Forge Beta: 05-03-2016 ver 1.5.52
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 05-03-2016 ver 1.5.52
by bahzitchiu » 07 May 2016, 00:42
Someone deleted my old post.
Description: after start forge it begins to load, than... errors.
Description: after start forge it begins to load, than... errors.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_91 Oracle Corporation
java.lang.NullPointerException
at forge.itemmanager.GroupDef$6.apply(GroupDef.java:72)
at forge.itemmanager.GroupDef$6.apply(GroupDef.java:65)
at forge.itemmanager.GroupDef.getItemGroupIndex(GroupDef.java:212)
at forge.itemmanager.views.ImageView.onRefresh(ImageView.java:529)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:160)
at forge.itemmanager.ItemManager.setViewIndex(ItemManager.java:339)
at forge.itemmanager.ItemManager.setup(ItemManager.java:308)
at forge.itemmanager.DeckManager.setup(DeckManager.java:114)
at forge.deckchooser.FDeckChooser.updateColors(FDeckChooser.java:142)
at forge.deckchooser.FDeckChooser.refreshDecksList(FDeckChooser.java:280)
at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:351)
at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:210)
at forge.screens.home.CLobby.initialize(CLobby.java:78)
at forge.screens.home.sanctioned.CSubmenuConstructed.initialize(CSubmenuConstructed.java:44)
at forge.view.FView.initialize(FView.java:147)
at forge.control.FControl$3.run(FControl.java:262)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by HarlequinCasts » 07 May 2016, 04:14
I see some mention of this in the past, sorry I'm not aware if it should have been resolved already:
AI can counter my creature spells even when paid for with colored mana from Cavern of Souls.
Steps: I first tap the Cavern of Souls for white mana during my main phase. Click Ulamog and make sure i use the one white mana before tapping the rest of my colorless lands. Ai is still able to False Summoning it (Remove Soul/Essence Scatter). AI was Gold Finger, during an Adventure duel.
AI can counter my creature spells even when paid for with colored mana from Cavern of Souls.
Steps: I first tap the Cavern of Souls for white mana during my main phase. Click Ulamog and make sure i use the one white mana before tapping the rest of my colorless lands. Ai is still able to False Summoning it (Remove Soul/Essence Scatter). AI was Gold Finger, during an Adventure duel.
-
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by mastroego » 08 May 2016, 07:25
I'm afraid some recent change may have broken Pollen Lullaby, or some AI section that deals with it.
Here's what happens.
I have a Planar Cleansing deck, basically I put no permanents on the field and cast board sweepers.
The opponent attacks with a creature (the specific AI opponent was the one with the Exalted deck, Captain America?).
Now, I cast Pollen Lullaby to avoid damage. The secondary effect (creature doesn't untap next turn) only applies if you win the clash. In a particular case it didn't even matter as the creature attacked un-tapped.
Anyway, whether or not I win the clash, in the next turn the AI doesn't attack me with any creature. I have literally nothing on the field that would cause such behavior, and neither does the AI obviously.
Next turn... same! The AI stops attacking me forever with those creatures!
Now, if I cast a board sweeper, reset the board, and let him cast new creatures, then everything starts proceeding normally again.
This exact issue has happened two times in two different games with the same opponent.
VERY weird.
EDIT: it doesn't seem to happen with a different opponent. The 'cap had Dueling Grounds on the field, both times IIRC. Maybe there's some wrongful interaction between Pollen Lullaby and that card... can't think of anything else.
EDIT: another theory is that the AI is smart about me having Forbidding Watchtower untapped.
I don't remember the board state of the reported cases, but maybe that's it.
Here's what happens.
I have a Planar Cleansing deck, basically I put no permanents on the field and cast board sweepers.
The opponent attacks with a creature (the specific AI opponent was the one with the Exalted deck, Captain America?).
Now, I cast Pollen Lullaby to avoid damage. The secondary effect (creature doesn't untap next turn) only applies if you win the clash. In a particular case it didn't even matter as the creature attacked un-tapped.
Anyway, whether or not I win the clash, in the next turn the AI doesn't attack me with any creature. I have literally nothing on the field that would cause such behavior, and neither does the AI obviously.
Next turn... same! The AI stops attacking me forever with those creatures!
Now, if I cast a board sweeper, reset the board, and let him cast new creatures, then everything starts proceeding normally again.
This exact issue has happened two times in two different games with the same opponent.
VERY weird.
EDIT: it doesn't seem to happen with a different opponent. The 'cap had Dueling Grounds on the field, both times IIRC. Maybe there's some wrongful interaction between Pollen Lullaby and that card... can't think of anything else.
EDIT: another theory is that the AI is smart about me having Forbidding Watchtower untapped.
I don't remember the board state of the reported cases, but maybe that's it.
Last edited by mastroego on 08 May 2016, 13:14, edited 2 times in total.
Problem with Java?
by M4rlin » 08 May 2016, 08:21
Hello guys, I have a problem: I cannot play forge anymore.
last year it began and perhaps its an easy fix:
I updated Java and do not know what to do.
I cannot post it here as it looks spammy but its just the report I get when I start forge. How can I post it?
Attached it as text file.. let's see.
It loads the start screen as it did last year, then comes this as report:
last year it began and perhaps its an easy fix:
I updated Java and do not know what to do.
I cannot post it here as it looks spammy but its just the report I get when I start forge. How can I post it?
Attached it as text file.. let's see.
It loads the start screen as it did last year, then comes this as report:
- Attachments
-
- 2016-05-08-00.txt
- error report at start.
- (1.03 KiB) Downloaded 246 times
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 08 May 2016, 21:57
Description: AI has Frontline Strategist, crash during its upkeep.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.52-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_91 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Frontline Strategist: Effect | Name$ Frontline Strategist Effect | StaticAbilities$ Curse
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:495)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:366)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:326)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:263)
at forge.game.card.Card.turnFaceUp(Card.java:516)
at forge.game.card.Card.turnFaceUp(Card.java:491)
at forge.game.card.CardFactoryUtil$2.resolve(CardFactoryUtil.java:141)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1211)
at forge.game.zone.MagicStack.add(MagicStack.java:271)
at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:153)
at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:112)
at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:401)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:958)
at forge.game.GameAction.startGame(GameAction.java:1479)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 09 May 2016, 15:10
The Juxtapose prompt contains a bunch of nulls.
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Deyool » 10 May 2016, 10:30
Sorry I'm new in this community, but because there is no Mac version I tried to Play forge using WineSkin, application I had never used before, but I was not able to play because it says that "This application requires a Java Runtime Environment 1.7.0" - what take me to Java Website, but even after Java successfully installed the same message persist.
Anyone who is current using this version on mac can tell me how to do to make it works property? Thanks
Anyone who is current using this version on mac can tell me how to do to make it works property? Thanks
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 10 May 2016, 16:12
There's a Momir Basic interface thingy. If I activate Momir and pay the mana, but then cancel the discard, the game rewinds but not all of my lands get untapped.
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Athanasios » 11 May 2016, 20:45
Just want to say GJ to the Devs on Gitrog monster - I did a pretty thorough testing and everything seems to be in order as far as my standard deck is concerned!
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by Xyx » 12 May 2016, 09:57
There's some irregularity with Eureka. I can "choose to put a permanent card onto the battlefield" even when I don't have any, and I can't see what my opponent is deploying until it's all over. So if my opponent could have either Emrakul, the Aeons Torn or Glory Seeker, and I'm holding Sower of Temptation, I won't know if I should have deployed it until it's too late.
Re: Forge Beta: 05-03-2016 ver 1.5.52
by Mrs Non-Gorilla » 12 May 2016, 16:10
Run the forge.command file, by either:Deyool wrote:Sorry I'm new in this community, but because there is no Mac version I tried to Play forge using WineSkin, application I had never used before, but I was not able to play because it says that "This application requires a Java Runtime Environment 1.7.0" - what take me to Java Website, but even after Java successfully installed the same message persist.
Anyone who is current using this version on mac can tell me how to do to make it works property? Thanks
1) Double-clicking on it, or
2) Right-clicking/control-clicking it, and selecting "Open" from the popup menu.
If you're using the default security settings, you'll probably have to do option 2) the first time you run any given version, and click through a dialog box warning you that it's from an unauthorized developer. Option 1) should work from then on, until you download a new version.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by AlexFolland » 14 May 2016, 05:08
"Start" at the bottom is always lit, even when not hovering my cursor over it. It used to light up when hovering over it. It was cool. Looks like a regression.
Edit: Looks like this isn't consistent. I can't reproduce it every time I start Forge or every place that glowy "Start" button exists.
Edit: Looks like this isn't consistent. I can't reproduce it every time I start Forge or every place that glowy "Start" button exists.
Last edited by AlexFolland on 14 May 2016, 08:39, edited 1 time in total.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by AlexFolland » 14 May 2016, 06:51
Sacrificing Lotus Bloom just now immediately gave me white mana without letting me choose. That sucked.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by Athanasios » 16 May 2016, 21:58
Shorecrasher Elemental won't do anything after you use the first ability. Can't attack, block or megamorph. Didn't check if it can be targeted by abilities.
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Re: Forge Beta: 05-03-2016 ver 1.5.52
by mastroego » 17 May 2016, 05:39
I seem to remember that happening to me as well some time ago.AlexFolland wrote:Sacrificing Lotus Bloom just now immediately gave me white mana without letting me choose. That sucked.
Don't quote me on that though.
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