Forge Beta: 02-23-2016 ver 1.5.49
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
35 posts
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Forge Beta: 02-23-2016 ver 1.5.49
by friarsol » 24 Feb 2016, 13:22
Hooray for Updates
Forge Beta: 02-23-2016 ver 1.5.49
15398 cards in total.
-------------
Release Notes
-------------
- Many bug fixes! There are far too many to list, but most of them came from you reporting them. Thanks!
- Deck colors now shown in correct order -
Two, three, and four color decks will now display their color symbols in the correct order
For example, instead of displaying
{G} for a green-white deck, it will display
{W}
- Custom Card Rankings for Cube Drafts -
Custom booster draft definitions can now specify a custom text file for rankings that is to be used with that particular cube. This allows to specify different priorities for AI picks for each custom cube. See the file "res/draft/MTGO Vintage Cube 2016.draft" for an example of a definition of a draft with custom rankings and see the files "draft/cube_drafting_rankings.txt" and "draft/cube_mtgo_rankings.txt" for examples of custom ranking definitions (these definitions were taken from Bestiaire draft ranking lists - "Cube Drafting" and "Cube MTGO", respectively). If a given card is not listed in the custom rankings file, then the main rankings file (rankings.txt) is scanned as a fallback mechanism.
- Live Card Image Fetcher -
Forge can now automatically download missing card art while you play. This is disabled by default, so head on over to the Preferences section to try it out! Some hiccups with the Live Fetcher shoul have been resolved, hopefully it's working more robustly this release.
- New Quest Opponents. As of the time of this writing, there are 5 new quest opponents.
---------
New cards
---------
Ezuri's Predation
Grasp of Fate
Mirror Match
Mizzix's Mastery
Synthetic Destiny
------------
Known Issues
------------
- Oath of the Gatewatch and Commander 2015 -
Forge now includes many new cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
There is a known issue with Kodama of the Center Tree: its Soulshift X ability used to crash Forge, and until a proper fix can be implemented, a temporary fix was introduced which prevents the crash but makes the Soulshift X ability work incorrectly in certain cases (in particular, it doesn't work correctly with mass removal, and it may have issues when Kodama of the Center Tree is controlled by someone else other than its owner). In the basic cases (such as Kodama of the Center Tree being destroyed in combat or with a direct damage spell) should work correctly. Hopefully one of the developers will be able to implement a better and proper fix for this card soon.
There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
----------------------------
Forge Archive Instructions
----------------------------
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
(Unfortunately, until our Release Manager who owns a Mac is back, the Mac application of Forge can not be distributed. Hopefully it'll be back sooner rather than later.)
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.
The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.
----------------------------
Contributors to This Release
----------------------------
Agetian
DrDev
excessum
Gos
KrazyTheFox
Marek14
Myrd
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
Forge Beta: 02-23-2016 ver 1.5.49
15398 cards in total.
-------------
Release Notes
-------------
- Many bug fixes! There are far too many to list, but most of them came from you reporting them. Thanks!
- Deck colors now shown in correct order -
Two, three, and four color decks will now display their color symbols in the correct order
For example, instead of displaying


- Custom Card Rankings for Cube Drafts -
Custom booster draft definitions can now specify a custom text file for rankings that is to be used with that particular cube. This allows to specify different priorities for AI picks for each custom cube. See the file "res/draft/MTGO Vintage Cube 2016.draft" for an example of a definition of a draft with custom rankings and see the files "draft/cube_drafting_rankings.txt" and "draft/cube_mtgo_rankings.txt" for examples of custom ranking definitions (these definitions were taken from Bestiaire draft ranking lists - "Cube Drafting" and "Cube MTGO", respectively). If a given card is not listed in the custom rankings file, then the main rankings file (rankings.txt) is scanned as a fallback mechanism.
- Live Card Image Fetcher -
Forge can now automatically download missing card art while you play. This is disabled by default, so head on over to the Preferences section to try it out! Some hiccups with the Live Fetcher shoul have been resolved, hopefully it's working more robustly this release.
- New Quest Opponents. As of the time of this writing, there are 5 new quest opponents.
---------
New cards
---------
Ezuri's Predation
Grasp of Fate
Mirror Match
Mizzix's Mastery
Synthetic Destiny
------------
Known Issues
------------
- Oath of the Gatewatch and Commander 2015 -
Forge now includes many new cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
There is a known issue with Kodama of the Center Tree: its Soulshift X ability used to crash Forge, and until a proper fix can be implemented, a temporary fix was introduced which prevents the crash but makes the Soulshift X ability work incorrectly in certain cases (in particular, it doesn't work correctly with mass removal, and it may have issues when Kodama of the Center Tree is controlled by someone else other than its owner). In the basic cases (such as Kodama of the Center Tree being destroyed in combat or with a direct damage spell) should work correctly. Hopefully one of the developers will be able to implement a better and proper fix for this card soon.
There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
----------------------------
Forge Archive Instructions
----------------------------
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
(Unfortunately, until our Release Manager who owns a Mac is back, the Mac application of Forge can not be distributed. Hopefully it'll be back sooner rather than later.)
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.
The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.
----------------------------
Contributors to This Release
----------------------------
Agetian
DrDev
excessum
Gos
KrazyTheFox
Marek14
Myrd
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The Forge 02-23-2016 Windows and Linux archive (requires java 7):
http://www.cardforge.link/releases/forg ... 49.tar.bz2
Sorry our Mac OS Application is currently unavailable for this release. Hopefully Chris H gets better soon, and can come back to do full releases.
- friarsol
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by friarsol » 24 Feb 2016, 13:23
- DistinctStats.txt | Open
- Implemented (Missing) / Total = Percentage Implemented
15398 (138) / 15536 = 99.11 %
Missing (138):
AEther Searcher
Advantageous Proclamation
Agent of Acquisitions
Backdraft
Backup Plan
Balduvian Warlord
Barbed Wire
Bitter Feud
Bosium Strip
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Comeuppance
Cover of Winter
Damping Engine
Dawnbreak Reclaimer
Deal Broker
Divine Deflection
Divine Intervention
Drought
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Feed the Machine
Firestorm Phoenix
Flaming Gambit
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Hedonist's Trove
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Morphic Tide
My Crushing Masterstroke
Nacatl War-Pride
Nova Pentacle
Oracle en-Vec
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyromancer's Goggles
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Remorseless Punishment
Reverberation
Rock Hydra
Samite Ministration
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Silhouette
Sorrow's Path
Soul Echo
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Timmerian Fiends
Torrent of Lava
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet
- Overall Editions | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Fifth Edition: 433 (1) / 434 = 99.77%
Mercadian Masques: 334 (1) / 335 = 99.7%
Commander 2015: 326 (1) / 327 = 99.69%
Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Mirrodin: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Magic Origins: 272 (1) / 273 = 99.63%
Dragons of Tarkir: 253 (1) / 254 = 99.61%
Khans of Tarkir: 253 (1) / 254 = 99.61%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Oath of the Gatewatch: 182 (1) / 183 = 99.45%
Future Sight: 179 (1) / 180 = 99.44%
Dissension: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Urza's Legacy: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Invasion: 332 (3) / 335 = 99.1%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Alliances: 142 (2) / 144 = 98.61%
Exodus: 141 (2) / 143 = 98.6%
Prophecy: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Onslaught: 330 (5) / 335 = 98.51%
Commander 2014: 317 (5) / 322 = 98.45%
Planechase: 188 (3) / 191 = 98.43%
Time Spiral "Timeshifted": 119 (2) / 121 = 98.35%
Mirage: 329 (6) / 335 = 98.21%
Visions: 164 (3) / 167 = 98.2%
Vanguard: 104 (2) / 106 = 98.11%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Homelands: 112 (3) / 115 = 97.39%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Ice Age: 362 (11) / 373 = 97.05%
Archenemy: 185 (6) / 191 = 96.86%
Apocalypse: 138 (5) / 143 = 96.5%
Arabian Nights: 75 (3) / 78 = 96.15%
Legends: 297 (13) / 310 = 95.81%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 195 (15) / 210 = 92.86%
Total over all sets: 22920 (169) / 23089
- FormatStandard.txt | Open
- KTK FRF DTK ORI BFZ OGW
Implemented (Missing) / Total = Percentage Implemented
1348 (4) / 1352 = 99.70 %
Missing (4):
Hedonist's Trove
Pyromancer's Goggles
Rakshasa Vizier
Remorseless Punishment
- FormatModern.txt | Open
- 8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW
Implemented (Missing) / Total = Percentage Implemented
9609 (19) / 9628 = 99.80 %
Missing (19):
Balduvian Warlord
Cover of Winter
Divine Deflection
Giant Oyster
Harm's Way
Hedonist's Trove
Honorable Passage
Kor Dirge
Nacatl War-Pride
Plague of Vermin
Pyromancer's Goggles
Quicksilver Elemental
Rakshasa Vizier
Razia, Boros Archangel
Refraction Trap
Remorseless Punishment
Shining Shoal
Street Savvy
World at War
- friarsol
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by MIC132 » 24 Feb 2016, 18:47
I really would like some statement on the issue that I mentioned at least thrice already.
When playing Archenemy, if the scheme that triggers has a target, you have to choose the target knowing only the name of the scheme. There is now way to check what the scheme does (aside from googling it) until you do choose a target.
Couldn't the scheme be placed temporary in command zone (like planes are), or maybe shown in some other way so that it's possible to read what it does if you don't remember all the schemes?
When playing Archenemy, if the scheme that triggers has a target, you have to choose the target knowing only the name of the scheme. There is now way to check what the scheme does (aside from googling it) until you do choose a target.
Couldn't the scheme be placed temporary in command zone (like planes are), or maybe shown in some other way so that it's possible to read what it does if you don't remember all the schemes?
Re: Forge Beta: 02-23-2016 ver 1.5.49
by friarsol » 24 Feb 2016, 19:47
I think it is in the Command Zone, it's just not redrawing. (Otherwise it couldn't even trigger) Not sure why that is...MIC132 wrote:I really would like some statement on the issue that I mentioned at least thrice already.
When playing Archenemy, if the scheme that triggers has a target, you have to choose the target knowing only the name of the scheme. There is now way to check what the scheme does (aside from googling it) until you do choose a target.
Couldn't the scheme be placed temporary in command zone (like planes are), or maybe shown in some other way so that it's possible to read what it does if you don't remember all the schemes?
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by stormcat » 25 Feb 2016, 07:55
The format of the Custom User Decks, I think that following order is better than now.
Now:Standard, Vintage, Modern, Legacy
My Suggestion:Standard, Modern, Legacy, Vintage
Now:Standard, Vintage, Modern, Legacy
My Suggestion:Standard, Modern, Legacy, Vintage
Re: Forge Beta: 02-23-2016 ver 1.5.49
by mastroego » 25 Feb 2016, 13:36
138 missing cards, a lot of sets 1 card away from completion.
Keep it up, guys, and thanks for the great work
Keep it up, guys, and thanks for the great work

Re: Forge Beta: 02-23-2016 ver 1.5.49
by jimthev » 25 Feb 2016, 18:35
Thanks for all the hard work by everybody involved. The program is fantastic!
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by 4thEdition » 25 Feb 2016, 22:26
I'm attacking with a Veteran Warleader. The AI blocks with an Eldrazi Scion.
During declare blockers I give the Warleader trample. This would do enough damage to the AI for it to loose the game.
When I want to continue, the game hangs while displaying "Waiting for opponent...". The game keeps using a lot of CPU and I have to shut it down using the task manager.
During declare blockers I give the Warleader trample. This would do enough damage to the AI for it to loose the game.
When I want to continue, the game hangs while displaying "Waiting for opponent...". The game keeps using a lot of CPU and I have to shut it down using the task manager.
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by Xitax » 26 Feb 2016, 03:39
.Path to Exile a creature the AI Control Magic, but I put a land into play. AI should have got the land because it controlled it.
EDIT: Uh oh. This Forge release appears to be eating memory. Footprint increases about 40,000k for each game played.
EDIT: Uh oh. This Forge release appears to be eating memory. Footprint increases about 40,000k for each game played.
Re: Forge Beta: 02-23-2016 ver 1.5.49
by schnautzr » 26 Feb 2016, 04:48
"Next Game" button ends the match when the game is a draw.
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by serrasmurf » 26 Feb 2016, 10:33
same here. it often freezes in the middle of a game. i have to restart forge frequently to prevent this.Xitax wrote:.Path to Exile a creature the AI Control Magic, but I put a land into play. AI should have got the land because it controlled it.
EDIT: Uh oh. This Forge release appears to be eating memory. Footprint increases about 40,000k for each game played.
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by MIC132 » 26 Feb 2016, 20:37
Do Schemes go to Command Zone per rules? Or were there put there for the reason I specified?friarsol wrote:I think it is in the Command Zone, it's just not redrawing. (Otherwise it couldn't even trigger) Not sure why that is...MIC132 wrote:I really would like some statement on the issue that I mentioned at least thrice already.
When playing Archenemy, if the scheme that triggers has a target, you have to choose the target knowing only the name of the scheme. There is now way to check what the scheme does (aside from googling it) until you do choose a target.
Couldn't the scheme be placed temporary in command zone (like planes are), or maybe shown in some other way so that it's possible to read what it does if you don't remember all the schemes?
Anyway, if they are there, they indeed aren't redrawn before choosing targets.
Re: Forge Beta: 02-23-2016 ver 1.5.49
by friarsol » 26 Feb 2016, 22:14
http://mtgsalvation.gamepedia.com/SchemeMIC132 wrote:Do Schemes go to Command Zone per rules? Or were there put there for the reason I specified?
Anyway, if they are there, they indeed aren't redrawn before choosing targets.
From the Comprehensive Rules (Oath of the Gatewatch (January 16, 2016))
312. Schemes
312.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”
312.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.
312.3. Scheme cards have no subtypes.
312.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
312.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
312.6. If a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)
312.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.
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Re: Forge Beta: 02-23-2016 ver 1.5.49
by MIC132 » 27 Feb 2016, 10:54
Thanks. I guess it's a redrawing problem then.
Re: Forge Beta: 02-23-2016 ver 1.5.49
by tellville » 28 Feb 2016, 00:16
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