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Just a classic modern quest log

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Just a classic modern quest log

Postby Voda » 04 Feb 2017, 01:23

Hi dear Forge community !

Today, as I read more and more stuff about player's experience in Quest mode, I decided to begin a new quest that will (hopefully) tend to a good and entertaining long run. And for myself as well as for players who are seeking some Quest log I wanted to write down here what I'll come across during my journey. This is also for me a good exercise to practice English, and if you feel generous enough, don't hesitate to pm me (no need to flood the topic) about any grammatical mistake I may make.

For the parameters, I am playing in classic mode, the card pool is modern, and I will (mostly) play in main world. I am currently working on an enhancement of the enemy pool (adding new ones and removing those I don't like), but it may take a while until I make it, so for now I will content myself with what is currently in the game. The difficulty is medium, I let the starting pool distribution balanced and I allow the unlocking of new set, but I don't think I'm gonna use it (unless I get very very far in the game). Other quest preferences are the default ones (such as base winnings = 25 gold), but I may change them later if I see the need. I usually start by building 40-cards deck in the beginning, and for each two boosters won I increase the min. deck size by 5 until I reach 60 (that means, once I've got 2 more boosters, my deck should have 45 cards, then at 4 boosters, 50, at 6, 55 and once I've reached 8 boosters shit is getting real). One last precision : I'm playing on the android version.

Let's embark !

Ok, starting with having a look at this pool.
We've got into some pretty good stuff. Starting with Kozilek, the Great Distortion and Ashiok, Nightmare Weaver as mythics. Kozilek is great but without the good colourless mana support he won't do much. Ashiok is not my favourite planeswalker, but I'll be very happy playing with it !

Let's see what else there is on the rare side : 3 counterspells (Voidslime, Twincast and Counterlash), as well as a Blue Sun's Zenith and a Monastery Siege to support the long grindy control game... maybe not now. Otherwise, a Relentless Assault for a very aggressive deck, and some beautiful mana fixing in Prismatic Omen and Joiner Adept, and ramp with Nissa's Renewal.

Then while looking at the rest, I was thinking of playing blue-black or sultai control, to play my counterspells, Ashiok and if I see the need of playing green, my mana fixing cards. In fact, the sultai self mill archetype was surprisingly good, with a Wreath of Geists, 2 Returned Centaur, a Drown in Filth, a Shambling Shell, a Grim Discovery, a Nezumi Graverobber/Nighteyes the Desecrator... but what finally turned me on was the Sultai Soothsayer that I saw at the end. Did I say that I love Sultai ? Well, here is what I've got to build with my pool, and I am very happy with it :

beginning Sultai | Open
Main:
1 Ashiok, Nightmare Weaver
1 Counterlash
1 Monastery Siege
1 Nissa's Renewal
1 Prismatic Omen
1 Joiner Adept
1 Voidslime
1 Corrupted Conscience
1 Nezumi Graverobber/Nighteyes the Desecrator
1 Paragon of Eternal Wilds
1 Sultai Soothsayer
1 Wanderer's Twig
1 Eager Construct
1 Essence Scatter
1 Wavecrash Triton
1 Returned Centaur
1 Daring Demolition
1 Demon's Grasp
1 Ambush Viper
1 Giant Spider
1 Canopy Spider
1 Stalking Drone
1 Oona's Gatewarden
1 Zombie Outlander
1 Drown in Filth
1 Shambling Shell
1 Wreath of Geists
1 Sift
1 Murderous Compulsion
1 Grim Discovery
6 Island
7 Swamp
7 Forest

Sideboard:
1 Baleful Stare
1 Shrike Harpy
1 Gravetiller Wurm
1 Spreading Algae
1 Elgaud Shieldmate
1 Returned Centaur
1 Natural State
1 Blue Sun's Zenith
1 Winds of Qal Sisma
1 Jugan, the Rising Star
1 Petals of Insight
1 Caress of Phyrexia
1 Smothering Abomination
1 Mind Rot
1 Twincast


Although I could have played a 40-cards deck, I was already happy with the 50 cards this deck features, so I went with it.

What was worth noticing in my cardpool was the presence of a Boros Swiftblade, and Hearthfire Hobgoblin ; there was some decent cheap red burn (Shock, Seal of Fire) as well. I'll keep boros aggro in mind, but for now it lacks cheap creatures so let's save it for later.

Ok that's it for the intro, let's jump into some games !
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Re: Just a classic modern quest log

Postby Voda » 04 Feb 2017, 03:03

Match 0 : Paralyzing Grasp
The first match I played bugged before its end, so let's call it match 0.
I was facing a 'Paralyzing Grasp'-themed opponent (with enchantments tapping creatures). I couldn't remember the details but the games went well. A key card here was Nezumi Graverobber/Nighteyes the Desecrator, because I could have him transformed very early, and it was a big card advantage engine, as I was able to put more creatures on the field than he could enchant. Sadly, the game crashed before I win.

Match 1 : UB Faerie
Facing UB Faerie, many little flyers. My deck wasn't ready for that (although it had spiders with reach). I lost game 1, manage to beat him game 2 with a top-decked Canopy Spider that prevented his 1/1s from attacking and some long-run card advantage tricks, but was harshly beaten in game 3. Well, a crash and a lose, this doesn't seem like a good beginning...

0 - 1

Match 2 : ???

Unfortunately I totally forgot this match. But it was a clear winning, I get a Khans of Tarkir booster pack but nothing really useful to me.

1 - 1

I did however wanted to try the boros build at this point. I ended up with a 60 cards deck (I could, again, just have built a 40 cards one - but I like to live dangerously), with a green splashing to get some pump spells. Let's be honest : this wasn't a good deck, I was playing some weird face burn spells that weren't efficient, and the 3 colours were not helping me playing aggro enough. But I tried it aaaaand...

Match 3 : gates-themed
This opponent was playing synergies with guildgates (lands) from Ravnica. And it was insane : his creatures were bigger than mine, and one of them could +1/+1 by just tapping a gate. At least it was a quick death (for me) and I thought "hm... well maybe I should go back to sultai and his well balanced 50 cards deck".

1 - 2

Match 4 : mono G Treefolk

This match I started to understand the real power of Nezumi Graverobber/Nighteyes the Desecrator. It carried both game I won, making any trade very poor for my opponent because I could then get any dead creature back. Add some Zombie Outlander and an Ambush Viper and it was game. Most damage I inflicted to him came from his own big treefolks...
Get a Betrayer of Kamigawa booster but nothing more to say here.

2 - 2

Match 4.5 : James Bond (GW sliver)

This is noted as .5 as it doesn't get recorded in my statistics because... it crashed once again. But it was some very intense games so it was really worth describing it in here. Well, at least game 3 was, because I easily won game 1 with the unstoppable Nezumi Graverobber/Nighteyes the Desecrator once again, and the slivers crushed me game 2 as I mulligan to 5 and couldn't handle their army. Then went game 3, where I was using at their maximum potential my high toughness creatures, to protect Ashiok while I was trying to put some Slivers on my side with her minus ability (the slivers were pumping all slivers on board, so I could benefit as well). But he had much more creatures than I did, so I couldn't attack into his board, and I was dangerously facing a self milling death (Monastery Siege was speeding up the clock !), until he gave me my win condition : he used a removal that gave me a 1/1 flyer while destroying one of my creature. This little bird, slowly pumped by a recursive Shambling Shell, was taking one by one (well, at the beginning at least, until he got to a 5/5 thanks to Shell) the opponent life's total. One turn before I had lethal, unfortunately, the game crashed while I was casting a spell (the board was very heavy, and each turn the AI took more and more time to make a decision).

Because I should have won, have fought bravely, and already faced an unfair crash, I decided to grant me 400 bonus gold for the next duel only, to then buy the one booster I should have earned for this epic victory. However the stats remains :

2 - 2

Well that's it for the first report of my buggy-losing beginning of a quest. Not much of an heroic tale at the moment, but, after all... difficulties give birth to greatest stories, don't they ?
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Re: Just a classic modern quest log

Postby Voda » 09 Feb 2017, 13:17

Alright, let's continue with some more matches.


Match 5 : rampage

Facing beast and rampage creature (a capacity I didn't know at all). The strategy was to give me small creatures, and eat them while forcing me to block his big rampage creatures. It didn't work well tho, in game 1 he was overwhelmed with creatures he gave me, so I won with only playing 3 spells (little achievement here !). Second game was easy too, putting Ashiok in play early. Opponent didn't do too much, then I stole a big body with Ashiok minus ability creature and start attacking for the win.

3 - 2

I got a Battle for zendikar pack for the eldrazi and colourless support that may me want to brew something with Kozilek one day.

As I said, I got 400 gold more for this win, to get a booster I should have earn against the tough slivoids. In shop there was a Dragon of Tarkir booster pack for 395 gold (it is clearly one of my favourite set), so I went for it. Negate - Naturalize - Pacifism. I like that. A Radiant Purge as a rare, something I've never seen but already liked.

Match 6 : landfall (Aragorn)
Game One he wasn't doing much (only playing a land that was continuously returning to his hand), I countered and removed some small creatures he was playing, he replayed them, but wasn't aggro enough. Second game was bears and removals on my side, nothing more to say.

4 - 2

3-wins-strike : Mutagenic Growth, and Ashcloud Phoenix. The red-white aggro is becoming more and more tempting. Then...
Oath of the gatewatch pack : Needle Spires. Oh my. And a Reckless Bushwhacker plus some white allies. Apart from that, some nice colourless support (Cultivator Drone, Crumbling Vestige, Walker of the Wastes). This is certainly going somewhere.

Match 7 : green white (Hercule)
I lost game One, was very close because my Zombie Outlander (look at his protection from green) almost had him but he played Heroes' Reunion… and had bigger creatures than me. Game two : an unanswered Riverwheel Aerialists did the job. Game three : Nezumi Graverobber/Nighteyes the Desecrator and some ramping to reach 10 mana and 2 resurrect each turn. Again, Nighteyes is broken in this kind of limited format.

5 - 2

Random rare : oh my, isn't Brimaz, King of Oreskos a really good card ?
then...
Born of the gods pack : Ghostblade Eidolon, Felhide Spiritbinder. OK. Now is the time. Let's go back to white red. With the rule on deck size, I should now build at least 55-cards deck (I've won 6 boosters), but I went for the 60 cards already. Here is my build :
Boros double-strike | Open
Main:
1 Brimaz, King of Oreskos
1 Ghostblade Eidolon
1 Fencing Ace
1 Graceblade Artisan
1 Observant Alseid
1 Propeller Pioneer
1 Lithomancer's Focus
1 Kor Sky Climber
1 Makindi Aeronaut
1 Kor Scythemaster
1 Pacifism
1 Champion of Arashin
1 Felhide Spiritbinder
1 Rageform
1 Rise to the Challenge
1 Ashcloud Phoenix
1 Relentless Assault
1 Hellraiser Goblin
1 Pain Kami
1 Goblin Glory Chaser
1 Firefist Striker
1 Reckless Bushwhacker
1 Bloodfire Expert
1 Banners Raised
1 Seal of Fire
1 Shock
1 Valley Dasher
1 Kolaghan Aspirant
1 Boros Swiftblade
1 Hearthfire Hobgoblin
1 Resolute Blademaster
1 Boros Recruit
1 Runes of the Deus
1 Scuzzback Scrapper
1 Fortify
1 Mutagenic Growth
1 Torch Gauntlet
1 Eager Construct
1 Teetering Peaks
1 Needle Spires
1 Vivid Crag
8 Plains
11 Mountain


Sideboard:
1 Radiant Purge
1 Suspension Field
1 Erase
1 Smite the Monstrous
1 Fate Forgotten
1 Outnumber
1 Celestial Flare
1 Act of Treason
1 Griffin Sentinel
1 Thunderblade Charge
1 Destructive Tampering
1 Immolating Souleater
1 Nyxborn Shieldmate
1 Blessing of the Nephilim
1 Blessed Spirits

Let's try it !

Match 8 : morph (Doc Holiday)
Game one : Boros Swiftblade with buff. Game two : he was stuck on two lands, I gave him a quick death. Damn it boys this deck is powerful.

6 - 2

Dragons maze : WTF Sacred Foundry. Yay go for it !

Match 9 : forest matters
His creatures were buffed depending on the number of forests he owns. Game one was a mostly flying Kor Sky Climber, plus a double strike 1/1 to prevent any attack from his 13/1. Still a close one here, as he had many big creatures that effectively blocks my non-evasive ones. Game two was more expeditious, just an aggressive line of play with a Reckless Bushwhacker at the end.

7 - 2

Random rare : Dominus of Fealty

So theoretically, from now on I should only build at least 60-cards deck.

Match 10 : mono W soldier
Game 1: too many bigger creatures than mine on his side (but with a face down Ashcloud Phoenix I was 2 damage away from killing him !)
Game 2: I managed to survive by taking the most benefits out of my blocking situations, while killing him with some flyers. REALLY close.
Game 3: about 10 damage dealt by Goblin Glory Chaser alone by playing him on turn 1, then Brimaz, King of Oreskos finishes the job.

8 - 2

Stratus Dancer as a random rare,
and in a Zendikar pack : Rampaging Baloths. Both will go into the sultai build. I decided to go back to it and here is the result :
I <3 Sultai | Open
Main:
1 Ashiok, Nightmare Weaver
1 Monastery Siege
1 Nissa's Renewal
1 Prismatic Omen
1 Joiner Adept
1 Corrupted Conscience
1 Nezumi Graverobber/Nighteyes the Desecrator
1 Paragon of Eternal Wilds
1 Sultai Soothsayer
1 Wanderer's Twig
1 Eager Construct
1 Essence Scatter
1 Returned Centaur
1 Daring Demolition
1 Demon's Grasp
1 Ambush Viper
1 Giant Spider
1 Canopy Spider
1 Oona's Gatewarden
1 Zombie Outlander
1 Drown in Filth
1 Shambling Shell
1 Wreath of Geists
1 Sift
1 Murderous Compulsion
1 Grim Discovery
8 Island
8 Swamp
8 Forest
1 Sultai Banner
1 Riverwheel Aerialists
1 Stratus Dancer
1 Rampaging Baloths
1 Counsel of the Soratami
1 Benthic Infiltrator
1 Murk Strider
1 Hand of Silumgar
1 Elusive Krasis
1 Far // Away

Sideboard:
1 Baleful Stare
1 Shrike Harpy
1 Gravetiller Wurm
1 Spreading Algae
1 Returned Centaur
1 Natural State
1 Jugan, the Rising Star
1 Caress of Phyrexia
1 Smothering Abomination
1 Splinter
1 Matsu-Tribe Sniper
1 Naturalize
1 Naturalize
1 Netcaster Spider
1 Negate


Seems pretty cool and funny.


That's it for today ! This time I was more lucky (skilful ? ahah) with my matches. I am starting to be clearly more powerful than the easy-level opponents, although some matches weren't exactly easy wins... I am having a lot of fun with this quest and this log. I hope someone somewhere is finding some interest in what I am saying ! I think it shows what an average quest could look like. I want to read other's journal, so don't hesitate to start one. One of my ideal goal is to have some other's quest decks as opponents added to my quests (and I will certainly add mine to my future quests). By the way, is there any quick means to check what is not AI friendly in a list of cards ?

See you in the next entry !
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Re: Just a classic modern quest log

Postby Xyx » 19 Feb 2017, 22:55

Voda wrote:is there any quick means to check what is not AI friendly in a list of cards ?
In the Deck Editor, On the Card Catalog tab, there are buttons for List View and Image View. Make sure you have List View selected (the three horizontal lines.) You should see an "AI" column at the end of the table. If you don't see the "AI" column, click the wrench icon and add it.

The AI column can have two flags:
"AI": The AI has trouble with this card.
"?": This card shouldn't go into randomly generated decks. Like, no Nightmare in a deck without a lot of swamps.

You can ignore the "?" flag if you are building the decks yourself.

The "AI" flag is not black and white. Sometimes the AI is still able to handle a flagged card well enough depending on the deck it's playing, and sometimes it'll do bone-headed things with a card that isn't flagged. The only way to be sure is to try it out.

It's important to note that the AI just plain won't cast some cards. Creatures don't seem to be a problem but some instants/sorceries never get cast. You may need to use the Developer Console to cheat a Telepathy or Revelation onto your battlefield so you can look at the AI's hand and see what got stuck there.

I recently posted huge lists of old cards that the AI has problems with.

Please also give the oldschool quest worlds a try:
  • The Domains: The Golden Age of Magic (Limited Edition Beta)
  • Rabiah (Arabian Nights)
  • Terisiare: The Brothers' War (Antiquities)
  • Dominaria: Legends (Legends)
  • Terisiare: The Dark (The Dark)
  • Sarpadia (Fallen Empires)
  • Terisiare: Ice Age (Ice Age, Alliances)
  • Homelands (Homelands)
  • Jamuraa: The Mirage Wars (Mirage, Visions)
  • Portal (Portal)
I'll be updating these soon and I'd love some feedback. :)
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Re: Just a classic modern quest log

Postby sorinmarkov » 28 Feb 2017, 15:22

Hey Voda,
Thanks for the quest log! Enjoying following your adventure.

S.M.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
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Re: Just a classic modern quest log

Postby Voda » 28 Feb 2017, 23:40

@Xyx : thank you for the insightful reply. I mostly play on the mobile version, and it doesn't seem to have the AI flag in it. I will try on the desktop app, but I still have to update it ! Haven't touch it in many months - and I guess I was anyway going to use it for some content development such as AI deck building and testing.

I am actually very aware of your old-school quest worlds, as I was trying to gather some information about them when discovering and experimenting the quest mode. I think there is a big gap in documentation (or explanation) of the different in-game worlds, as they are just alphabetically ordered names in a list, without description. I, as a new player to Forge when it has already many quest worlds (many of them being yours, as I understood later), was very confused with this list. Add to this the fact that I don't have a great knowledge of old MtG sets... I decided to begin some sort of self-made "quest worlds documentation" in order to gather the scattered informations about them you can find on this forum ; this was the time I read a lot about your works on quest worlds, and that many of the names I wasn't familiar enough with were just referring to old sets from whom you made worlds. It then started to become clearer in my mind.

Well, it seems to be the right opportunity to congratulate you for your work ! It is impressive. However, I have to disappoint you, because I only looked at them and didn't go further in playing them. As I mentioned, I am not familiar with old sets, for the simple reason I began playing Magic with Time Spiral release, and never get hooked by pre-modern area Magic because of the old card designs (I find them hard to read, both in text and art, and overall not... sexy enough I guess ?) - I'm just not having fun with them. I imagine it can sound horrific to some of the nostalgic players in here (and I guess there is plenty of them), but they are simply not what is Magic to me. So I will pass on your old-school quest worlds for now Xyx, sorry :/ but be sure that if one day I want to discover this era of Magic your worlds will certainly be my choice of predilection.

To bring the digression to an end, I just wanted to come back to what I think could be a good feature to the Quest mode : adding some in-game description of the various quest worlds. Something that explains the different sets being used, the author(s) of the world, the number of opponents at each level to have an idea of how long a quest could be, a recommended difficulty and other parameters...


@sorinmarkov : Thank you very much for your message ! It is really motivating.

Just wanted to say that the quest is still going on, I just didn't have the time to write it here properly. Since I play it on my phone, I keep track of it with notes on my phone as well and it needs some rewriting work before I can post it here.

I am happy because I am writing more and more interesting details in my notes, finding my own style and becoming more efficient. I read my previous entries and was not quite satisfied with them, as I felt like there is a lot of English mistakes and a lack of details (especially about the cards the opponents are playing). I guess I can do better with the materials I have for the next entry.

There have been a lot of funny and great events that happened in this quest since the previous entry, and I am quite impatient to share it with you ! So stay tuned, I will come back tomorrow with an entry.

- Voda
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Re: Just a classic modern quest log

Postby Voda » 01 Mar 2017, 23:09

So here we are ! Back with some more epic quest, loots and fearless easy opponents.

Match 11 : vs Catwoman (GW cat tribal with Kjeldoran War Cry) using the "I <3 sultai" previously shown
Game 1 : I could finally use my Elusive Krasis with this duel ! He is certainly one of my favourite card. First as a good blocker, than a finisher along with Rampaging Baloths that did a very good job, the turn after I countered her last creature. Nothing was left of her.
Game 2 : My Benthic Infiltrator attacked 3 times in this game, and he exiled 2 Kjeldoran War Cry and a Jedit Ojanen of Efrava : I was pretty amused by that ! Still, she killed me with more creatures than I could have handled...
Game 3 : Benthic Infiltrator shined again ! This time he was enchanted by a Wreath of Geists and acted more as a finisher than some weirdo doing Ingest shenanigans. Him + many removals was good enough.

9 - 2

Born of the gods : Satyr Firedancer

Match 12 : vs 5 colors Shrines (from Champion of Kamigawa) using the Boros aggro
Game 1 : basic Boros strategy. Creatures attacking. Since he was playing mostly enchantments it wasn't too hard.
Game 2 : This one was a lot more tricky. His first shrine was the Honden of Infinite Rage, and I had mostly 1 toughness creatures… I lost 1 creatures/turn and couldn't killed him before he played the Honden of Cleansing Fire. I thought it was over and just passed turn, waiting for him to kill me with 1/1s from his Honden of Life's Web … that came kinda late. As I was about to concede to speed game up (I was at 2 life, he had more than enough 1/1s to kill me), with my finger literally 3 millimetres away from the "Concede" button, I hesitated for a second and noticed that he had only 1 card left in his library. Only 1 card. With like 3 Honden of Seeing Winds on the battlefield, drawing him (literally) dozen of cards. Well, I just passed my turn - again. And I won. Easy game.

10 - 2

Ravnica : city of guilds : Overgrown Tomb wow !

Match 13 : vs Grandpa Simpson (Boros first & double strike) using the Sultai build
Game 1 : he played many equipments but only 2 creatures, that I easily removed. I just attacked with bears and won.
Game 2 : I was stuck on three lands and couldn't deploy my hand, while his deck worked well, having big flying double-striking creatures…
Game 3 : Riverwheel Aerialists was really efficient at the end, while I had enough removals in the early stage of the game (furthermore he cast some auras, so I two-for-one'd him a couple of times).

11 - 2

Mythic for 10 win strike : Sorin, Grim Nemesis. Wow, I want to build a deck with him. Plus Phyrexian Etchings as random rare.
Modern master 2015 as booster pack : Fulminator Mage, Dispatch, Electrolyze.

Well this is a rather good loot !

Match 14 : vs Barney Rubble (UW walls) using Boros aggro
Game 1 : He stopped me from attacking rapidly and efficiently with his walls, then put his Sovereigns of Lost Alara and could easily attack into my small creatures. Clean death for me.
Game 2 : Stinging Barrier… again, my 1-toughness creatures didn't do well, there was nothing I could do and I thought this game was lost… but I had the removal for his Sovereigns of Lost Alara, and he seemed to have no other win condition. I put a Propeller Pioneer that didn't care about his non flying walls, then enchanted it with Ghostblade Eidolon. That was of course completely insane and I won 3 turns later. Sharing some personal thoughts on this game : It is interesting to note that I made a lot of mistakes at first when I think I couldn't win, because I was too lazy to read his cards and figure out which creatures should attack. These misplays didn't cost me the game though, but they could have easily if the endgame was more disputed.
For game three, since I saw that the Sovereigns were his only win con (he played nothing else but walls), I included everything that could take care of him (like a Radiant Purge, even if Sovereigns were the only valid targets here), as well as all my flyers.
Game 3 : My deck worked much better , Rageform (on a Mountain) turn 4 into bestowed Observant Alseid on it turn 5, and he hadn't many good walls at the moment (at least none that could handle my double strike 4/4 !). He didn't block the first attacks, until they were menacing lethal so that he was forced to chump block and I progressively cleaned his board while extending mine and won.

This match was very interesting overall. It was clear to me that my before-sideboarding deck had no chance (unless I hit the very right configuration of cards), because my removals (like Shock) weren't efficient against his deck. So it was all about seeing that Sovereigns were his only real win condition and sideboarding to counter it (with Smite the Monstrous, Radiant Purge, Celestial Flare… ). From there, I also had to slightly change my own win con, since small non-flying creatures weren't efficient, I needed bigger or flying creatures. Oh, and cards like Shock and Seal of Fire had to go out. There was some interesting choices involved, and I was happy solving this "puzzle".

12 - 2

Zendikar : Lavaball Trap, nah. Goblin Bushwhacker : yep THAT's a card.

Match 15 : vs Montgomery Burns (Mardu prevent lifegain) using Boros aggro
Game 1 : He removed every creature I played, and start killing me with a Grollub… nah… But once I removed it, he played nothing else than enchantments that basically say "players can't gain life" (he had 4 or 5 of them in the end). Boros Swiftblade and Goblin Glory Chaser were my reliable buddies to help me finishing him off.
Game 2 : 2 Devour Flesh, making me lose my Needle SpiresLast Breath on my Resolute Blademaster… Then Alms Beast took care of my empty board while I didn't draw creatures for 4-5 turns and lost.
Game 3 : I simply had more creatures than he had removals, so that worked fine for me.

13 - 2

Random rare : Dictate of Kruphix

Coldsnap : I chose the Coldsnap booster because I remember it as one of the first boosters I opened when I was younger, as a reward for joining in at a local event. I remember it crystal clear and opened a foil Ohran Viper. So I thought that it would be pretty funny to see what I could get on my first ever Coldsnap booster on Forge... And guess what ? an Ohran Viper ! Oh I can tell you I was happy :mrgreen: but wait, there's more !

Match 16 : vs Snow-White (Bant snow deck) using Sultai
Game 1 : After looting the Ohran Viper myself, I was very amused to see an Ohran Viper on her side ahah ! There are everywhere. But let us not be disturbed by these weird coincidences and get back to the main topic. It was a pretty long game, but I almost always have the better end game with the Sultai deck, this was no exception and I just patiently removed his cards while deploying threats (Rampaging Baloths and Nezumi Graverobber/Nighteyes the Desecrator, mostly).
Game 2 : Same outcome, again my control deck beats his midrange. Removals, counter, reanimation… I'm so glad to see my deck having more and more interactions.

14 - 2

Random rare : Batterskull. It's funny because I've heard of this card as a powerful one, but never get the chance to see or even play with it. I'm sure it will do great.
Time Spiral : Draining Whelk. Maybe I should take a look at a real countering deck. But also a Crookclaw Transmuter : a card I really love (especially with Elusive Krasis), will definitely go into the sultai build. Think Twice as well. Lots of good blue stuff !

So I've been working on this idea of counterspell, trying to make use of the ones I own into a deck. I'll save the deck list for the next entry, that should come soon.


But that's it for this time ! I just wanted to draw a tiny conclusion before moving on. This part of the quest was very exciting. It wasn't easy at all, but my decks (Sultai and Boros) are doing well. Some games were intense. Some loots were crazy. However I'm not that confident for what is going to happen, as after the next win I'll get to 15 wins and unlock the Medium opponents. It'll be pretty tough since I'm already almost losing to the Easy ones.

You'll see if I can handle them very soon !

- Voda
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Re: Just a classic modern quest log

Postby Voda » 02 Mar 2017, 01:12

Here we are back.

As I said, I've built a new deck that basically revolves around countering things. I try a Simic build, to have access to Voidslime and some ramp to get to the biggest threats. Speaking of big threat, this deck features some eldrazi, with Kozilek, the Great Distortion as the guest star !

No need to keep you waiting, here is the decklist if you want to have a look :
Simic Draw-Go | Open
Creature (13)

1x Llanowar Elves
1x Ambush Viper
1x Hedron Crawler
1x Murmuring Phantasm
1x Stalking Drone
1x Cultivator Drone
1x Elusive Krasis
1x Monastery Flock
1x Crookclaw Transmuter
1x Kozilek's Channeler
1x Draining Whelk
1x Rampaging Baloths
1x Kozilek, the Great Distortion

Sorcery (4)

1x Rampant Growth
1x Sift
1x Petals of Insight
1x Nissa's Renewal

Artifact (3)

1x Wanderer's Twig
1x Wayfarer's Bauble
1x Batterskull

Instant (10)

1x Essence Scatter
1x Negate
1x Nullify
1x Think Twice
1x Blue Sun's Zenith
1x Cancel
1x Voidslime
1x Adverse Conditions
1x Whiplash Trap
1x Counterlash

Enchantment (4)

1x Dictate of Kruphix
1x Overgrowth
1x Treasure Trove
1x Corrupted Conscience

Land (26)

1x Crumbling Vestige
7x Forest
13x Island
1x Sanctum of Ugin
1x Shrine of the Forsaken Gods
1x Skyline Cascade
2x Wastes

Sideboard (15)

1x Spreading Algae
1x Canopy Spider
1x Narcolepsy
1x Naturalize
1x Runner's Bane
1x Stratus Dancer
1x Twincast
1x Baleful Stare
1x Benthic Infiltrator
1x Divination
1x Monastery Siege
1x Netcaster Spider
1x Elgaud Shieldmate
1x Giant Spider
1x Riverwheel Aerialists


Let's not wait and try it against some opponent !

Match 17 : vs Shrek (mono B demon and ogre) using Simic draw-go
Game 1 : a beautiful Draining Whelk on his Painwracker Oni, who gave me the game.
Game 2 : a beautiful Counterlash on his Gutwrencher Oni into casting Rampaging Baloths who gave me the game. Funny enough to be worth noticing, his own Raving Oni-Slave (he played two of them, I removed one) made him lose half his life pretty quickly.
That was a clean match ! I guess Shrek is not that hard as an easy opponent (at least when you have some removals). I slightly updated the deck, mostly to include my Ruin Processor, in order to have synergy with Sanctum of Ugin and the overall colourless support.

15 - 2
Well, it looks like we are finally at the 15 wins cap (it means we are now facing Medium opponents), so I guess this was the last time I can complain about the opponent being too easy.

Shadowmoor pack : Godhead of Awe. Well, why not.

Match 18 : vs Sidisi (Sultai delve - medium level, of course) using Simic draw-go
Game 1 : Draining Whelk on Shambling Attendants, nice value. She played many delve activator cards (Tracker's Instincts, Mental Note…) but each time she tried to resolve one creature of her kind, I had a counterspell up. Draining Whelk ended the game quickly.
Game 2 : I rapidly ran out of steam, and draw lot of lands. She played 2 Hooting Mandrills, 2 Sultai Scavenger… there was nothing I could do.
Game 3 : Monastery Flock was a perfect wall in the beginning (blocking Scavenger and Mandrills), but then again he played too many creatures and I was overwhelmed… being mana flooded again !

15 - 3
It looks like medium AI is not ready for me ! Oh, wait, actually it's the other way around.
And here ends my win strike as well ! (13 wins or so)

Haven't noted the loot here.

Match 19 : vs Aladdin (WU Brave the Sands - medium) using Simic draw-go
Game 1 : I had to mulligan down to 4, his Archangel of Tithes then simply kills me.
Game 2 : Batterskull was efficient, and he had no big threat I couldn't counter. My living weapon was really good at winning the game by itself.
Game 3 : I save my counterspell for his Archangel of Tithes, which worked as planned and I thought this was a winning move for me, but then he played Dragonlord Ojutai out of nowhere ! I thought it was over because I had nothing and couldn't attack into his board, except with a little Elusive Krasis… The turn before I was about to die, I however topdecked my Batterskull ! I had enough mana for casting and equipping it to the Krasis, so it became much larger, and thanks to the lifelink he gave me enough life to stay longer. He was playing more and more flyers, but the Elusive Krasis was fast and unstoppable ; he managed to steal this unlikely win.
DAMN I LOVE YOU KRASIS

16 - 3

Morningtide : a meh Scarblade Elite, but a noticeable Heritage Druid, that I will happily sell as I am not an elvish player at all. It turned out to be the third most expensive card I own (right behind Fulminator mage, and Batterskull).

Match 20 : vs Minerva McGonagall (mono U wizard) using Simic draw-go
Game 1 : It started as a not so great game, with her having some early little flyers, then a not answered Sower of Temptation that stole my Stalking Drone. Then however I was able to put Batterskull into play and she couldn't make me loose any life I didn't recover soon after. It ended with me playing Rampaging Baloths, then a Counterlash that put Kozilek, the Great Distortion into play. Game over.
Game 2 : The first turns were just ramping with Llanowar Elves turn one into Cultivator Drone turn two, and Hedron Crawler the turn after. I spent a lot of time with only 3 lands and these 3 creatures in play, sadly looking at my Ruin Processor in hand. I bounced and countered some wizards until I draw my fourth land and played my eldrazi, which she couldn't remove. A Giant Spider prevented her from winning with little flyers and the eldrazi quickly granted me access to deadly swings.

17 - 3

Battle for zendikar : Sire of Stagnation. You deserve your black splash, don't you ? Too bad he doesn't cost 7 manas, I actually lack synergy with Sanctum of Ugin ! Also some Evolving Wilds, and a Lifespring Druid to help me with the splash. An Eyeless Watcher that I may be interested in. I can tell you I was happy to see this pack as a choice and even more when I cracked it.

So I thought about splashing black into the Simic draw-go and if so, why not playing my powerful Ashiok, Nightmare Weaver and Nezumi Graverobber/Nighteyes the Desecrator as well ? And this how I finally ended up in another Sultai build ! This one however, compared to the self mill version, is more control-focused and try to go into the instant/flash creatures idea. Here is my deck list :

Sultai draw-go | Open
Creature (16)

1x Llanowar Elves
1x Ambush Viper
1x Hedron Crawler
1x Nezumi Graverobber/Nighteyes the Desecrator
1x Stalking Drone
1x Cultivator Drone
1x Elusive Krasis
1x Lifespring Druid
1x Monastery Flock
1x Crookclaw Transmuter
1x Kozilek's Channeler
1x Draining Whelk
1x Rampaging Baloths
1x Sire of Stagnation
1x Ruin Processor
1x Kozilek, the Great Distortion

Sorcery (3)

1x Rampant Growth
1x Sift
1x Nissa's Renewal

Instant (10)

1x Essence Scatter
1x Negate
1x Think Twice
1x Blue Sun's Zenith
1x Cancel
1x Voidslime
1x Adverse Conditions
1x Far / Away
1x Whiplash Trap
1x Counterlash

Enchantment (1)

1x Dictate of Kruphix

Artifact (4)

1x Wanderer's Twig
1x Wayfarer's Bauble
1x Sultai Banner
1x Batterskull

Planeswalker (1)

1x Ashiok, Nightmare Weaver

Land (25)

1x Crumbling Vestige
2x Evolving Wilds
6x Forest
10x Island
1x Sanctum of Ugin
1x Skyline Cascade
2x Swamp
2x Wastes

Sideboard (15)

2x Oona's Gatewarden
1x Murmuring Phantasm
1x Naturalize
1x Nullify
1x Runner's Bane
1x Stratus Dancer
1x Twincast
1x Baleful Stare
1x Benthic Infiltrator
1x Divination
1x Monastery Siege
1x Elgaud Shieldmate
1x Giant Spider
1x Riverwheel Aerialists


Match 21 : Blue devil (mono U multiple spells per turn) using the new Sultai draw-go
Game 1 : I lost to 2 Cloud of Faeries and a Skyshroud Condor played on turn 2…
Game 2 : He suspended an Ancestral Vision on each of the first 3 turns ! I Negate the first at its resolution, and as he was playing nothing else I slowly ramped and put Ashiok into play. On turn 5 I cast Rampaging Baloths and got an Illusory Angel with the help of Ashiok. He played his fourth Ancestral Vision, making basically nothing at this point, and I followed with Evolving Wilds making two 4/4. I was almost playing goldfish.
Game 3 : a Negate on an early Ancestral Vision, a Far//Away that took care of a problematic Infiltrator il-Kor, and an Adverse Conditions to help making the final swing with Stratus Dancer and Kozilek's Channeler. No big bomb or finisher needed here.

18 - 3

Alara Reborn : Lavalanche, but also Bloodbraid Elf and Qasali Pridemage for some selling value or later use, and some more sultai action with Soul Manipulation and Winged Coatl !

But I wasn't satisfied and wanted to open some more pack. I saw a 300 credit Theros booster pack in spell shop, I found it pretty cheap so I decided to go for it.
Oh my…
A Prophet of Kruphix as a rare and… another Ashiok, Nightmare Weaver, foil this time !!! Sultai really suits this quest… And the Prophet is really synergistic in the draw-go build. I love that.

Match 22 : vs Electro (authentic Naya) using Sultai draw-go
Game 1 : Not to difficult, he hadn't any play on the first few turns, which allows me to deploy my Ashiok. I stole a Rith, the Awakener that just stayed on defence while I patiently countered his next creatures and a Where Ancients Tread.
Game 2 : I think I got lucky on this one, because he played many of the payoff cards (2 Where Ancients Tread) and lot of ramping creatures, but only a late Woolly Thoctar as a 5+ force creature. I used the only counterspell I was holding on it, and was since exposed to him drawing a big creature. Meanwhile, I played and attacked as aggressively as I can with an Elusive Krasis, a Cultivator Drone and a Prophet of Kruphix because I didn't have any finisher, and this made me win !

19 - 3

Dragon of tarkir : Boltwing Marauder. I also bought a Yavimaya Coast from the shop, because as it is the mana base of my Sultai draw-go is crap. I am trying to run a 3 colours-deck with some colourless on top of it, and this isn't easy. But I really love playing too many colours (and multicolour spells), I am even considering the 5 colours good stuff at this point. You'll have the decklist next time !


So that's it for this session, dedicated to the Sultai/Simic draw go deck. I wouldn't have thought it could do this well actually. On top of that, it seems that I can do fine against Medium opponents (losing 1 out of 5 duels), so that's good for me. It is really funny that I already have two of the same planeswalker (Ashiok, Nightmare Weaver). I really love stumbling upon those little surprises in quest. And there's still a lot more to come !

See you on the next entry !

- Voda
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