GandoTheBard wrote:Im a little surprised you didnt remark on the OTHER wishful thinking cards that I listed. Clearly there is no mana pool, and clearly forge couldnt handle it if there was, just as it would probably have trouble dealing with Kicker costs etc. I'm sorry if my wishing offended your sense of propriety.
So I'm off to a slow start... sorry..
Actually kicker costs wouldn't be too difficult. It would be just like Buyback on
Elvish Fury or
Sprout Swarm.
What propriety? I'm just mentioning something no one else mentioned here. I wished for a Mana Pool too... And after thinking about it, I looked around in Input_PayManaCost and a mana pool might not be as difficult as I had thought. I'm still not sure if it's really workable, but it might be worth a try.
I've got a ton of card material brewing here, additions to the Pump keyword and
Regenerate keyword are complete and ready to go. I have concepted a Cycling keyword, ComesIntoPlayTapped keyword and Cantrips for both spells with Draw a card and permanents that draw a card when they come into play - I've got most of the code, I just need to work up the cards.txt, card-pictures, commons.txt, uncommons.txt and rares.txt. I've got demographic lists of abilities and mechanics for future keyword functions. And a generic counters class - +1/+1 or -1/-1 or even charge counters....
I'm glad I found that there are other folks here working on it too. On that note, I wonder if anyone is willing to step up as a code coordinator.. preferably someone who has successfully compiled.... Forge's latest blog pretty much sums up that if we want new cards NOW in v1, then we have to do it ourselves.