 Oct 2015, 07:01

vagrant87 wrote:Sorry if this is not the correct place to post this but, is there a chance to implement numbers instead of buds for counters on the cards? (since it only shows up to four counters in screen and it's very confusing and not very visual).

Thank you so much!
I had an idea like that some time ago: viewtopic.php?f=26&t=1516&p=137804&hilit=dream+counter+skull#p137804
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Mrs Non-Gorilla » 23 Oct 2015, 18:57

More suspend wackiness...

If I suspend Search For Tomorrow, wait for it to resolve, and then return it to my hand with an Eternal Witness, it becomes uncastable (and unsuspendable). I can discard it (e.g., with Liliana of the Veil or Death Cloud) at which point I get two copies with the same ID number, one in hand and one in the graveyard. The one in hand remains uncastable, but can be repeatedly discarded (which moves the one in the graveyard to the top of the graveyard but does not recopy it). I haven't yet had a game go long enough to see what happens if you try to return the one in the graveyard to your hand again...
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Xyx » 23 Oct 2015, 21:26

Moar bug: Use Havengul Lich on Grizzly Bears in graveyard. Cast Grizzly Bears from graveyard. Sac Grizzly Bears to something. I can now recast Grizzly Bears from graveyard without re-using Havengul Lich. The Grizzly Bears card remembered the Havengul Lich effect despite changing zones several times.

friarsol wrote:
Xyx wrote:Another Venser, Shaper Savant bug: AI taps out for Bloodbraid Elf and cascades into Liliana of the Veil. I Mana Drain Liliana of the Veil but it somehow ends up on the battlefield.
How is this related to Venser?
Oops. I meant Venser, Shaper Savant instead of Mana Drain.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby gos » 24 Oct 2015, 12:01

AI only skips 1 turn after casting Eater of Days.
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Re: Forge Beta: 10-02-2015 ver 1.5.46

Postby Bordergeist » 24 Oct 2015, 12:50

I cast a Hangarback Walker with X=4 which my opponent countered with Mana Drain. A few turns later, I cast Artisan of Kozilek, with the Walker as the only card in my graveyard, it came in with 4 +1/+1 counters.

As a side note, something seems to be off in BFZ; when I play BFZ drafts, I get tons of crashes (a bug report comes up, and then it won't continue, forcing me to hardquit and restart. I can't figure out what's causing it--it can occur as early as turn 1, right after the AI plays a land, and any time after that. I guess that it's probably occurring after a draw, making me think there's some card in its hand the AI can't figure out what to do with. If I can figure out what specifically is causing it, I'll re-report.
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