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Forge Beta Release: 06-29-2016 ver 1.5.53

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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby friarsol » 03 Jul 2016, 15:18

correioalternativo wrote:Early Frost does not work.

*

Thank you for Forge.
Can you be more specific? Or post a screenshot? It works fine for me...
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby correioalternativo » 04 Jul 2016, 04:44

friarsol wrote:
correioalternativo wrote:Early Frost does not work.

*

Thank you for Forge.
Can you be more specific? Or post a screenshot? It works fine for me...
Sorry, my bad.
The correct order: choose the targets, pay, spell on the stack…
What I did: pay, spell on the stack, and only then try targeting.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby friarsol » 04 Jul 2016, 13:54

correioalternativo wrote:
friarsol wrote:
correioalternativo wrote:Early Frost does not work.

*

Thank you for Forge.
Can you be more specific? Or post a screenshot? It works fine for me...
Sorry, my bad.
The correct order: choose the targets, pay, spell on the stack…
What I did: pay, spell on the stack, and only then try targeting.
Right, so make sure you are careful, since this is an "Up To Targeting" 0 targets is legal, and if you blow by your time to target basically nothing happens (except increasing storm count).
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby saucemaker » 05 Jul 2016, 12:56

Coalition Honor Guard seems to be missing from the Eternal Masters set.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby timmermac » 05 Jul 2016, 13:14

saucemaker wrote:Coalition Honor Guard seems to be missing from the Eternal Masters set.
That would be due to the fact that it hasn't been coded yet.
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Bug Report: 06-29-2016 ver 1.5.53

Postby DaniUG » 05 Jul 2016, 20:07

Problem with Soul Warden.
The computer plays a creature in his or my turn and soul warden does not "leave" the stack and I don't get the life I should for the casting of the creature.
In the attachment you can see the computer plays a creature on his second main phase. then it get to my first main phase and the life gain from the soul warden is still on the stack. then when I cast something it leaves the stack and I don't get the life gain.
Attachments
soul3.png
soul2.png
soul1.png
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby mcrawford620 » 06 Jul 2016, 04:07

I can't open Forge up at all. I have the same problem with 1.5.52.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.53-r-1
Operating System: Mac OS X 10.10.5 x86_64
Java Version:     1.7.0_79 Oracle Corporation

java.lang.NullPointerException
   at forge.itemmanager.GroupDef$6.apply(GroupDef.java:72)
   at forge.itemmanager.GroupDef$6.apply(GroupDef.java:65)
   at forge.itemmanager.GroupDef.getItemGroupIndex(GroupDef.java:212)
   at forge.itemmanager.views.ImageView.onRefresh(ImageView.java:529)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:160)
   at forge.itemmanager.ItemManager.setViewIndex(ItemManager.java:339)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:308)
   at forge.itemmanager.DeckManager.setup(DeckManager.java:114)
   at forge.deckchooser.FDeckChooser.updateColors(FDeckChooser.java:142)
   at forge.deckchooser.FDeckChooser.refreshDecksList(FDeckChooser.java:280)
   at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:351)
   at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:210)
   at forge.screens.home.CLobby.initialize(CLobby.java:78)
   at forge.screens.home.sanctioned.CSubmenuConstructed.initialize(CSubmenuConstructed.java:44)
   at forge.view.FView.initialize(FView.java:147)
   at forge.control.FControl$3.run(FControl.java:262)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:745)
   at java.awt.EventQueue.access$300(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:706)
   at java.awt.EventQueue$3.run(EventQueue.java:704)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:715)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Is there a way to clear the cache or something? It looks like it's bombing when trying to restore state. I don't care about losing the previous state (but obviously I don't want to delete everything in my user data directory).
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby Nekoatl » 06 Jul 2016, 04:49

Birchlore Rangers and Heritage Druid give mana even if the cancel button is pressed when prompted to tap elves, but only if they have produced mana by actually tapping elves at least once.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby fateatfish » 06 Jul 2016, 09:25

An AI bug happened when I used Pact of Negation as Hive Mind was in the battlefield.
For example, while Hive Mind is on the battlefield, I cast Rite of Flame, put it on stack, than I cast Pact of Negation to counter it, by the mean time, AI copied Pact of Negation, than weird thing happens: the Log shows that the Pact of Negation from AI don't have a right target so it fizzles... I tried this several times in the same situation. The copied Pact of Negation just can't be casted sucessfuliy, since it fizzles, AI didn't had to pay for its punishment cost. But other "Pact" spells worked perfectly with Hive Mind.
Is this a bug? Or my understanding for the rules had some problems? Shouldn't the copied Pact of Negation be forced to be casted on my Rite of Flame on the stack?
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby friarsol » 06 Jul 2016, 14:16

fateatfish wrote:An AI bug happened when I used Pact of Negation as Hive Mind was in the battlefield.
For example, while Hive Mind is on the battlefield, I cast Rite of Flame, put it on stack, than I cast Pact of Negation to counter it, by the mean time, AI copied Pact of Negation, than weird thing happens: the Log shows that the Pact of Negation from AI don't have a right target so it fizzles... I tried this several times in the same situation. The copied Pact of Negation just can't be casted sucessfuliy, since it fizzles, AI didn't had to pay for its punishment cost. But other "Pact" spells worked perfectly with Hive Mind.
Is this a bug? Or my understanding for the rules had some problems? Shouldn't the copied Pact of Negation be forced to be casted on my Rite of Flame on the stack?
Yea this is just a bug. Looks like the targeting for the AI for CounterMagic is pretty poor, so in cases where choosing a spell to target is mandatory, sometimes it just bails out.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby Fizanko » 06 Jul 2016, 15:36

mcrawford620 wrote:I can't open Forge up at all. I have the same problem with 1.5.52.

Is there a way to clear the cache or something? It looks like it's bombing when trying to restore state. I don't care about losing the previous state (but obviously I don't want to delete everything in my user data directory).
Try to see if deleting only the preferences files could do for you, as explained there :
viewtopic.php?f=52&t=16373
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby DaniUG » 06 Jul 2016, 19:36

Another problem surely related to the Soul Warden problem.
Tried another deck. Auriok Champion and Soul's Attendant have the same problem. They get on the stack, don't resolve, and in the end you get no life from them.
As you can see in the attachments I casted a creature in M1 and by the time i finished my turn the life gain was still on the stack.
I'm going to test if the same happens with other life gain creatures and colors.
I'll keep you posted



PS: I believe maybe is the stack the thing is broken. as you can see in
court.png
now the trigger for the Mentor of the Meek also does not resolve. Tried before and after the other triggers. The one in the attachment was cast in M1 and by the end of the turn was still there...
Attachments
AU.png
AU2.png
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby DaniUG » 06 Jul 2016, 20:08

To make matters more strage I tried another deck and the life gain from Soldier of the Pantheon works as intended.
So I've got no idea as to what can be causing these problems....

Edit 1: I use Mesmeric Orb (in a different deck) and the same problem with the stack. Quite weird....

Edit 2: I'm testing an ally deck. I cast a turn one Hada Freeblade and works as intented. I cast an Ondu Cleric on turn 2 and everything breaks. Hada does not gain the +1/+1 counter and I don't get the life gain from the cleric...
Ondu.png

As you can see in the screenshot It's is already the opponent's turn and my stuff is still on the stack. After the oppenent plays anything they simply vanish from the stack with no effect.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby correioalternativo » 07 Jul 2016, 02:40

AI: Cryptic Command on my Marit Lage. (Return target... + Draw a card)
I: Not of This World for free, but Forge does not let me cast it this way, only for {7}.
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Re: Forge Beta Release: 06-29-2016 ver 1.5.53

Postby mcrawford620 » 07 Jul 2016, 03:12

Fizanko wrote:
mcrawford620 wrote:I can't open Forge up at all. I have the same problem with 1.5.52.

Is there a way to clear the cache or something? It looks like it's bombing when trying to restore state. I don't care about losing the previous state (but obviously I don't want to delete everything in my user data directory).
Try to see if deleting only the preferences files could do for you, as explained there :
viewtopic.php?f=52&t=16373
That did it! That might be worthy of adding to the FAQ. I saw lots of similar reports in other threads but couldn't find the solution (I didn't go back far enough to 2014 to find your post).
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