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AI attacking and blocking Observations

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Re: AI attacking and blocking Observations

Postby xypocrite » 16 Oct 2013, 18:54

Forge Version 1.5.1
AI is at 3 life, I attack with a 3/2 and a 2/2. AI blocks the 2/2 and loses the game.
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Re: AI attacking and blocking Observations

Postby Mitlan » 05 Nov 2013, 20:45

there's an issue wtj Mogis's Marauder (and it isnt the spelling error), AI tend to play it (and other haste granters) on 2nd Main, even when i dont have a bloker, and when it does come in to play in M1, it doesnt target itself
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Re: AI attacking and blocking Observations

Postby Hanmac » 06 Nov 2013, 00:00

AI attacks with a 2/2 while i have 2 times a 1/3 creature so i can destroy the 2/2 one without that anyone of my dies
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Re: AI attacking and blocking Observations

Postby horsekateer » 07 Dec 2013, 08:09

In Commander mode all the AI will only attack me UNLESS one of them has a Planeswalker. Whether I'm ahead, behind, whatever the attacks from all the opponents are directed towards the human player.
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Re: AI attacking and blocking Observations

Postby mastroego » 10 Dec 2013, 20:44

AI attacks with an horde of squirrels AGAINST a Lightmine Field.
All the squirrels die immediately.

(I know, that's the point of the defense, but it should act more as a deterrent... at least after a first mistake :D)
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Re: AI attacking and blocking Observations

Postby fmartel » 31 Dec 2013, 19:53

Hello all and thanks for all your hard work.

I recently came across something that bugs me. The AI won't allow me to block with a just summoned creature.

Ex.: In my turn I cast a Sigiled Paladin (2/2 FS), End my turn, at his, he attacks me with a Battle-Mad Ronin (1/1 Bushido 2). The game won't allow me to block with my paladin. Why ?

I did search for the summoning sickness rule. Here's what I found.
from mtgsalvation:
Summoning sickness is an informal term for the rule that a creature cannot attack or use activated abilities either with the tap or untap symbol if it has not been continuously controlled by a player since the beginning of that player's most recent turn. The logic behind the term is that a creature is so disoriented by the experience of being summoned that it has to rest before it can do anything more than defend itself or use simple abilities.
so in this light, my creature CAN block ?
I got Forge V.1.5.7
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Re: AI attacking and blocking Observations

Postby friarsol » 31 Dec 2013, 20:20

There are two possible things that are occurring:

1) You are accidentally skipping past declare blockers
2) There is something else in play preventing your creature from blocking, maybe the attacking creature has protection from white?

Additionally, please post bugs to the release thread of Forge you are running, and check the link in my thread for other bug related tips so we can better organize questions. Generally a screenshot would be most helpful.
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Re: AI attacking and blocking Observations

Postby Sereosh » 07 Jan 2014, 18:12

Sort of related with the topic:

viewtopic.php?f=26&t=12693
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Re: AI attacking and blocking Observations

Postby Riotlung » 28 Jan 2014, 14:53

The AI has a tendency to attack me with its River Boa, even if I'm defending with a Wall that could easily kill it and force it to regenerate (eg Wall of Spears, Wall of Swords). But the AI gains nothing from this attack, apart from spending one green mana and having one less blocker during my turn.

Just had my 3/3 River Boa (with Holy Strength) blocked by a Goblin King and a Goblin Chirurgeon, though it also had a Goblin Hero that it could have blocked with instead. Needless to say I promptly took out the Goblin King with no losses.
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Re: AI attacking and blocking Observations

Postby Xyx » 06 Apr 2014, 21:47

The AI ran its 1/4 right into my two 2/2s.
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Re: AI attacking and blocking Observations

Postby Xyx » 06 Apr 2014, 22:24

It also ran its Willow Faerie into my Roterothopter with 4 open mana.
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Re: AI attacking and blocking Observations

Postby Xyx » 06 Apr 2014, 22:38

The AI attacked with its Dark Maze into my Dark Maze, no tricks up its sleeve.
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Re: AI attacking and blocking Observations

Postby Xyx » 06 Apr 2014, 23:32

Furthermore...

AI is blind to the pump of Anaba Ancestor.

AI double-blocked Eron the Relentless with a 1/1 and a 2/2, I had RRR open.

AI blocked Ebony Rhino with just one of its six 0/1 tokens while it was at 8 life.

AI attacked its Clockwork Gnomes into my 3/3. I've seen similar behavior with Niall Silvain. Maybe it thinks it can still regenerate.
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Re: AI attacking and blocking Observations

Postby Xyx » 07 Apr 2014, 18:15

AI swings its Roterothopter into my Roterothopter. It has 2 mana open, I have none. It pumps once.

AI swings its 1/1 flyer into my Leaping Lizard with open mana.

AI swings its Anaba Bodyguard into my (pro red) Sea Sprite and then decides to pump it with Anaba Ancestor.
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Re: AI attacking and blocking Observations

Postby SecretCaveman » 11 Apr 2014, 15:12

I attack with a 5/3 trample and a 3/2 (no trample). AI has a Will-o'-the-Wisp and open mana.
AI blocks the trampler and regenerates (taking 2 unnecessary damage).
The next turn, AI has no mana open and (correctly) chumpblocks the 3/2.
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