Forge Beta Release: 07-16-2016 ver 1.5.54
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Nekoatl » 22 Jul 2016, 23:28
Random color decks are being built with cards that require colorless mana (e.g. Reality Smasher) without any sources of colorless mana to pay their costs.
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Djebb » 23 Jul 2016, 08:39
Mockery of Nature :
An W (When you cast..) is missing.
Edit :
Barter in blood does nothing (it's a bit weird xD)
An W (When you cast..) is missing.
Edit :
Barter in blood does nothing (it's a bit weird xD)
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by l33t3rth4nur1111 » 24 Jul 2016, 03:31
Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Agetian » 24 Jul 2016, 05:16
Fixed (r31673).l33t3rth4nur1111 wrote:Mind's Dilation appears to do nothing of consequence. When an opponent casts a spell, no card is exiled, and you don't get to cast anything. The stack message contains references to the card that the opponent cast that triggered Mind's Dilation's ability, but it contains no references to any additional cards.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by schizophoenix » 24 Jul 2016, 05:34
Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Hanmac » 24 Jul 2016, 05:48
Wastes does not have a land type to share.schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Hapse » 25 Jul 2016, 10:06
I played Tezzeret the seeker with my Tolarian Academy, was playing against the AI Tezzeret, Agent of Bolas
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.54-r-1
Operating System: Windows 10 10.0 amd64
Java Version: 1.8.0_91 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:175)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
at forge.game.GameAction.changeZone(GameAction.java:221)
at forge.game.GameAction.moveTo(GameAction.java:458)
at forge.game.GameAction.moveTo(GameAction.java:439)
at forge.game.GameAction.moveToPlay(GameAction.java:546)
at forge.game.GameAction.moveTo(GameAction.java:596)
at forge.game.GameAction.moveTo(GameAction.java:588)
at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:513)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1491)
at forge.game.Match.startGame(Match.java:95)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by GallantCrow » 26 Jul 2016, 15:46
Hi, I really enjoy playing the game. Good job
Some bugs I've noticed:
If a creature with lifelink damages multiple creatures/players, it should count as only one life gain event. Currently, triggered abilities such as the one from Archangel of Thune trigger multiple times. Gathererer ruling for Ajani's Pridemate states
Some bugs I've noticed:
If a creature with lifelink damages multiple creatures/players, it should count as only one life gain event. Currently, triggered abilities such as the one from Archangel of Thune trigger multiple times. Gathererer ruling for Ajani's Pridemate states
If you have Sovereigns of Lost Alara on the battlefield, and attack with a single creature with Spectra Ward attached to it, you should be able to find colored Auras in your library, since Spectra Ward specifically allows Auras to be attached.However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by timmermac » 26 Jul 2016, 19:36
That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by friarsol » 26 Jul 2016, 20:09
It might not be that simple:timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
http://www.mtgsalvation.com/forums/magi ... ectra-ward
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Mrs Non-Gorilla » 27 Jul 2016, 04:09
Unless there's been a rules change since February, you should be able to search up one Wastes with Myriad Landscape, just not two.Hanmac wrote:Wastes does not have a land type to share.schizophoenix wrote:Myriad Landscape's sacrifice ability is fizzling with several Wastes in the deck.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by GallantCrow » 27 Jul 2016, 16:00
Actually, you can, as long as they don't target. That means auras that enter the battlefield without being cast, or auras that are moved around the battlefield can be attached to a creature with Spectra Ward on it (of course, again, only if the ability doesn't target, like e.g. Aura Finesse does). So abilities of creatures like Sun Titan, Bruna, Light of Alabaster and Sovereigns of Lost Alara should work just fine.timmermac wrote:That's not quite how that works. Existing enchantments won't be removed, but you won't be able to add any new ones.
Seems like I can't post any links here, but there's a Twitter post by Matt Tabak that confirms this.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by jason0320 » 28 Jul 2016, 09:57
Sanity Grinding didn't mill the correct amount of cards.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by lazylockie » 28 Jul 2016, 13:58
anyone getting some UI shenanigans with Auras? upon enchanting a permanent with Imprisoned in the Moon and Song of the Dryads, advancing each phase "flickers" the enchanted permanent like it goes to the row it belonged then goes back to being enchanted.
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Re: Forge Beta Release: 07-16-2016 ver 1.5.54
by Hanmac » 28 Jul 2016, 18:25
@GallantCrow:
i fixed the thing that CombatDamage with Lifelink only should apply once per creature dealing damage.
i fixed the thing that CombatDamage with Lifelink only should apply once per creature dealing damage.
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