Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by friarsol » 02 Apr 2012, 00:49
This looks right to me, unless I'm misunderstanding something. Why would the "Fight" effect end? There is no effect, they deal damage to each other.aleatherglove wrote:Card: Daybreak Ranger
Behaviour: I had Nightfall Predator (Werewolf side of Daybreak Ranger) with a +1/+1 counter and another werewolf in play. Queued both werewolf upkeep effects (transform to human) to stack. Then in response I used the "T: fight target creature" ability targeting a Slayer of the Wicked (3/2). Immediate result: SotW and DR are dead in graveyards. No additional effects played. Nightfall Predator (4+1/4+1) transformed to Daybreak Ranger (2+1/2+1), then fought Slayer, then died?
Expected: 5/5 NP fights the 3/2 SotW, kills it, and survives. "Fight" effect ends. Next effect on stack (transform) processes. NP becomes DR at 2+1/2+1. He is happy.
Creature A (5/5) fights with creature B (3/2). Creature A survives and is marked with 3 damage. Creature B dies. Then a different effect changes Creature A to a 3/3. Since Creature A is a 3/3 with 3 damage marked on it, it dies. Simple as pie.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by aleatherglove » 03 Apr 2012, 06:34
You're right. I'm too used to doing it at EoT where damage clears the next second. Thought I looked at the whole situation, but sometimes you're just too close to see it. Silly me. Thanks for the correction.friarsol wrote:This looks right to me.
...
Creature A survives and is marked with 3 damage.
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by WorldWarMe » 03 Sep 2012, 19:11
Not sure if this is the correct place to post this but I just updated last night from a build from 7/29/2011 and this new version just blew me away! (build:3/9/12) I'd like to thank everyone that is involved with this project. I am getting a degree in Software Development and can relate to the time and effort that is required for a project of this nature. Kudos and keep up the good work!
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Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by timmermac » 03 Sep 2012, 21:39
That version is from back in March. There's a much more recent version available. We're up to 1.2.11 at the moment.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 03-09-2012 ver 1.2.5 rev 14663
by Diogenes » 03 Sep 2012, 23:05
It's possible he means that he downloaded the September third daily (20120903), but posted in the March 9th beta (03-09-2012) topic due to the difference in how the US/Europe order the date and month (in which case he's up to date.)
Sorry if I guessed your gender incorrectly, WorldWarMe, but I totally agree with you about these guys being awesome.
Sorry if I guessed your gender incorrectly, WorldWarMe, but I totally agree with you about these guys being awesome.
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