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Forge Beta: 04-13-2016 ver 1.5.51

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 04-13-2016 ver 1.5.51

Postby friarsol » 14 Apr 2016, 03:13

Forge Beta: 03-19-2016 ver 1.5.50


15661 cards in total.

Missing SOI Cards
Code: Select all
Briarbridge Patrol
Crawling Sensation
Creeping Dread
Sin Prodder
-------------
Release Notes
-------------

- Shadows over Innistrad is out! We have all but 4 of the cards, but there's still some residual bugs since our development is in a bit of a lull right now. Even still we wanted to make sure we got this out to you since everyone gets excited during this time of year. Feel free to report as usual. We'll try to get everything fixed for the next release.

- Many bug fixes and AI improvements! Most of them came from you reporting them. Thanks!

- If you haven't checked it out yet, Planar Conquest made it's first appearance on the Android platform. It's looking pretty solid so far. So kudos to all the development work (both coding-wise and to the Plane builders)

------------
Known Issues
------------

- Oath of the Gatewatch and Commander 2015 -
Forge now includes many new cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with Kodama of the Center Tree: its Soulshift X ability used to crash Forge, and until a proper fix can be implemented, a temporary fix was introduced which prevents the crash but makes the Soulshift X ability work incorrectly in certain cases (in particular, it doesn't work correctly with mass removal, and it may have issues when Kodama of the Center Tree is controlled by someone else other than its owner). In the basic cases (such as Kodama of the Center Tree being destroyed in combat or with a direct damage spell) should work correctly. Hopefully one of the developers will be able to implement a better and proper fix for this card soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

----------------------------
Forge Archive Instructions
----------------------------

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

(Unfortunately, until our Release Manager who owns a Mac is back, the Mac application of Forge can not be distributed. Hopefully it'll be back sooner rather than later.)
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.


----------------------------
Contributors to This Release
----------------------------

Agetian
DrDev
excessum
Gos
Hanmac
jje4th
KrazyTheFox
Marek14
Myrd
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The Forge 04-13-2016 Windows and Linux archive (requires java 7):

http://www.cardforge.link/releases/forg ... 51.tar.bz2


Sorry our Mac OS Application is currently unavailable for this release. Hopefully Chris H gets better soon, and can come back to do full releases.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby friarsol » 14 Apr 2016, 03:14

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
15661 (142) / 15803 = 99.10 %

Missing (142):
AEther Searcher
Advantageous Proclamation
Agent of Acquisitions
Backdraft
Backup Plan
Balduvian Warlord
Barbed Wire
Bitter Feud
Bosium Strip
Briarbridge Patrol
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Comeuppance
Cover of Winter
Crawling Sensation
Creeping Dread
Damping Engine
Dawnbreak Reclaimer
Deal Broker
Divine Deflection
Divine Intervention
Drought
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Feed the Machine
Firestorm Phoenix
Flaming Gambit
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Hedonist's Trove
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Morphic Tide
My Crushing Masterstroke
Nacatl War-Pride
Nova Pentacle
Oracle en-Vec
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyromancer's Goggles
Quicksilver Elemental
Raging River
Raiding Party
Rakshasa Vizier
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Remorseless Punishment
Reverberation
Rock Hydra
Samite Ministration
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Silhouette
Sin Prodder
Sorrow's Path
Soul Echo
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Timmerian Fiends
Torrent of Lava
Urza's Miter
Volcanic Offering
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Fifth Edition: 433 (1) / 434 = 99.77%
Mercadian Masques: 334 (1) / 335 = 99.7%
Commander 2015: 326 (1) / 327 = 99.69%
Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Mirrodin: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Magic Origins: 272 (1) / 273 = 99.63%
Dragons of Tarkir: 253 (1) / 254 = 99.61%
Khans of Tarkir: 253 (1) / 254 = 99.61%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Oath of the Gatewatch: 182 (1) / 183 = 99.45%
Future Sight: 179 (1) / 180 = 99.44%
Dissension: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Urza's Legacy: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Invasion: 332 (3) / 335 = 99.1%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Alliances: 142 (2) / 144 = 98.61%
Shadows over Innistrad: 283 (4) / 287 = 98.61%
Exodus: 141 (2) / 143 = 98.6%
Prophecy: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Onslaught: 330 (5) / 335 = 98.51%
Commander 2014: 317 (5) / 322 = 98.45%
Planechase: 188 (3) / 191 = 98.43%
Time Spiral "Timeshifted": 119 (2) / 121 = 98.35%
Mirage: 329 (6) / 335 = 98.21%
Visions: 164 (3) / 167 = 98.2%
Vanguard: 104 (2) / 106 = 98.11%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Homelands: 112 (3) / 115 = 97.39%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Ice Age: 362 (11) / 373 = 97.05%
Archenemy: 185 (6) / 191 = 96.86%
Apocalypse: 138 (5) / 143 = 96.5%
Arabian Nights: 75 (3) / 78 = 96.15%
Legends: 297 (13) / 310 = 95.81%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 195 (15) / 210 = 92.86%

Total over all sets: 23203 (173) / 23376


FormatStandard.txt | Open
DTK ORI BFZ OGW SOI
Implemented (Missing) / Total = Percentage Implemented
1217 (7) / 1224 = 99.43 %

Missing (7):
Briarbridge Patrol
Crawling Sensation
Creeping Dread
Hedonist's Trove
Pyromancer's Goggles
Remorseless Punishment
Sin Prodder


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI
Implemented (Missing) / Total = Percentage Implemented
9873 (23) / 9896 = 99.77 %

Missing (23):
Balduvian Warlord
Briarbridge Patrol
Cover of Winter
Crawling Sensation
Creeping Dread
Divine Deflection
Giant Oyster
Harm's Way
Hedonist's Trove
Honorable Passage
Kor Dirge
Nacatl War-Pride
Plague of Vermin
Pyromancer's Goggles
Quicksilver Elemental
Rakshasa Vizier
Razia, Boros Archangel
Refraction Trap
Remorseless Punishment
Shining Shoal
Sin Prodder
Street Savvy
World at War
friarsol
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby CORE » 14 Apr 2016, 20:31

Well done. Awesome release :D

On a sidenote, I've been having trouble adding token images. I see they are named in a strange way (ex: b_0_1_insect.jpg)
I've collected several tokens and I would like to know how should I add them.

Thank you.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Xyx » 14 Apr 2016, 22:16

The AI somehow manages to target no one with Goblin Lyre, causing it to fizzle.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby friarsol » 15 Apr 2016, 00:31

Xyx wrote:The AI somehow manages to target no one with Goblin Lyre, causing it to fizzle.
Isn't this card listed as Remove from AI decks?
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Zirbert » 15 Apr 2016, 03:00

SOI bug report: after my Skin Invasion transforms into Skin Shedder, I can't select Skin Shedder to attack or block. However, if I do an alpha strike with it on the board, it joins in the attack.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Marek14 » 15 Apr 2016, 05:32

CORE wrote:Well done. Awesome release :D

On a sidenote, I've been having trouble adding token images. I see they are named in a strange way (ex: b_0_1_insect.jpg)
I've collected several tokens and I would like to know how should I add them.

Thank you.
I hav a HQ token compilation here:

http://www.mediafire.com/download/s8t2f ... tokens.zip

Even if you have your own tokens, this should give you enough information about how to name them.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby friarsol » 15 Apr 2016, 12:03

Zirbert wrote:SOI bug report: after my Skin Invasion transforms into Skin Shedder, I can't select Skin Shedder to attack or block. However, if I do an alpha strike with it on the board, it joins in the attack.
Yep, that actually got fixed not too long after the release. It wasn't grabbing the right "state" of the card, so it's in an awkward state on the battlefield.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby MystREmo » 15 Apr 2016, 15:11

It seems like Press For Answers is coded as an Instant, not as a Sorcery.
Green Elves for Life. Nuff said.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Xyx » 15 Apr 2016, 21:17

Description: The crash occurs when Forge is loading, during the "Opening main window..." bit.

I changed the "Title=" part of a quest deck that I was working on, then restarted Forge. The quest happens to be in the three duels currently offered (which is why I saw that I had made a mistake in the deck's title, which why I went to fix it). After a couple more tries I got Forge to load again.

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.51-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_77 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.quest.QuestEventDraft.getDraftOrNull(QuestEventDraft.java:885)
   at forge.quest.QuestEventDraft.getRandomDraftOrNull(QuestEventDraft.java:860)
   at forge.quest.data.QuestAchievements.generateDrafts(QuestAchievements.java:258)
   at forge.screens.home.quest.CSubmenuQuestDraft.initialize(CSubmenuQuestDraft.java:118)
   at forge.view.FView.initialize(FView.java:147)
   at forge.control.FControl$3.run(FControl.java:262)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
friarsol wrote:
Xyx wrote:The AI somehow manages to target no one with Goblin Lyre, causing it to fizzle.
Isn't this card listed as Remove from AI decks?
Yes. I put it in a quest deck to see how the AI would handle it. I took it out, of course. Still, the AI should not be able to make an illegal play, and it's not as if there was any actual choice involved.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Xitax » 16 Apr 2016, 00:50

DDQ Duel Decks: Blessed vs. Cursed needs an edition file.
Attachments
Duel Decks Blessed vs. Cursed.txt
(1.69 KiB) Downloaded 286 times
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Raichunite » 16 Apr 2016, 02:53

The Gitrog Monster's card-drawing ability sometimes fails to trigger when no other abilities would be below it on the stack, especially when a a cost is involved (i.e. discarding at EOT, cycling, saccing for one of Lake of the Dead's abilities).
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby cocii » 16 Apr 2016, 11:47

Nice work, but the memory leak (at least on PC and Linux) still exists. After a couple of games, the memory consumption of forge's process goes through the roof and the game gets incredibly slow. I think this happens faster, the more creatures are present in the games. This would not mean, it does not happen at all if there are no creatures at all.

I can not tell when this exactly started but I think this exists for at least one year. Is there maybe a way to track the patch down, that caused this?
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Zirbert » 16 Apr 2016, 16:57

SOI bug: when I activate the second ability (scry) on Brain in a Jar, it doesn't matter how many counters I remove, it always scrys for 0 (no effect).
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Zirbert » 16 Apr 2016, 17:01

SOI bug: Weirding Wood works correctly, giving two mana of the chosen color when I tap the enchanted land for the ability, but the prompt is worded incorrectly. The popup choices are to tap the land as usual for its normal color, or to tap it for one mana of any color (not two mana of any one color). There's just an error in the SpellDescription$ promp, no doubt left over from copy-and-pasting from a similar card. Here's a corrected version of the script:

Code: Select all
Name:Weirding Wood
ManaCost:2 G
Types:Enchantment Aura
K:Enchant land
A:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAltImages$ c_clue2,c_clue3,c_clue4,c_clue5,c_clue6 | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
S:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ WeirdingWoodTap | Description$ Enchanted land has "{T}: Add two mana of any one color to your mana pool."
SVar:WeirdingWoodTap:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/weirding_wood.jpg
Oracle:Enchant land\nWhen Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")\nEnchanted land has "{T}: Add two mana of any one color to your mana pool."
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Joined: 13 Oct 2010, 16:04
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