Where is card info stored beyond cardsfolder.zip?
Posted: 01 Jan 2017, 19:51
Inspired by the custom card tutorials, I'm experimenting with coding cards, with the goal of making Yidris, Maelstrom Wielder work.
I've been tinkering with the .txt file in the "Upcoming" folder within cardsfolder.zip, with some success, as I've gotten it to at least show up, but I've run into a baffling problem...
To make testing easier, I've been coding the card's triggers on a modified power/toughness of 10/10 (plus hexproof) so attacking in to get the triggers going would be easier. But here's my problem. I've since changed him back to his normal 5/4, no hexproof, but he's still 10/10 when I cast him.
Where is the game getting this old data? And how do I know if my current code is the one being used, or if the program is storing older data that I already know doesn't work? I've even deleted the card's .txt file and
Any advice is much appreciated, so I can get back to it!
I've been tinkering with the .txt file in the "Upcoming" folder within cardsfolder.zip, with some success, as I've gotten it to at least show up, but I've run into a baffling problem...
To make testing easier, I've been coding the card's triggers on a modified power/toughness of 10/10 (plus hexproof) so attacking in to get the triggers going would be easier. But here's my problem. I've since changed him back to his normal 5/4, no hexproof, but he's still 10/10 when I cast him.
Where is the game getting this old data? And how do I know if my current code is the one being used, or if the program is storing older data that I already know doesn't work? I've even deleted the card's .txt file and
Any advice is much appreciated, so I can get back to it!