It is currently 29 Apr 2024, 08:15
   
Text Size

Forge Beta: 11-05-2015 ver 1.5.47

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Gilg » 14 Dec 2015, 03:10

friarsol wrote:
Gilg wrote:Not sure if this has been reported before, but in Quest Mode, you can go to the Quest Deck Editor, use Open Deck to load any deck you want, save it and then play it in Quest Mode even if you don't have the cards for the deck you loaded.
Actually a requested feature for quest mode. It's a single player game, and you're able to start quests with a custom deck as well. Not really a hole you are breaking through.
I see, that's reasonable. Thanks.
Gilg
 
Posts: 8
Joined: 14 Apr 2014, 15:21
Has thanked: 2 times
Been thanked: 2 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Darth Agnon » 14 Dec 2015, 15:35

1) Is the multiplayer (stated to be in beta) working? If so, how does one get it working?

2) How do I display the Command Zone in Forge? Currently, Commander and Planechase (what I've tried of them) are annoying, as I can neither see nor use my command zone.
Darth Agnon
 
Posts: 21
Joined: 13 Dec 2015, 23:50
Has thanked: 10 times
Been thanked: 0 time

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Nekoatl » 15 Dec 2015, 01:48

The Command Zone can be opened by clicking the icon above the blue mana symbol for a player.
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Daventai » 16 Dec 2015, 03:11

Sorry, which link is the download link? Nothing is working for me
Daventai
 
Posts: 3
Joined: 16 Dec 2015, 03:07
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby correioalternativo » 16 Dec 2015, 18:59

Daventai wrote:Sorry, which link is the download link? Nothing is working for me
At the end of the first message in this topic, by Chris H.:

The Forge 11/5/2015 Windows and Linux archive (requires java 7):
 
forge-gui-desktop-1.5.47.tar.bz2

Forge 11/5/2015 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X or newer):

forge-gui-desktop-1.5.47-osx.tar.bz2
 
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Gilg » 17 Dec 2015, 02:58

When using the feature to download Net Decks, the decks are downloaded to <user-appdata-roaming>\Forge\decks\net\ but not the sub-directories that it creates. For example, if you download the Pro Tour category of net decks, a "Pro Tour" directory is created in that directory, but then all the decks are downloaded to the main directory as "ProTour<deck-name>.dck", e.g. "Pro TourAdam Katz - Living Death.dck". Should they be in the Pro Tour directory and just named <deck-name>.dck?
Gilg
 
Posts: 8
Joined: 14 Apr 2014, 15:21
Has thanked: 2 times
Been thanked: 2 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby tellville » 18 Dec 2015, 22:52

Mana Reflection does not seem to work correctly. It sometimes triples or quadruples my mana - it never just doubles it.
tellville
 
Posts: 6
Joined: 06 Dec 2015, 06:42
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Nekoatl » 19 Dec 2015, 12:31

The Urza vanguard card's ability wasn't countered by the Diffusion Sliver ability it triggered.
Attachments
Urza.png
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby gos » 21 Dec 2015, 23:09

If I pay the kicker for Dralnu's Pet, it only gets flying, but not the +1/+1 counters. (The discarded card was Devouring Strossus.)
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby RedDevil13 » 22 Dec 2015, 12:56

Command Tower

If you have no stack, you can tap it and it will ask you what color mana you want to make. You may then use that mana to pay for a spell.
If you attempt to cast a card, then tap it for mana, it will crash. You may choose to continue and it will stay tapped with no mana created but you may continue to play.
If you attempt to cast a card and allow the game to "auto" pay using the Command Tower, it works fine.

I believe there are still more interaction problems with this card, but those are the ones I have been able to isolate and reproduce so far.
RedDevil13
 
Posts: 19
Joined: 08 Dec 2015, 15:41
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby Nekoatl » 22 Dec 2015, 15:51

Description: Exception was thrown upon confirming an Alpha Strike.

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.47-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_66 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextNode(Unknown Source)
   at java.util.HashMap$KeyIterator.next(Unknown Source)
   at java.util.AbstractCollection.addAll(Unknown Source)
   at java.util.HashSet.<init>(Unknown Source)
   at forge.game.combat.CombatView.getAttackers(CombatView.java:61)
   at forge.screens.match.TargetingOverlay.addArcsForCard(TargetingOverlay.java:279)
   at forge.screens.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:160)
   at forge.screens.match.TargetingOverlay.access$700(TargetingOverlay.java:57)
   at forge.screens.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:389)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1200(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Attachments
Exception.png
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby kudit » 24 Dec 2015, 22:17

How do I see the logs on a Mac? Where are logs written to?
Please give feedback on our card database at http://www.deckmaster.info
Send comments via PM here or info@deckmaster.info
User avatar
kudit
 
Posts: 178
Joined: 17 Apr 2014, 16:55
Has thanked: 151 times
Been thanked: 17 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby kudit » 24 Dec 2015, 22:22

Also, something is really not right as basic lands and evolving wilds are showing up as "This card not supported by Forge"...
Please give feedback on our card database at http://www.deckmaster.info
Send comments via PM here or info@deckmaster.info
User avatar
kudit
 
Posts: 178
Joined: 17 Apr 2014, 16:55
Has thanked: 151 times
Been thanked: 17 times

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby koumz » 25 Dec 2015, 17:08

Description: Have had crashes on any attempt to start a game since at least version 1.5.38, keep hoping a newer release will work better, but no such luck

NullPointerException | Open
Code: Select all
Forge Version:    1.5.47-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.screens.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:106)
   at forge.screens.match.TargetingOverlay.access$700(TargetingOverlay.java:57)
   at forge.screens.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:389)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at javax.swing.RepaintManager$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1300(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
koumz
 
Posts: 1
Joined: 28 Feb 2015, 19:43
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 11-05-2015 ver 1.5.47

Postby afk1985 » 25 Dec 2015, 22:28

Koumz, I had a similar problem with my computer too. Forge would crash whenever I tried to start the game. I searched the Forge forum for advice and this is what I found. It worked for me and now I can play Forge again. I hope this solution will work for you too. Good luck and Merry Christmas.

Postby Fowlmind97 » 01 Dec 2014, 06:14
I have had this issue for the past week of forge not finishing loading when I try to open it. I am hoping that someone here can give me some help with this because I can't figure out how to fix this.

Re: Forge will not finish loading

Postby Fizanko » 01 Dec 2014, 12:19

Try this :

I'm not sure of the exact location on Windows 8, it should be one of these, go to :

C:\Users\<yourusername>\AppData\Local\Forge\Cache\preferences\
or
C:\Users\<yourusername>\Application Data\Roaming\Forge\Cache\preferences\
or
C:\Documents and Settings\<yourusername>\Application Data\Forge\Cache\preferences\

Then delete the files named :

quest.preferences
deck.preferences
forge.preferences
item_view.preferences

Try to launch Forge again
afk1985
 
Posts: 141
Joined: 22 Jul 2015, 18:39
Has thanked: 1 time
Been thanked: 94 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 190 guests


Who is online

In total there are 192 users online :: 2 registered, 0 hidden and 190 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: Bing [Bot], Google [Bot] and 190 guests

Login Form