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Forge Beta Release: 11-02-2016 ver 1.5.57

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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby timmermac » 08 Nov 2016, 04:28

I'm not sure that it's Java's fault. I'm not really familiar with Java programming, though. As far as changing the heap space used by Forge, all you need to do is add a parameter to the Windows .exe file by going into the properties. However, with your box only having 2 gigs RAM, I'm not sure I'd recommend adding more heap space until you stick some more RAM on your motherboard. Also, I wouldn't recommend downgrading Java any further, as I believe Forge requires Java 7 at a minimum.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 08 Nov 2016, 19:09

Another bug : AI played Gilded Drake without triggering its ability to exchange control or sacrifice. It just played it as a 3/3 flying for 1U without an ability which is...cheating. There was nothing in play that could prevent the ability, it happened in an urza block draft.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 09 Nov 2016, 01:00

A question : Did the new rules change how upkeep and draw works? I don't remember reading anything about that.
I have an "at the beginning of upkeep" effect on the stack but I drew a card and the game indicates it is the draw step already.
magicbug.png


I drew this Spike Weaver right after Abyss went on the stack but before it resolved. Shouldn't the game stay in the upkeep step until it resolves?
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby friarsol » 09 Nov 2016, 04:20

Seravy wrote:A question : Did the new rules change how upkeep and draw works? I don't remember reading anything about that.
I have an "at the beginning of upkeep" effect on the stack but I drew a card and the game indicates it is the draw step already.
magicbug.png


I drew this Spike Weaver right after Abyss went on the stack but before it resolved. Shouldn't the game stay in the upkeep step until it resolves?
Yea that's wrong and had been working recently. Maybe some of the recent trigger work broke this. Have you noticed this other cards or just The Abyss?
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 09 Nov 2016, 06:00

friarsol wrote:
Seravy wrote:A question : Did the new rules change how upkeep and draw works? I don't remember reading anything about that.
I have an "at the beginning of upkeep" effect on the stack but I drew a card and the game indicates it is the draw step already.
magicbug.png


I drew this Spike Weaver right after Abyss went on the stack but before it resolved. Shouldn't the game stay in the upkeep step until it resolves?
Yea that's wrong and had been working recently. Maybe some of the recent trigger work broke this. Have you noticed this other cards or just The Abyss?
I think this was the first time it happened, at least my Oath of Druids and plenty other cards worked fine. As far as I remember even Abyss worked last time I encountered one but that one was in 1.5.56.

Edit :
Found another big bug : Vebulid doesn't get destroyed at end of combat when the AI attacks me with it.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Mrs Non-Gorilla » 09 Nov 2016, 17:05

AI played a Dack Fayden and almost immediately got an NPE. I assume based on the first few lines of the error message that it was trying to take control of my Everflowing Chalice.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.58-SNAPSHOT-r-1
Operating System: Mac OS X 10.10.5 x86_64
Java Version:     1.8.0_31 Oracle Corporation

java.lang.NullPointerException
   at forge.ai.ability.ControlGainAi$1.apply(ControlGainAi.java:139)
   at forge.ai.ability.ControlGainAi$1.apply(ControlGainAi.java:128)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:647)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:255)
   at forge.ai.ability.ControlGainAi.canPlayAI(ControlGainAi.java:128)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:29)
   at forge.ai.AiController.canPlaySa(AiController.java:654)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:641)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1158)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1133)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1072)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:392)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:925)
   at forge.game.GameAction.startGame(GameAction.java:1462)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)
Attachments
dack.png
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 09 Nov 2016, 19:20

After starting a challenge match which I have successfully completed previously many times, the game immediately crashed after loading. Unfortunately I didn't save the error message, however, this crash corrupted my quest save file into a 10 byte thingy. Obviously after that the game refused to boot as well until I restored the save file from the backup.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby gos » 10 Nov 2016, 14:28

gos wrote:My opponent cast Corrosion. On his next upkeep, he put a counter on the only artifact he controlled and destroyed it (it had CMC 1). The Corrosion remains in play without his paying any upkeep for many rounds...
Cumulative upkeep in general seems to be having no effect.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 10 Nov 2016, 15:40

When I tap An-Havva Townships for G and pay 1 for that, then cancel the spell I was paying for, the 1 paid to make the G is lost, the land that produced it remains tapped, and the G is not in the mana pool either. In other words you end up losing a mana and being unable to pay for your spell next time you try to cast it.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 10 Nov 2016, 22:17

May I ask when can we expect the next version? With so many bugs in this one I'm considering to go back to 1.5.56 if it's not soon. At the very least I didn't see mandatory triggers failing to work or going into other phases in that one.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Shadowzeny » 11 Nov 2016, 03:00

Need to update the wiki page with the current version of Forge ((its one/two iterations behind.))
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Nekoatl » 11 Nov 2016, 04:57

Having Gisela, Blade of Goldnight in play prevents Archangel of Thune from giving life through lifelink.
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby zanizala » 11 Nov 2016, 15:18

I think I found some kind of bug.

In quest mode I fight against Aurelia 2 deck.
Stoic Ephemera is never sacrificed after block in combat.
Attachments
Ephemera.jpg
Ephemera not sacrificed
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby vinnie » 11 Nov 2016, 18:17

Cockatrice or basilisk do not destroy creatures after a fight if these are token (I tried with plant and bird of the Bazaar and with 3/3 elephant)

No wait, the ability of Thicket Basilisk and Cockatrice doesn't work at all, also for normal blockers:
Attachments
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basilisk attack but vengevine wins!
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Re: Forge Beta Release: 11-02-2016 ver 1.5.57

Postby Seravy » 12 Nov 2016, 04:39

Humility doesn't turn of Painter's Servant's ability of changing card colors. I think I had enough of this, time to downgrade to 1.5.56.

By the way, a real changelog would be nice to have on releases. Something like "fixed bug X, AI now knows to do Y, changed how Z works" so we can know if there is a point risking the update or not.
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